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DirtyName

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9 New Car Smell
  1. Matte finishes you can select as optional? Because if not I think you midunderstand what we're talking about.
  2. DirtyName

    MyTeam Fuel load Bug

    What is the "race pace" program? There's one for 5 laps, there's a quali sim program, but that one you only need to do one lap. For the record, I'm having this same issue, both in Australia and now Bahrain. 110kg of fuel will only get me 39 laps. And yes, I completed and purpled all practice programs.
  3. Right? Seeing my car running around the track in Australia, completely barren of logos (except my primary sponsor), is just awful and ruins the immersion!
  4. The livery editor is just terrible, let's be honest. Other games, such as NBA 2k, have allowed players to create their own shoes and allow significant customization options, including logo placements, colors, and most important, a variety of textures on the shoes, including flat or matte finishes, glossy plastic finishes, carbon fiber, and even shiny metallics. Even Rocket League, with it's limited decals, still allows for an amazing amount of creativity based solely on color combos and finishes. Codemasters already has these finishes in the game, they can be seen on a variety of existing liveries. Why can we not select them for ourselves? Logo placement, rotation and size adjustments should also be simple to allow. Livery templates should not be limited by "color" options of just 2, 3 or 4 colors, but instead should only be limited by the number of colorable "elements." For example, the rear wing could have front and back color options, as well as a different finish for each specific colorable element. Each "stripe" or livery design element should be an independent color and finish option. The nose color and finish could be separate from the body or engine cover. The halo could be an independently colorable item with its own finish - including CARBON FIBER. For inspiration, just check out the shoe designer on NBA2k or the editor on Rocket League, both of which are relatively simple and yet allow for a TON of flexibility. Finally, please allow us to place our team badge on the car in a more visible location than the tiny logo on the nose. We want the option for larger badges if possible please!
  5. The livery editor is just terrible, let's be honest. Other games, such as NBA 2k, have allowed players to create their own shoes and allow significant customization options, including logo placements, colors, and most important, a variety of textures on the shoes, including flat or matte finishes, glossy plastic finishes, and even metallics. Codemasters already has these finishes in the game, they can be seen on a variety of existing liveries. Why can we not select them for ourselves? Logo placement, rotation and size adjustments should also be simple to allow. Finally, please allow us to place our team badge on the car in a more visible location than the tiny logo on the nose. We want the option for larger badges if possible please!
  6. DirtyName

    Limited Flashbacks

    I agree... we should be able to choose ahead of each race how many flashbacks we are allowed.
  7. DirtyName

    Can we get some number customization options?

    I'd just be happy if we could place our custom badges anywhere on the car and adjust the size. So many games allow this sort of thing... Warthunder is a prime example. Airplane models that you can apply "decals" to and adjust their size, location, rotation, etc. Basic stuff, people...
  8. DirtyName

    Add Codemasters Racenet/codemasters/CMgames as sponsors

    And you can't change the colors, which is dumb, dumb, dumb.
  9. I read somewhere that Codemasters talked to Lando Norris, who explained that ERS is actually mapped out by the team for each track, so that ERS is fully automated to charge or discharge depending on which part of the track they are on, with more areas for charging than discharging so that the car will end up with a surplus at the end of each lap. HOWEVER, the driver in an F1 car has an OVERTAKE button they can use to override the ERS mapping and it will also discharge more aggressively to give the car more power. Therefore, for maximum realism, set ERS to manual, it will function like a real F1 car and automatically deploy ERS while also giving you OVERTAKE if you have charge available. If you set it to automatic, you are only removing the OVERTAKE option which the computer will handle for you.
  10. DirtyName

    Save colour presets

    THIS!!! Seems easy to implement, too. I grow so weary of tricking out colors. Also, don't save colors to specific slots. Just save your team colors, period, and have them handy to slot in whichever color slot you want. Other games do this, such as NBA2k, on shoe creation. They provide "team color" palettes, as well as "frequently used" colors, and "most recent colors," etc. They also have loads of preset color gradients AND a slider, so you can quick select something close the right color, but also the slider option to get something more exact. This is basic stuff, really.
  11. DirtyName

    Choose My Team Teammate from full F2 Roster

    Is it realistic that F2 drivers would insist on a higher salary to the point they would refuse to join F1? Seems to me that if there was only one driver slot left in F1, and drivers were eager to move up, there'd be a lot more choices than the one lone driver we can afford if we choose Slingshot Fuel as a sponsor and Merc for an engine. Something tells me there is more than one way to get a driver deal done, so this idea that we "can't afford" a better driver in F1 is just dumb.
  12. DirtyName

    Unrealistic AI crashes

    I had one last night where the lap leaders collided on the first lap, causing a blockage on the track of the entire field. After a few seconds, all the cars turned transparent so the field could pass through and a safety car came out, but what a mess that was.
  13. Totally agree. Would give it slightly more realism, in the sense that at least some of the brands on the car would be recognizable. When you think about it, why wouldn't there be dozens of real-life brands all too happy to allow their logos to be used in game? It only furthers brand awareness and very little harm can come to the brand through the usage of a logo in an application like this.
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