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KNT2011

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Posts posted by KNT2011


  1. It doesn't feel like, even on console, that there's a large playerbase online at any one time, regardless of rating. 

    25% is basically a bust unless you want to stay in the same group for a lot of races and slowly add 1 or 2 more each time. 

    5 laps is better but, there are definitely times when it's 5-7 players in a lobby, same in the next lobby, and on. 

    I didn't play online at all in 2019 so I don't know what the expectations are supposed to be, but it sure feels empty a lot. 


  2. 4 hours ago, marioho said:

    Until Cyberpunk 2077 releases I doubt there will be any other game with so much time and dedication from my part this year. 

    Been some poor releases this year, and since I"m not intending to jump to next gen till next year once everything is out and launched and the initial rush is finished, I'm pinning a lot on this game to give me some awesome final experiences on PS4 over Christmas.

    The delays have been disappointing, I've tried hard to not spoil it with previews and beta build streams, hope to go into i fresh, what I have seen looks incredible!

    • Like 1

  3. Just quickly, the main benefit to manual over automatic is faster acceleration speeds out of corners which can make a massive difference especially heading onto long straights. 

    That's where, primarily, you should be gaining time against your old lap times, are you waiting to right at the end of the rev and lights go red to go up a gear? 

    • Like 3

  4. On 9/17/2020 at 8:18 AM, dshepsman said:

    So because I don’t play online, I can’t have a safety car deployment that works? And I just need to deal with it?

    The vast majority of a games players are offline, unless we're talking about a Fortnite or GT Sport, most players spend their time in offline modes. Yet you'd think the way online players talk, they actually jump in a real car when they log on, such is the dismissal of all other players. 

    Having played both, there is nothing serious about your typical online lobby, most can barely keep it on track for a straight. 

    • Like 2
    • Agree 1

  5. 16 hours ago, TopAirspace said:

    However, even though my mother taught me that if you have nothing nice to say, then don't say anything at all, it must be said, The fantasy sponsors and generic sponsor locatons are garbage, 1/10. 😆

    Disagree, and I usually wouldn't, lord knows the history of fake sponsors in video games is littered with ugly. 

    The locations could use work still, but the sponsor designs are pretty damn good, have slight changes based on location, there's plenty of them, and overall they're very well thought out. 

    It's always going to be difficult because many of the main sponsors in the real world you know, are used to, have some sort of connection or relationship to due to the familiarity. Creating something fake will never replace that, but compared to others attempts, CM have done a good job here. 

    IMO these sponsors fit well among the smaller real world sponsors I have no idea about, and wouldn't stand out to me in the real world in this context. 

    If you saw RGB on a Mclaren livery would you really pay it any mind?

    The ability to move and resize them at will would be much appreciated and make a big difference, but the basic designs are solid. 

    • Like 1
    • Agree 2

  6. I do find it increasingly perplexing this constant seeking of permission in F1 titles. 

    Where I can go on say, MLB The Show, and select from an extensive collection of licensed bats, shoes, gloves, guards, sleeves, tapes, and on and on. 

    F1 titles are unable to offer variants in licensed suits, gloves, helmets and things which would add some extra fun to the game, and surely some exposure for the brands that I assume they seek in other titles? 

    Not saying that anyone's wrong above, but it is frustrating, and must be understood especially for new players, coming from other titles that shower the player in licensed gear, for whatever reason licences must be begged into F1 titles.  


  7. 9 hours ago, MDGourley said:

    Visual damage only at this stage, so the visual damage does not decrease the performance of your car.

     

    4 PROJECT CARS 3 DODGE CHALLENGER Damage copy.jpg

    6 PROJECT CARS 3 DODGE CHALLENGER Damage copy.jpg

    Yeah sorry, being in the cockpit I hadn't actually noticed the visual 'damage' at the time of writing. 

    I know I took someone out in a GT race at Monza at the second chicane and he just kept right on trucking. 

    Also ran a few laps in Indycar at Indy and cars flying off but no one stopping was just like a kick to the heart lol. 

    Refunded now, very disappointing experience. 


  8. Even a blind man could search this exact subject title and find Codies response. 

    Performance update will come when they have collated enough data. 

    Writing in all caps won't make it come any quicker. 

    • Agree 1

  9. 12 minutes ago, Blent said:

    I was a big fan of the Grand Prix series. But when you look at areas like physics, immersion, customisation and AI, it is definitely surpassed by F1 2020 today.

    Nostalgia is a powerful thing. 

    In my head it looked like this

    79171842_EgBpTnJWsAA3-pG.jpg.a972d6b5472b3db0315eb23b27da1b32copy.jpg.9e75569cd3f619bd135896544326eaa1.jpg

    When it actually looked like this

    1434346063_maxresdefault-1.jpg.16da8ca027b804beee68c2938a54822dcopy.jpg.eff1de0936f328585353edbbe5d25862.jpg

    • Like 1

  10. Worth noting here for anyone interested, in the end I just couldn't enjoy this game. 

    Sony have given me a refund on the full cost of pre-order. 

    I wasn't expecting that at all, so it might be worth if you're on PS4 to fire them a refund request over. 

    • Like 1

  11. 4 hours ago, TurkeySloth2107 said:

    I had little trouble getting around Silverstone before switching to a manual gearbox. During that time, I may have gotten around Hungaroring with a bit of difficulty. However, with manual gears, I've, effectively, pitched a tent on Hungaroring with how easily I can drive it. Yet, I've had immense trouble with Slverstone since the change, completing very few clean laps there. Have any of you had similar experience right after switching to manual? 

    It's just going to be practice mate. Hungary is a very rhythmic track and has a lot of slow corner entries, allowing you plenty of time to drop down the gears during braking and accelerate out in a smooth motion. Silverstone is not this at all, as you know already, super fast entries and hard braking into several corners as well as the need to carry high speed through into a fast exit. It's very tricky in terms of managing your gears as there isn't any real rhythm to it, other than the vaguely symmetrical halves of the circuit. 

    Only tip I'd have is you can typically get through most of its corners in a higher gear than you think or may have picked up from tracks like Hungary, so you shouldn't ever have to drop all the way down. 

    • Like 1

  12. 1 hour ago, marioho said:

    This is supposed to be a representation of the driver current form. Hamilton had issues with yellow flags on Austria and the incident with Albon too.

    Referring to people "defending" Codemasters as you do suggests this is a matter of subjectiveness. Does it really baffles you that people can point out mistakes, request improvements, and have an understanding of how things work on the industry without having to take sides?

    Everyone here has discussed ways the game can improve. On a daily basis even.

    So to answer your question we're all here instead of ranting like a spoiled child with bad language on Twitter helping that social media deserve the bad rep it gets for toxicity and shallowness. Those bad habits are hard to shake off, aren't they?

    It's either THA WORST THING EVA or you're a shill for the company. 

    Nuance is long gone mate. 

    • Haha 1

  13. 1 minute ago, hippoSURF said:

    I wouldn't call it a brilliant helmet, it's definitely the best thing that has come from the helmet selection thus far(not high praise) but the fact that only one colour is changeable is a letdown. Not really worth the coins for IMO

    Looks bloody horrible to me :classic_laugh: but each to their own I'm glad there's something on there people like. 

    It's far more detailed than the usual helmets which makes a big difference. 


  14. 2 hours ago, marioho said:

    PC3 is what it is due to the design decisions took on the whiteboard during the pre-development stages. It makes no sense to link its shortcomings to Codemasters as the SMS acquisition came on November 2019, way too late to shift a whole project direction.

    It's been linked by @ragequit1 already an interview by SMS' founder Ian Bell from 2018 stating that PC3 would be the spiritual successor for NFS Shift.

     

    It really is such a shame.

    These games are ten a penny, what PC2 offered is basically unique in console gaming.

    We'll see in time but it seems a remarkably poor business decision from SMS and I wonder what CM thought about it given it's now a direct competitor to Grid in an already crowded market. 

    Ironically the game still does not feature a custom championship mode, glaringly absent form PC2, a mode which even Grid features!

    Very sad day for sim racing fans on home console. 


  15. I've actually experienced this and pretty quickly in single driver career. 

    I have a list of times for each track set in GP mode that I use to set my difficulty level.

    After development starts, I note that while my team and driver is keeping up and being competitive, AI is putting in way faster times than their GP tests would show, and my own times have not improved to a similar level even with our relatively equal development. 

    It can be adjusted around, so it's not the end of the world, but it is definitely there as an issue. 


  16. 5 minutes ago, Martinio32 said:

    No damage, no pitstop, no tyre wear... Real arcade game.

    If you liked realism like in PC2, this will not be the case in PC3.

    What I don't understand is the business case for this. 

    It's basically Grid, which is basically Forza, etc. It's sure to fail? 


  17. 4 hours ago, Jake Cushing said:

    So!

    Who's got it/played it/hates it/loves it?

    I'm tempted, as I think I need super realism in rally, but simcade in circuit racing suits me better.

    And can anyone who has played a console version verify that there is FoV adjustment like in PCars2?

    there is FOV adjustment but only for Cockpit view. 

    Helmet view has adjustable look to apex. 

    That's all the camera adjustments you can do. 

    I'm playing it but I should have listened to my head over my heart with this one, or my wallet at least haha. 

    Loads missing from PC2, but definitely upped the arcade if you're into that, no pesky pit stops, damage or tire wear to worry about. 

    • Thanks 1

  18. 37 minutes ago, Rango said:

    8 patches in 6 weeks but the game doesn't get updated... Maybe if you spent more time in the bug thread and less time on Twitter you'd see the work that is actually being done. I can't fault any of the CM team for their efforts considering the challenges they have faced to get the game out and working this year due to... you guessed it, COVID.

    Psssh don't you know COVID was made up by codemasters so they could take a year off

    • Haha 7
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