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  1. But it’s not like they don’t use ERS at all though. I’ve watched some onboard replays of the AI and sometimes I can see the ERS bar turn green on their steering wheel.
  2. I’ve done a few races in Grand Prix mode now, but the AI performance still isn’t very representative. Aston Martin has been nerfed down way too much. They always qualify 13th and 14th, a few tenths behind the top ten even, so will never qualify in the top ten. Also, Perez has been upgraded too much. He’s too close to Bottas in qualifying and always qualifies 3rd or 4th. It’s a bit boring now. Every qualifying session is the same with Mercedes, Red Bull, McLaren, Ferrari and Gasly always in the top ten. The last top ten spot is Alonso, Ocon or Tsunoda.
  3. I can name so many examples from real life where drivers have spun without colliding with someone. Remember all those Vettel spins? Not to mention a lot of drivers spin in practice and quali as well, yet in the game they hardly ever do.
  4. Never officially confirmed by Codemasters, but yeah, between initial release and the first few patches, the AI don’t make mistakes anymore. I don’t understand why Codemasters changed this. It was so nice seeing an AI driver spin every once and a while. Heck, it even was so realistic that I had a race once where Bottas hit both Red Bulls. Now, they just drive like on rails again, never making a mistake that makes them spin out. They even made the AI again like in F1 2019/ F1 2020, they don’t back out when you squeeze them a bit on the straights. No they keep going in a straight line, makin
  5. Don’t worry, McLaren is still faster in the game, well in Grand Prix mode anyway.
  6. Feels like car physics have improved as well. They feel less like driving on ice. You can ‘attack’ the tracks and corners a lot more now.
  7. I hope the performance update lets Alfa Romeo and Williams surprise now and then in qualifying, and not always be in P15 to P20. In real life Russell and Giovinazzi sometimes surprise with a Q2 position or even make Q3.
  8. Great track, and not really that hard to learn must say. With the default balanced setup it’s perfectly driveable without being punished when using a lot of the curbstones.
  9. Since installing patch 1.09 I keep getting help messages during a race, even though I have every help setting turned off. Like for example when entering the pits it gives me an on screen help message which button to press for the pit limiter. Anyone else have this as well? It’s a bit annoying, there’s no way to turn them off. I tried looking in the driver aids options as well as the customizable OSD.
  10. In my download the 1.09 patch was only 186 mb, but strangely enough it wasn’t downloading, only calculating??. But after restarting the PS5, suddenly the game did say version 1.09.
  11. Am I the only one who feels, that after the recent patches, the AI isn’t as agressive and fun to race against as during the initial release of the game? It feels like they’re back to F1 2020 standards, backing out of a fight way too soon and slotting in behind your car again. Or is it just my imagination?
  12. This was already an issue in F1 2020 as well. Some settings kept resetting, at least in Grand Prix Mode anyway,
  13. Makes you feel like Codemasters doesn’t test ingame when they fix a bug to test if it doesn’t cause another….
  14. Had the same on PS5. Was wondering at first if it was a new graphic with tyre wear or something, but it clearly isn’t.
  15. Why can’t Codemasters give us more insight on how long some bug fixes take? That way the people who play the game might understand more. Like, from and outside view, I feel adjusting the AI to real life performance really shouldn’t be that hard. So why does this take so long? Back in the old days the GP games from Geoff Crammond, heck even the F1 games from EA, it was very easy to adjust the AI performance.
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