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joetoml1n

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Everything posted by joetoml1n

  1. @BarryBL what's the point in having a forum to raise issues if everything just gets ignored? Surely an actually issue logging system would be better for your paying customers?
  2. So as this was an overwhelming “victory” for the too easy voters, how do we now raise this to the devs? I think the best part of 2/3 of people (at time of writing) thinking the mode is too easy signifies that we, as customers, think it’s broken and would like something done about it. Probably, being realistic, not for this release but definitely for the next release it should be a feasible change. More so than feasible, a worthy change. Personally, an “off track” scale for difficulty seems an obvious method, as this could kill many birds with one stone. Problems such as having ex
  3. Yep, It's been this way in many previous instances of the F1 series and reported as such many times. Dev's don't seem to be addressing though. Here are a couple other threads I've been involved in with the same issues : I initially thought it was an issue with the game not being able to read from storage quick enough to render the image as it "pops in" - though I now doubt this as no matter how long you wait in game, it never fixes - the game goes "idle" before that. And similarly it happens in showroom - though sometimes they will clear themselves up there 🤔
  4. Those times would come from many simulations back at the factory, with the current car setup and track conditions etc. So they should be accurate. Also, the times might not be the times the teams would WANT to achieve, but they would have a pretty good idea going into the weekend what times they CAN achieve. Personally, I don't find them particularly difficult either, I don't have numbers to back this up, but the race sim always seems to have a target time up to 1s slower than I find I actually go during the race. Some of the practice programs aren't particularly realistic from my experience t
  5. Well that’s pretty inspirational in it’s self! And sorry, just to be clear, my post wasn’t a “dig” or anything like that about the AI level when racing. Everyone can race at their own level and that was kind of my point, AI speed doesn’t effect the resource points received. Keep up the good work though, happy racing 🙂
  6. I kind of have to disagree. I like league racing, but haven’t done it recently due to timings and other commitments as well. I am looking to change this and get back into it however. Also general multiplayer is a mess so I’ve avoided that like the plague, if I want to do one-off online races I generally go to AC/ACC/PC2. So offline is how I mainly play F1, and mostly it’s for the structure and narrative, so I disagree that it’s geared towards new players. There are some corners cut to simplify and appeal to them, yes. But I think it should be applicable to both new and existing players of all
  7. I do not race on 70% difficulty. I'm currently 105%, with constant push to get it higher. As I said in the initial post, I expect someone who is at 70% level to experience similar results. That is because the amount of resource points do not scale with difficulty. If your level is 70% and you have to work for your goals/practice programs/accurate race results, then thats no different to me racing on 105% and doing the same, or in fact someone racing on 110% - the resource points would be the same.
  8. @Malarky94 Surely that answer confirms there’s something inherently wrong with the game model then? If you have to actively hold yourself back to keep it balanced..
  9. @Mintona I have! Luckily I’ve managed to get one race a night in, fairly consistently over the past month. Babies bed time, film/tv series with the gf and then a race while she does her own stuff too.. @marioho Thanks for expanding on my thoughts. I also agree that if it doesn’t take longer for the player team to get to the front, the AI need to remain as competitive. I don’t like artificial game mechanics but something needs to be done to keep the next closest (in reality I would like next 2/3 closest) teams within touching distance of the player. Currently the gulf between me a
  10. @Lakrits I do 50% races. Until this season (S3) I had full Q (now I'm on one-shot, just for the change more than anything, to keep it feeling interesting) and of course you can't change the P length, it's set by the race distance I believe (another of my annoyances). However, the need to run anymore than 9/10 laps in P isn't there.. I personally don't need the practice, the car requires only minor tweaks season to season, the tracks don't change year to year (unlike real life with resurfacing or corner tweaks etc) and the car doesn't react realistically to different temperature conditions
  11. @Lakrits Understood, and I agree that some would lose interest - which is why I think there should be a difficulty setting for this too. Personally, I would want a longer game and this game COULD last me until F1 2021 but only if I had to really work for the accomplishments. If I had to invest multiple in game seasons to become WDC/WCC then I would and it could keep me going until 2021. But at the mid point in S2 with the best car and throughout S3 it looks like I'll have no challenge at all, I'm kind of done with it. I'll finish this seasons to hopefully win both titles but I want to be
  12. Hi all, looking to start a discussion and get your opinions and thought… The question : Is My Team mode too easy? It’s a simple question although I’m sure the answers will be anything but simple.. Before we get going though, this is not relating to the AI difficultly level while racing. I race with the difficulty set high, but my results are relative to my car and teammate, so I’m expecting similar experiences for people racing on 70 difficulty, for example.. I think the mode IS too easy, and I’ll give my thoughts.. In S1, I started with a Merc Engine, Jorda
  13. @BarryBL Is there ever going to be a fix for this? It's not something new to this game (although it does seem more pronounced)! It looks truly horrific.. Key points of interest are: - The livery on the halo - The livery on the cockpit padding - The FIA entry sticker - The team kit (My team and the visible Mercedes team) - The media vest on the camera man
  14. I can confirm I have had issues with this for a while as well (as it was the same on previous games). Revs always increase, impossible to hold a steady mid/low RPM. I predominantly use a T500 with pedal set, although it does it on a dualshock 4 as well.. Currently on v1.07
  15. Same here for me, seems to be in all modes in game and in the showroom. If the game can't even render one car, how am I supposed to have a race with 20! I do suspect this would be fixed on PS5, with faster SSD but It's becoming a bit of an eye sore - definitely seems more pronounced than in previous games?
  16. Well, this is all circuit dependant as different asphalt, weather conditions and car performance will require different settings. Less cambered rear tyres will provide better longitudinal traction, that is accelerating in a straight line, but if you're not struggling with tyre temps and wear, you might want more camber on tracks with longer corners. Your figures are very peaky, meaning they might provide a higher absolute amount of grip, but it's not sustainable over a stint as you mentioned (I also think tyre wear and temps are disabled in TT? So that's negatives the biggest flaw with those f
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