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ostendorfjens

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7 New Car Smell

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  1. ostendorfjens

    My Team Career - Driver Number hardly visible

    I hope so! I'd love to be able to see the numbers from afar.
  2. 1. A detailed description of the issue. Please include any error codes here. I know this is not a bug, just something that I tend to think needs fixing: If you're an old-school Formula One fan, like I am, you can't help but cherish the team of Lotus - the original one founded by Colin Chapman, not the pale imitations that cropped up afterwards. That's why I like to start the "My Team" career creating the "Lotus F1 Team." And of course I'd like to use a livery similar to the infamous "JPS" Lotus cars from the late 70's to the mid-80's - black car, gold trim. They just looked awesome! But then I, of course, run into the snatch that the number on the car, being black, is virtually invisible. You can see the problem in the two screenshots I have attached - yes, that's supposed to be a 71, although you can hardly see it. The number on the side in particular can only be seen by the most eagle-eyed people. In short, I'd love to be able to change the number to gold or something more easily visible. Is there a way for you to make that possible, to allow me to change the color of the number on the car in a manner similar to all the other color options in this game? (And yes, I'm making use of a mod here, one I found on the "Race Department" website, which allows me to have the proper team badge. But that's the only mod I use, and I'm convinced it isn't part of the problem.) 2. Platform Steam (Windows 7, DirectX 11) 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.03, 1.05, 1.06. 4. Game-mode? My Team. 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. What can I say? Always? Just change the main color of your livery of choice to black and see for yourself. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue There's nothing I can do, and that's the problem. 7. What peripherals are you are using (gamepad, wheel make & model etc) Logitech F310 Gamepad. My computer's an Intel i5-6400/2.70 GHz, 8 GB RAM, Nvidia Geforce GTX 1050 Ti graphics card, Windows 7 Home Premium. And I don't think any of this matters. 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. See attachments. I really don't know if it's too much of a bother, but I'm still hoping you can give me, and all other players who have complained about it, this option at some point in the future.
  3. ostendorfjens

    MyTeam Fuel load Bug

    You're welcome! And don't worry, I don't think it'll take them long to fix the issue. It should be an easy enough change of settings.
  4. ostendorfjens

    Pit limiter bug

    I don't think so. I know what you're trying to say, but look at it this way: No Formula One driver would ever enter the pits in third gear! The revs just drop way too low! In real life, the cars would threaten to go into anti-stall if you drive along at these low speeds in such a high gear. That's exactly what's happening to you here. The car cannot go any slower in third gear, otherwise the anti-stall would kick in. Stick with second gear, the problem is solved! To make a long story short, I really don't think this is a bug, more of what would happen in real life! Just because something can be done doesn't mean it should be done!
  5. ostendorfjens

    Pit limiter bug

    Why on Earth do you enter the pits in third gear? The revs drop so low, the engine's close to idling, that's what causes those issues! Switch down to second gear, and everything should work nicely!
  6. ostendorfjens

    MyTeam Fuel load Bug

    I still think it hinges on the "Fuel Assist" you can select when starting your career. The system is completely broken, since it selects the "Rich" mix for the "Race Strategy" program, which makes no sense whatsoever. You waste way more fuel during those five laps than you would do in a normal race situation with "Standard" fuel mix selected - as a matter of fact, you can't even finish the five laps of said program without running out of fuel! But like I said before, the developers are looking into it as I write this, so I tend to think this problem will be dealt with in the foreseeable future.
  7. ostendorfjens

    MyTeam Fuel load Bug

    That's the easiest, most obvious solution, but as the casual driver I am, I like all those assists I have at my disposal, and not being able to use them because of some bug or another, it, well, it "bugs" me!
  8. ostendorfjens

    [1.06] Bottas did 13 Pit Stops

    @steviejay69 Hey, what's so offensive about Porsche? šŸ˜‰ Lap record on the NĆ¼rburgring Nordschleife, baby!
  9. ostendorfjens

    MyTeam Fuel load Bug

    I already filed a bug report concerning this topic. The reason for this problem is that during the practice programs, particularly the "Race Strategy" program, the game presets the fuel mix to "Rich," so you waste much more fuel than necessary. In the case I reported here, the computer told me that I'd need about 142 kilograms of fuel to finish the race! Fortunately, I'm in contact with the developers, and they're looking into it.
  10. ostendorfjens

    [1.06] Bottas did 13 Pit Stops

    Maybe it was old ones he'd used during practice ...
  11. I don't think it's a bug, but a deliberate design choice. The video sequences are completely different, and music is playing while they are shown, which would interfere with the commentary anyway. I think the Codies simply did away with some of the commentary. And let's face it, the vast majority of it was pretty redundant anyway, so it's not that I'm exactly missing it ...
  12. ostendorfjens

    [1.06] Bottas did 13 Pit Stops

    His determination really deserves admiration! I mean, four laps down!!! I guess I would have thrown in the towel at one point!
  13. @Davidj7077 I can't agree with you more, and in real life, we still have those aggressive drivers (did anyone say Verstappen?). It just so happens that in this game, they all drive like, I don't know, like I drive in real life - really, really slowly and carefully. Back in F1 2019, there was a mod which turned all AI drivers into much more aggressive ones, but that didn't really work that well - while there were a lot more overtaking attempts, and thus more crashes, it never felt right. It was just carnage for carnage's sake, and that's not the same as competitive driving with the occasional argy-bargy. I guess the guy who made the mod simply overdid it. But a bit more aggressiveness couldn't really hurt, as far as I'm concerned.
  14. I guess it's a bit more complicated than just the ability to drive way faster than the car in front. The difference between a human driver and an AI driver is that while you can be as aggressive as you like, AI drivers tend to, as a rule, err on the side of caution. Or why, do you think, do we have so few DNF's? In real life, a lot of cars exchange paint, lose parts of their wings or bargeboards. In this game, you hardly have any collisions, and even if you have, the outcome usually is very different to what you get in real life. I've been playing F1 games for years, and the number of cases where drivers did not finish because of collision-related issues is virtually zero. So even if a car is way faster, it doesn't mean the faster driver will pull out all the stops to overtake. And if the driver in front makes his car as wide as possible, which AI drivers tend to do, overtaking is nigh impossible. It can be done, but only if you're willing to take the risk. AI drivers just rarely seem to want to take that risk. If all drivers would drive like Ayrton Senna or Michael Schumacher at their absolute peak, we'd see way more overtakes. (Remember what Senna once said: "If I no longer go for a gap that does exist, I'm no longer a racing driver.") But in these games, we just don't get to see those things, sadly!
  15. ostendorfjens

    Overtake Button Stuck

    That's by design, as far as I know. The "Overtake" button is an on-off toggle, so you need to press it once to activate it, and you need to press it again to deactivate it. I was told that it's the exact same system used in real life.
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