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  1. Flauxx

    Podium pass and game cycle?

    My opinion I hate Season pass type content, but I get it has to exist, though f1 2020 has confused me greatly. season pass type content, cosmetics and the like, have existed in games with persistence. To create meaning to these acquisition of cosmetics and time sensitive events. The F1 games are trying to do both toxic things. You are trying to do yearly sports game styled releases, but then also have season pass content? I am 10000% for an "F1 GAME" then each year you have a season pass, or "F1 Live Pass" Or something, that brings you along the Journey of real life F1, giving you livery, car, team updates. Then having interesting unlocks as well. Big note to this, it would be cool because regardless of real world calendar changes, you'd always have every track ever in game. What point is there to spend real money for a skin, when that skin is gone when F1 2021 comes out. Feels a little predatory and uncomfortable. Unless I missed some talk about it and all of that content is intended to be brought along with you to future games. Am I the only one that feels that way about the podium pass/yearly release schedule thing?
  2. 1. A detailed description of the issue. Please include any error codes here. So I've found a way to induce frame stuttering in all modes of the game with 100% reliability and thing that this may be a reason why a lot of people experience stuttering. To note, I would describe it as "Frame time stuttering." So in order to have this happen you may or may not need to be on PC but I am on pc. I would assume it happens on all specs of pc since I could cause the stuttering at every graphics setting. You need to be using a Bluetooth wireless controller. (I used xbox one) and have a bluetooth adapter for your pc. Specifically I'm using a fairly cheap one off Amazon. I think that the Force Feedback code is creating Wait on frame rendering, and if your bluetooth connection to your controller isn't high, or stable it will create the games frametime to hitch and stutter as each frame waits for force feedback data. Why do I think this? Because I can lean back in my chair and have next to no noticeable stuttering, but if I lean forward and put my hands on my desk, giving my controller the worst connection to the bluetooth adapter, the stuttering brings the game to unplayable levels(It also makes the audio stutter and hitch, so full game engine stuttering I presume). Then I can lean back or hold the controller near my pc and suddenly my frame time returns to normal. But the ultimate tell tale is that disabling force feedback all together make my framerate higher overall and never produce stuttering, even with my hands on my desk. (I have had my controller lose connection before with my hands on my desk, in many games that I use it for. So I know the signal strength is quite weak when I do that.) Maybe it is my cheap adapter? But I think the force feedback code for controllers should be looked at. 2. Platform Probably all of them? 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.05 4. Game-mode? All of them 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. 100% check wall of text. Use bluetooth with wireless controller, influence signal strength. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue There is no way to fix the issue and maintain force feedback 7. What peripherals are you are using (gamepad, wheel make & model etc) Gamepad, specifically xbox one (none elite) 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears.