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Worthingtonio

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Posts posted by Worthingtonio

  1. The game did not provide visual indication of warnings, and also the penalty for 3 track invalidations during the race. What’s odd is that after reconnecting during qualifying (after a disconnect), the game provided me with visual indication of my track disqualification, but during the race I didn’t get any visual indications. I was verbally told my Jeff that I had a 3s penalty, when I was under the premise I had 0 warnings. Checking the race director after the race, I had a warning on lap 12, 17, and then penalty on 25. Provided my stream for context as it’s easier to see than explain!

    • Qualifying visual indication of invalidation - 09:32
    • Warning spot lap 12 (the only place I exceeded track limits) - 31:00
    • warning spot lap 17 (same place) - 37:38 
    • penalty lap 25 - 48:25

    as you can see, no warnings or the penalty were shown on screen.  

    • PS4
    • Most recent (apologies not at PS4)
    • Private Unranked
    • Wireless
    • The amount of players in your session? 18
    • Were you the host? No
    • Did this issue happens for everyone in the session, just some people or just yourself? What did they see?
    • Believe it was just me with this issue. However, there were desync issues (cars driving backwards into the pits, cars spinning cars that weren’t on their screen for some)
    • We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again?
    • I’ve not encountered before sadly. Thought I’d 
    • How do you make the problem happen?
    • I disconnected from the server I believe, and after a restart of the game and rejoin. 
    • MXSG-XDBT-DTBM-EAKJ
    • Video of the issue, including timestamps. Did you stream the session? I did! https://m.twitch.tv/videos/992419604?desktop-redirect=true
  2. Hi all,

    I’m confident that this is the same underlying issue as this recent post.

    Just to reiterate the above points, this is not a 1.08 or 1.09 issue. I made a post surrounding this in July

    Once the time trial leaderboards stop showing up, then after leaving the Time Trial the game forever hangs on “Communicating with Online Services”. Also, if I play, say, multiplayer for an extended period of time, after leaving the lobby I’ll get “Communicating with Online Services” forever hanging again.

    Apologies for jumping onto these forum posts, but this has been an issue that a lot of us have been suffering with since launch, and it’d be much appreciated if this could be looked at as a bug, and not simply a client-side connection issue (although that may play a part). 

    Thanks

    • Agree 2
  3. Hey @Ender0042,

    I think I found a potential bug with the application. 
     

    for some reason this wouldn’t work for me, and after some troubleshooting I realised that it’s because the Local IP that was provided in the application (top right) was incorrect. Looking at ipconfig in CMD, it seems to have taken the IP address from ‘Wireless LAN adapter Local Area Connection* 4’, instead of ‘Wireless LAN adapter wifi’. 
     

    is this intended? My ISP uses CGNAT if that changes anything. 
     

    however it does work now!

  4. Hi @Ender0042,

    Edit: sorry I meant as in if it’s possible to port personally - I wasn’t planning on stealing your app!

    this looks so incredible! I’m so excited to start using. 
     

    I’d like to get this as an iOS app if at all possible, and was wondering if you think this would be compatible as an iOS app?

     

    looking at the Qt documentation, it seems like a port to iOS is something they do. Do you know if there would be any issue with trying to port this?

    the documentation talks about possible ‘specific hardware or software’ not being available that would cause an issue.

    Documentation here: https://doc.qt.io/qt-5/porting-to-ios.html

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