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Schneehase

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Schneehase last won the day on July 14

Schneehase had the most liked content!

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377 Co-Driver

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Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Steering Wheel
  • Steering Wheel
    Thrustmaster T300RS

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  1. See the threads in the discussion area about more info on this, it seems to affect several tracks (Austria, Spain, Monaco, YasMarina Circuit, maybe more), probably all the curbs in question have been reworked for 2021. To quote from the discussion area: It seems that between track and curb there is a very thin notch, which allows the wheel to "drop into a hole" when perfectly aligned with the center of the wheel. Something is wrong there with the collision calculation between wheel, track and curb. This thread should be moved to the "report issues" section and examined by the devs @BarryB
  2. Seems to me, someone ****** up overworking the curbs on several tracks, maybe? I d appreciate if Codemasters acknowledged that there is a problem and that they are looking into it. It is obvious that your wheels can be caught by invisible holes here and there and send you flying. This gives the whole curb discussion a new aspect^^.
  3. So here is my report for fading FFB with thrustmaster: PC / steam T300 RS seems the same in myteam and longer multiplayer races (forum championships) all 50% races if that matters hm, i did not take notes, but I would bet its very consistent like roughly 30 minutes into a session, maybe more update both to latest available on the wheel (32.00 and 2.10.47 or what it was) >>> firmware 33.00, driver 2.10.68 after the update yes happens in every session In the end after about 30-45 minutes of play there is a point where force feedback get signif
  4. Also see this thread were we cover the very same issue: It seems that between track and curb there is a very thin notch, which allows the wheel to "drop into a hole" when perfectly aligned with the center of the wheel. Something is wrong there with the collision calculation between wheel, track and curb. This thread should be moved to the "report issues" section and examined by the devs @BarryBL thank you!
  5. This is the very same issue as in the recent "Jarno Opmeer" thread where he says "there is something wrong with this game". It seems that between track and curb there is a very thin notch, which allows the wheel to "drop into a hole" when perfectly aligned with the center of the wheel. Something is wrong there with the collision calculation between wheel, track and curb. This thread should be moved to the "report issues" section and examined by the devs @BarryBL thank you!
  6. Times it seems the physics in this game would have a "bounce back" or "explosive" attitude. During the forum championship Canada race my car was hit in the back by my teammate. There was an accident ahead so we both were not going fast, he was a tad faster than me though. The force he hit my back with was rather minor and should, if at all, have damaged his front wing. Instead upon the contact, my car leaped forward with great force, "jumping" into the back of the car in front of me, and so I lost my front spoiler as well. It can be seen in this video clip here, which is taken from the forum c
  7. Thats the steering wheel though 😄 and he used "texture" for "decal" or "sticker"? Good guess^^ Honestly, that part of the screen is the least concern I would have looking at during driving...
  8. To quote Jarno (time index 1.33): "there s something wrong with this game"...
  9. A little off topic here, forgive me - I will give a short example, why this is a rather useless task to approach. Checking the in game experience ratings of the top 3 drivers in game, you end up with: Räikkönen 99 Alonso 99 Hamilton 92 On the experience stat, the official EA F1 2021 website reads as follows (quote): "Experience equals time on the track – easy! This number comes from the real-life races the driver has entered, and the bar here is a high one, with Alfa Romeo’s Kimi Raikkonen leading the charge with the maximum of 99. In F1® 2021, the higher this numbe
  10. I could not have put that better you nailed it.
  11. Imho its quite obvious that a lot of this is still due to 2020 settings / stats, eventhough we have seen shiny cards with new 2021 driver stats. Lets hope the performance patch comes soon and does what we would expect. I am still convinced there should be some kind of voting in the community, which driver has to receive ups and downs, so that Codemasters get a base level they can work from. As it stands now, too many drivers / stats are too far off reality (mostly Bottas who is the king of myteam mode whereas Hamilton does not get going). I might be able to work out an excel sheet with al
  12. Cant see any blur in that picture, almost looks like it was real? Outside of the wheel still shiny (new, not abrased) where as due to the camber of the wheel like 70% have had some use already and are not shiny any more. Works like it should - or did you mean anything else which cant be seen in this picture?
  13. You are correct - though I understand that publishers want / need dynamic resolution to be able to sell the game to players with not-so-powerful computers / PCs / older consoles. Since there are so many complaints about bad graphics lately / older iterations of the game having better graphics, I phantom it could have something to do with dynamic resolution, like that it was on even you turned it off in game, or like NVidia driver settings getting overruled by the game settings, or vice versa. It might be useful to have a tutorial somewhere, how to set the latest NVidia drivers, plus the i
  14. Thank you for calling them to attention, in any case its more than just a noticeable difference to the previous game and rebalancing might be needed.
  15. Yup, on PC / steam the upshift tone can be extremely low / not loud enough, I am yet to find a setting where this is better. Might be that this only affects certain play modes.
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