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F1 2021 | Online Services Down For Maintenance | 26/07/2021 ×


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QmanXV last won the day on February 1

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  1. Thanks Barry, though with respect I do beg to differ about it being a bug. It bugs every member in my small league every time we race that the developers assigned all multiplayer cars to the same team (as shown in the telemetry packet id) so the current game feature i.e using mp cars in longer online races, is broken because of it. If a bug is unintentional consequences as a result of coding then this is a bug or no? I realise the release of 2021 is taking all hands and it's unreasonable to see a fix for this now.... hopefully its more reasonable to expect that it will not be implemente
  2. Hi guys, Out of interest, what comes after 'with developers' ?
  3. Hi Ender the new version has got some great features and thanks for fixing the driver name issue. Just want to check I get a CTD when I select and de-select the 'distribution' toggle on any variable. Second question is why is it that I can see my own loss of traction %, but not that of other Human opponents? (same with tyre stress, fr/rear locking and a few others) The Others have public telemetry set to ON btw.
  4. That would be awesome. I'm promoting your software heavily in our league. It's only small about 50 members but a few are slowly starting to see value. The feedback has been fantastic so far but there's a few quality of life things like this that would lift it/ Another thing that's been mentioned is that it appears the first lap is not being recorded. As in from race start to the first time crossing the timing line?. So what is labelled lap 1 in app is technically lap 2 of the race and so on. Similarly part of a lap is not recorded. Example if a car RET/DNF on lap 8, the last lap r
  5. Hi Ender, I just wonder if this particular problem above is still in your scope to fix. The missing player number is not visible on the race data pane to match up with the correct file. Makes it hard to find data for a specific driver quite easily.
  6. Yes because when one has a flat tyre it's best to drive a bit longer to make sure that the lack of pressure is equally affected over the entire circumference. You've shown them the nail in the tyre by looking at the basic telemetry data, now it's up to them to patch it.
  7. I hear you, though it would be even more interesting to open the next update's readme and find that they have simply fixed this so we don't have to worry about continually trying to find ways of demonstrating an issue which you practically exposed by simply looking at the UDP packets.
  8. So in the Queen's English, that means the multiplayer cars are all assigned to the same team? Crickey. Massive oversight there, one can understand why Bicarba is so critical. Assuming then that it is so easily spotted in the UDP data, it must stands to reason that these masters of code will find this little conundrum a right doddle to fix yeah?
  9. I'm not so sure that this happens with the 'numbers loophole' Zampa mentioned. Speaking about this Spanish race example in particular, our numbers were: 2, 9, 13, 14, 15, 25 ,28, 29, 30, 32, 36, 42, 51, 60, 66, 71, 83, 88, 95 If I understand Zampa correctly that would mean Car 51 and Car 60 would share the same box... In the example it's 51 and 88 going to the same box. It is a pain in the backside mate, I agree, but I'm giving these guys the benefit of the doubt, maybe it was reported but nobody's ever completed the proper form for this problem? Marcus Armstrong m
  10. Interesting. We all have unique numbers, not duplicated, the guy ahead of me is #88. I'm #51. You've experienced this on PC?
  11. A detailed description of the issue. When using multiplayer cars in multiplayer races there is no way to specify teams, the result is that the game randomly allocated pit boxes to all 20 cars on track. Apart from the absence of a function to specify teams, the issue is the random allocation seems to prefer sending a car to an already occupied box even if the rest of the pitlane is empty resulting in double stacking unnecessarily. I have experience this issue on many 25-50% races as have many other players. Platform PS4 What version of the game you are using (
  12. That's right mate, no mention of team mate in the pits. Though to be fair the pit spanner icon turns red just as I go into the pits, which presumably means 'someone has taken your box'. However this is a pre-planned scheduled stop, not a surprise and me and matey boy are not team mates unoffically or have the same livery. Remember in the multiplayer car version you can't assign two drivers to be team mates, though it does have a column for team and then often gives you an icoon colour. Would be nice to just have something like a team number drop down for each player in mp. Team 1 - 10. D
  13. Ah sorry missed the bit where you said yes please to complete a form I'll do that as well.
  14. Would be my pleasure, thank for taking the time. Here's onboard from a multiplayer car league in Spain. There's 3 cars in the pit area. One is on his way out already, the guy ahead of me is the only other guy in a pit box. I pit early to specifically avoid the typical pit window to not get double stacked. Vid is linked to the pit entry time for convenience.
  15. Ok bud, do you mean you need me to complete the template?
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