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QmanXV last won the day on February 1

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  1. QmanXV

    Telemetry Software: PXG F1 Telemetry

    That would be awesome. I'm promoting your software heavily in our league. It's only small about 50 members but a few are slowly starting to see value. The feedback has been fantastic so far but there's a few quality of life things like this that would lift it/ Another thing that's been mentioned is that it appears the first lap is not being recorded. As in from race start to the first time crossing the timing line?. So what is labelled lap 1 in app is technically lap 2 of the race and so on. Similarly part of a lap is not recorded. Example if a car RET/DNF on lap 8, the last lap recorded would be labelled lap 6. (Actual race lap 7)
  2. QmanXV

    Telemetry Software: PXG F1 Telemetry

    Hi Ender, I just wonder if this particular problem above is still in your scope to fix. The missing player number is not visible on the race data pane to match up with the correct file. Makes it hard to find data for a specific driver quite easily.
  3. Yes because when one has a flat tyre it's best to drive a bit longer to make sure that the lack of pressure is equally affected over the entire circumference. You've shown them the nail in the tyre by looking at the basic telemetry data, now it's up to them to patch it.
  4. I hear you, though it would be even more interesting to open the next update's readme and find that they have simply fixed this so we don't have to worry about continually trying to find ways of demonstrating an issue which you practically exposed by simply looking at the UDP packets.
  5. So in the Queen's English, that means the multiplayer cars are all assigned to the same team? Crickey. Massive oversight there, one can understand why Bicarba is so critical. Assuming then that it is so easily spotted in the UDP data, it must stands to reason that these masters of code will find this little conundrum a right doddle to fix yeah?
  6. I'm not so sure that this happens with the 'numbers loophole' Zampa mentioned. Speaking about this Spanish race example in particular, our numbers were: 2, 9, 13, 14, 15, 25 ,28, 29, 30, 32, 36, 42, 51, 60, 66, 71, 83, 88, 95 If I understand Zampa correctly that would mean Car 51 and Car 60 would share the same box... In the example it's 51 and 88 going to the same box. It is a pain in the backside mate, I agree, but I'm giving these guys the benefit of the doubt, maybe it was reported but nobody's ever completed the proper form for this problem? Marcus Armstrong made a form to get his nationality fixed and boom! We got Version 1.15! Just trying to see the positive side of normal people doing a job they love, I know it's hard sometimes when you feel they're dragging their heels fixing basic things but EA won't pay so much for their product or their expertise if they were complete bunch of useless 'This Word Always Translates Superbly'.
  7. Interesting. We all have unique numbers, not duplicated, the guy ahead of me is #88. I'm #51. You've experienced this on PC?
  8. A detailed description of the issue. When using multiplayer cars in multiplayer races there is no way to specify teams, the result is that the game randomly allocated pit boxes to all 20 cars on track. Apart from the absence of a function to specify teams, the issue is the random allocation seems to prefer sending a car to an already occupied box even if the rest of the pitlane is empty resulting in double stacking unnecessarily. I have experience this issue on many 25-50% races as have many other players. Platform PS4 What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.16 Ranked/Unranked/Leagues Unranked lobbies, all multiplayer races with multiplayer cars typically longer than 5 laps. Wired or Wireless Connection? Wired The amount of players in your session? 15-20 Were you the host? Yes Did this issue happens for everyone in the session, just some people or just yourself? What did they see? It happened to me We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again? I probably can if I wanted to but preferably don't want it to happen at all. How do you make the problem happen? The dev's can make this happen too, if they wanted, by playing a 25% multiplayer race and then coordinating a pit party with two other cars and see if this happens. Repeat the test a few time as it's presumably random. Can you add a report code. How to find this is in Main Menu > Game Options > Settings > 16 digit code in the bottom left of the screen. Please make sure that this is the code from the session you had the issue in. Adding report codes from as many users in your session as possible would be really helpful here. No sorry I can't as this is not a typical bug, more like an attention to detail oversight or an unintended omission. Video of the issue, including timestamps. Did you stream the session? https://youtu.be/uDJN1NqTTAU?t=455
  9. That's right mate, no mention of team mate in the pits. Though to be fair the pit spanner icon turns red just as I go into the pits, which presumably means 'someone has taken your box'. However this is a pre-planned scheduled stop, not a surprise and me and matey boy are not team mates unoffically or have the same livery. Remember in the multiplayer car version you can't assign two drivers to be team mates, though it does have a column for team and then often gives you an icoon colour. Would be nice to just have something like a team number drop down for each player in mp. Team 1 - 10. Doesn't need to be fancy, just to specify who are team mates so this can be avoided. If that's impossible then the random box allocation setting needs to be tidied up. You still need the template?
  10. Ah sorry missed the bit where you said yes please to complete a form I'll do that as well.
  11. Would be my pleasure, thank for taking the time. Here's onboard from a multiplayer car league in Spain. There's 3 cars in the pit area. One is on his way out already, the guy ahead of me is the only other guy in a pit box. I pit early to specifically avoid the typical pit window to not get double stacked. Vid is linked to the pit entry time for convenience.
  12. Ok bud, do you mean you need me to complete the template?
  13. This is both a bug report and feature request. Many of us live in hope that you implement this very basic but crucial feature. Enable the ‘teams’ feature to be assignable in multiplayer for the multiplayer cars to allow us to group players into teams. You can literally make it team 1 to 11, don’t even have to allow us to give team names. Not necessary in ranked 5 lappers but the absence of this feature essentially brakes multiplayer myteam car races on 25% or longer races, especially during SC or even during basic play when two cars go and pit at the same time..the game sometimes assign them to the same pit box despite all the rest being empty! I don’t think it’s necessary to use a template to give you the exact details about this, sure by now the developers are aware of it, you know this is a missing feature and a big issues. Please take it to them again, be strong, don’t take no for an answer, add it to that bug list as an easy win on the same par as fixing Marcus Armstrong’s nationality but one with far greater value and impact on your customers.
  14. Fresh Discord link: https://discord.gg/hWEWNfQc Limited spaces remain. Most assists allowed apart from Fuel, ERS and PIT.
  15. We're looking for drivers that want to grow with our community. We're not a racing league, we're a bunch of mates that simply love F1. Though this sounds 'mickey mouse', our space is organised and we have clear expectations and boundaries of what is expected on track and in the community. If you are sick and tired of the chaos in random lobbies or had enough of poorly organised leagues come and join us and be part of the team. Team XI. https://discord.gg/cQ4qu2D4