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CptMarkski

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Posts posted by CptMarkski


  1. I've just started season 3 of My Team and thought it might be helpful to anybody looking for a few tips to get started.

    All these things have worked for me so far but I can't guarantee 100% that they will work for everybody, maybe I just got lucky? 

    I decided that having the most amount of money to start with would be beneficial. I forget which sponsor I picked but I think it was Shark?? Score 25 or 30 points in the first season. Then I picked Honda. And I went for Mick Schumacher.

    My plan was to focus on one main department for R&D along with a secondary focus. I concentrated on engine mainly, with a decent amount going into aero. My thought was that I could adapt the car through set up and by my own driving to compensate for the other things, but I couldn't make the car faster unless I spent most points on the engine. (Btw, if anybody is interested I've got a full list of set ups for every track.) To give you an idea, at the end of the season I'd done one durability upgrade (gear box) and, I think, 5 chassis upgrades. Everything else went on engine and aero. The engine had almost all the level 2 stuff upgraded with aero not too far behind. 

    As far as upgrading the departments; I would upgrade all the R&D departments starting with the increase in resource points. Then I did the marketing one that relates to team acclaim. I totally ignored the driver section! Mick was never going to score points anyway so it was a waste of money in season 1. In line with my R&D plan I upgraded the engine department first, then aero. I actually did durability 3rd as it's cheaper.

    With the weekly activities I never put anything into upgrading the driver. Focused everything on department moral (I never pick one that would have had a negative impact on the other departments) and on anything that improved team acclaim.

    When I picked my extra sponsor's I made sure it was a bonus I could always get.

    Once all 4 departments had the resource section upgraded I then did build time, then capacity (We're you can do multiple upgrades), and finally quality control.

    As for drivers; I swapped out Mick for Jack Aitkin halfway through season 1. Simply because Mick wasn't much better than Jack, and Jack was a lot cheaper. In season 2 I hired Nyck De Vries and then I started to put effort into developing him. The weekly activities will give his stats a permanent increase. Upgrading the drivers department will increase his stats, but only for as long as he races with your team. Once he leaves that bonus disappears and goes onto your new 2nd driver. It's worth upgrading that department to level 2 as it gives 10 extra points to each of his attributes (with the exception of experience). By the end of season 2 he was regularly scoring points. I kept Nyck for the whole of season 2. I saved up money and signed a new driver for season 3 as the cost vs stats where better with a more expensive driver at that point. Especially as the new driver gets a 10 point boost when they sign because if my driver department upgrades.

    Back to season 1. When I got to Italy I did one final minor upgrade and then started saving my points for the end of year regulation change. This happens every season. I got lucky in that the departments hit were durability and chassis. So all the extra points i saved (after adapting those two departments) got put into engine and aero. When season 2 started I had the fastest engine on the grid and the 3rd best aero. Chassis was 3rd from bottom and durability was last. For season 2 I'd saved everything for Italy onwards (Just over 6000 points) and the engine and aero department got hit with the reg change. I was still 2000 short. I'd earnt the 6000 by the time I got to Mexico so even with Brazil and Abu Dhabi I still didn't have enough to cover everything. So with hindsight I should have saved from Belgium, and probably half of what is got at Hungary. It costs half the amount the upgrade cost originally to adapt it for the next season. So if it cost 1000 to make then it's 500 to adapt. 

    As for the bonus pay out you get at the end of the season it's actually done a bit backwards. You have to negotiate your 2nd driver contract before the bonus payments. So, as with R&D, start saving early. Decide who you want driving the following season by the summer break and save according. The bonus payments are the main sponsor pay out (providing you hit the objective) and the constructors payment for where you finished the season. That payment comes after you hit the "end season" button and is ready to spend when you start the next season. 

    Finally, this is just a small game play tip. While racing, if you tap the radio button you can verbally tell your engineer to do anything on that list, rather than scroll down and hit the correct action. Obviously as long as you have a head set! You can even tell him what tyre you want fitted to the car for the next pit stop. "Set hard" or "Set medium". This is really handy if it's raining. If he's telling you it's going to stop raining and dry out soon and he starts saying he's not sure if inters or dry are best (He says this if you say "Weather report") then it's usually the right time to pit. I fluked a win at Monaco because of that. 

    Hope that may have helped somebody. There's a lot there, I know, and I hope it made sense as I tend to waffle a bit!

    Any questions or better suggestions then please let me know.

    *EDIT; Something extra I forgot to mention. Now this maybe considered a 'cheat' but fir me its getting around a game issue.

    I have my difficulty set at 80. So not too bad considering I use a controller. However, this means at certain circuits it's almost impossible to pass the fuel, tyre and ERS programs. I literally did a qualifying lap on the fuel program (ignoring the fuel consumption line at the top) and didn't even beat the time limit, let alone do it with the fuel even in the green. So I usually lower the difficulty for the first session to pass those and then put it back to 80 for the rest. I only usually have to do this at Australia, Singapore and another track i can't remember of the top of my head. If it's raining then it's actually easier. Now some people will also lower it a bit for qualifying as the AI's qually pace and race pace are not the same, this can balance it out. I don't bother as I like to run through the pack. But it does mean I never get a pole position! 

    The rule of thumb I've figured out with the AI difficulty (which I think has been the same for years) is that tracks with high breaking zones and the AI will struggle. If it's not got high breaking zones, like Singapore, then the AI does better than it should. Which is why you will always have a advantage when it rains. Wet race means good points!

     

     

     

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