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DRT-Apophis

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DRT-Apophis last won the day on October 17 2020

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102 Wheel Nut

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  1. AI can control tires in really unrealistic way. I've tried making the tires to wear 20 times faster, and while my own tires popped right at the moment I touched the throttle, the AI were still able to drive around at a much slower but still reasonable pace and then pit at the end of lap 1.
  2. I also think the current R&D development pace needs some adjustment. The tree should be reverse, where Major or Ultimate upgrades should be much earlier in the development stage (major breakthrough should be done way before you start perfecting every details), and as your facilities and progress goes on, the late stages upgrades will become less and less significate because you're at this stage of "diminishing return". This "diminishing return" stage can then be expend to such extend that even with multiple seasons without rule change you still won't be able to reach the end of t
  3. Exactly this, a toggle in the option would solve every debates between the causals and hardcore fans. Or even better, make it so that engine failures for both AI & players are no longer scripted before the race, so that a simple rewind would be able to cancel-out the failure. The few F1 games I've played from 17, 18 & 22 years ago all featured random engine failures if you turned the damage option on. Really not sure why it's an issue to have it nowadays, did our minds really had becoming that weak to just face some unfortunate but fictional drama?
  4. I just had a really close race in Hanoi chasing down Gasly with everything I've got for 1st place. He was leading by about a bit more than a second for more than 10 laps, but I finally managed to get DRS and cut down to about 4 tenths, expecting to have an epic run down the long straight with him on the last lap. Then his car broke down right before we hit final lap. I felt so dirty that I immediately took a shower afterward 🤮
  5. I just noticed in both replay & highlights many of the decals are wrongly placed, it's been like that in every race I had, may be the coordinates were not written properly?
  6. So I've just played with the livery editor a bit more, the changed decal coordinates between suit & car still need some time to get used to. It's not impossible to get around with other alternate combinations, but I still think having standalone editors for each would definitely make things a lot easier and opens up way more possibilities, at least I don't have to go back and forth to check everything all the time. The most noticeable change is Decal Slot 2, it used to be one of the 3 title sponsor slots and now if you put your title sponsor there alongside Decal Slot 1 (AVAX for exam
  7. Will do, I'll try to post a few when I'm back home from work (still 7-8 hours away arghhhh 🤮).
  8. As much as I love the newly updated 11 decal slots which opened up quite a range of creative possibilities, the function is still unnecessarily difficult and in some way even more frustrating to use because there's no option to edit the decals on race suit separately. What's happening right now is that, because the coordinated decal locations between both car and race suit are changed to a weird direction after the update, there's a high possibility that when players thought they created a very good livery on the car, then switch to the race suit side only to see there're multiple duplica
  9. Thought it meant we could put more sponsor decals on our car...that's such a weird choice of words, my lord that's very misleading LOL
  10. Hold hold hold hold on a second The customisable car now has 11 slots for sponsor decals Can anyone explain or show me in-game about what this really means? (I really wanna know but I won't be at home anytime soon arghhhh 😱)
  11. One thing for everyone going to test to be aware of is that, make sure you run qualifying in real time: Doing out/In-Lap manually. Never use fast forward when AI is doing their fast lap (doing so during In-out lap is fine, but you have to time it properly so it doesn't affect their fast lap) And stay out on the track until you know everyone has done their final run. By doing these you get the most accurate AI lap times, they're almost always slightly faster in their final run. But if you use fast forward not only the timer is speed-up, their cars are also speed-up,
  12. I don't have enough experience on F2 so I can't really say anything about it, but in F1 it shouldn't be a problem in this game if you actually warmed your tires. I actually found it too easy to beat Ai off the line that I started purposely skipping formation lap so I have cool tires to struggle through the first lap(s), yet it's still too easy in most cases because the Ai are just so bad when stuck in a pack of cars.
  13. There were some great liveries and helmets on both seasons, the potential is there but the core issue is still on the decal-edit limitation that really restrain your freedom on color combinations.
  14. It certainly would be really nice if we could have more choices on race length, but put aside all the tire wear rates or strategies and such, the core issue is still on the fact that AI don't know any different method to overtake other AI except attempting on very long stretch of straights.
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