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Posts posted by DRT-Apophis
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2 hours ago, PaulLynch said:Been able to adjust base performance . And rnd speed is a brilliant idea . . Even just the rnd speed . Could make it a lot more interesting and you.could shape the grid which ever way you want . But then saying that ain't the fetching some type of developing token system out next year . So going to be interesting how that's pit into the game
I also think the current R&D development pace needs some adjustment.
The tree should be reverse, where Major or Ultimate upgrades should be much earlier in the development stage (major breakthrough should be done way before you start perfecting every details), and as your facilities and progress goes on, the late stages upgrades will become less and less significate because you're at this stage of "diminishing return".
This "diminishing return" stage can then be expend to such extend that even with multiple seasons without rule change you still won't be able to reach the end of the tree (yet the cost of these upgrades should remain high). Of course the effects of these late upgrades has to be so insignificant that it won't make the car handles unrealistically, but the accumulation of them will still make a difference.
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3 hours ago, Cathal P said:I think what you've said @BarryBL is exactly what we are all saying, its cruel and we understand why it cannot be a mandatory game feature but the least this needs to be, is a toggle game option, we understand the casual players and that you need to appeal to them but for the hardcore player base, this would be an addition that is well overdue. I believe Aarav and Ben Daly have included it in their 'future ideas' videos for the past three or four years. With the power of next generation, there, in my eyes is no valid excuse not to make this an option to the player base, that can be turned on and off, similar to the safety car rules.
Exactly this, a toggle in the option would solve every debates between the causals and hardcore fans. Or even better, make it so that engine failures for both AI & players are no longer scripted before the race, so that a simple rewind would be able to cancel-out the failure.
The few F1 games I've played from 17, 18 & 22 years ago all featured random engine failures if you turned the damage option on. Really not sure why it's an issue to have it nowadays, did our minds really had becoming that weak to just face some unfortunate but fictional drama?
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I just had a really close race in Hanoi chasing down Gasly with everything I've got for 1st place.
He was leading by about a bit more than a second for more than 10 laps, but I finally managed to get DRS and cut down to about 4 tenths, expecting to have an epic run down the long straight with him on the last lap. Then his car broke down right before we hit final lap.
I felt so dirty that I immediately took a shower afterward 🤮
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On 11/17/2020 at 9:52 AM, BarryBL said:Don't worry @DRT-Apophis, I've created some horror shows for the devs 🙂
I just noticed in both replay & highlights many of the decals are wrongly placed, it's been like that in every race I had, may be the coordinates were not written properly?
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9 hours ago, BarryBL said:Nice idea @DRT-Apophis
Got any screenshots that back this up? Any really nice liveries, but horrible race suits you've created. I can add it as a suggestion for the devs.
So I've just played with the livery editor a bit more, the changed decal coordinates between suit & car still need some time to get used to. It's not impossible to get around with other alternate combinations, but I still think having standalone editors for each would definitely make things a lot easier and opens up way more possibilities, at least I don't have to go back and forth to check everything all the time.
The most noticeable change is Decal Slot 2, it used to be one of the 3 title sponsor slots and now if you put your title sponsor there alongside Decal Slot 1 (AVAX for example), both the suit and helmet will have 2 of the same decal facing the same direction (the current slot 2 decals on the suit/car used to be slot 5/11 & slot 6/7 before the v1.13 if I remember correctly).
Things are easier to deal with if all the decals are using the same color (as the example I shown), but as soon as you start playing with multiple colors (which the update is partly intending to make that a possibility), it still gets really messy and difficult to make both car & suit to match ideally just like before the update, so nothing is truly fixed.
Separating the editors will definitely sort out most of the difficulties we currently have, and ideally if the decals can have an option to add outline (at least white or black), it will for sure be the definitive fix to 95% of the issues, at least to what we currently have.
I replaced AVAX with Vacanziero, thank god this decal combination worked well with the suit (no duplicate on the same section):
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1 hour ago, BarryBL said:Nice idea @DRT-Apophis
Got any screenshots that back this up? Any really nice liveries, but horrible race suits you've created. I can add it as a suggestion for the devs.
Will do, I'll try to post a few when I'm back home from work (still 7-8 hours away arghhhh 🤮).
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As much as I love the newly updated 11 decal slots which opened up quite a range of creative possibilities, the function is still unnecessarily difficult and in some way even more frustrating to use because there's no option to edit the decals on race suit separately.
What's happening right now is that, because the coordinated decal locations between both car and race suit are changed to a weird direction after the update, there's a high possibility that when players thought they created a very good livery on the car, then switch to the race suit side only to see there're multiple duplicate of the same decals on the shoulder side or other parts of the suit that it looks ridiculous, worst part is that even the old combination also no longer worked.
Now we were forced to painfully go back and forth both editors to readjust and try everything but most likely you'll never find out any ideal solution to this.
Is it possible to add a standalone decal editor for the race suit in future update?
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20 minutes ago, tarrantino said:Just means you can save 11 different liveries. So could save each season decal for nostalgia
Thought it meant we could put more sponsor decals on our car...that's such a weird choice of words, my lord that's very misleading LOL
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49 minutes ago, ZtwoA said:Hold hold hold hold on a second
The customisable car now has 11 slots for sponsor decals
Can anyone explain or show me in-game about what this really means? (I really wanna know but I won't be at home anytime soon arghhhh 😱)
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One thing for everyone going to test to be aware of is that, make sure you run qualifying in real time:
- Doing out/In-Lap manually.
- Never use fast forward when AI is doing their fast lap (doing so during In-out lap is fine, but you have to time it properly so it doesn't affect their fast lap)
- And stay out on the track until you know everyone has done their final run.
By doing these you get the most accurate AI lap times, they're almost always slightly faster in their final run. But if you use fast forward not only the timer is speed-up, their cars are also speed-up, they can easily shave a second or more off in this scenario it's ridiculous.
Skipping back to garage while AI are still doing their fast lap or the session ended before they finish their final run also might boost their lap time significantly, but it's inconsistent and I haven't figure out what triggers it exactly.
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4 hours ago, Maverick89CL said:Manual or assisted starts?
I'll see if I still struggle once I reach F1.
Any help is still appreciated, though.
Manual start & manual gear, and traction control off.
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1 hour ago, Maverick89CL said:Hello everyone!
So...I tried assisted starts, manual starts, F1, F2, warming tyres perfectly during formation lap, mid rpms, low rpms, high rpms, accelerating slightly, going full gas straight away... I trying following guides, YouTube tutorials...
NO MATTER WHAT my starts always suck and 4-5 cars minimum are guaranteed to overtake me, and the only way to regain at least a couple of positions is to divebomb at first corner, more often than not resulting in a crash and in a subsequent flashback.
I use manual gears with a Thrustmaster T150, and medium TC. I cannot say in which aspect I struggle the most, just because I never experienced a start where I haven't struggled! What I can tell you, by the replays, is that ALL cars but mine produce a lot of smoke from the wheels at the start, I dunno if that's relevant.
Please help, I also tried to practice a lot in quick GP mode, but no matter what I do the result is always the same. Guess there's not much point in practicing when I just don't know how to do it properly. At the moment I am at the end of an F2 championship, switched back to assisted starts which are lame AF but at least I usually lose just 1-2 positions instead of 5.
P.S. I haven't tried to play with the ERS/Overtake settings as I'm doing a career and, as I mentioned, still in F2, but I had the same issue in F1 2019 and 2019.
Thank you.
I don't have enough experience on F2 so I can't really say anything about it, but in F1 it shouldn't be a problem in this game if you actually warmed your tires. I actually found it too easy to beat Ai off the line that I started purposely skipping formation lap so I have cool tires to struggle through the first lap(s), yet it's still too easy in most cases because the Ai are just so bad when stuck in a pack of cars.
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3 minutes ago, svensenk86 said:You did not miss that much mate
There were some great liveries and helmets on both seasons, the potential is there but the core issue is still on the decal-edit limitation that really restrain your freedom on color combinations.
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15 hours ago, Tomasslb24 said:I think something like this has been already talked about in this forum but I can't find the topic, so I'm gonna create one.
Is there any way to change the race length to like 35% (for people who thinks 25% is too low and 50% is too much) or 75% (for people who thinks 50% is too low and 100% is too much).
Maybe in the game files but I can't seem to find anyone who has discovered it yet.
I know that changing the game files for the race length is something pretty complex because you would need to change the way the tyres would degradate and possible the way the AI would behave for strategies.
Asking this because I play with 50% race and sometimes the AI strategies ****** me off. Just one example: Singapore everyone outside the top 10 and the ones who qualified on the mediums in Q2 start medium and goes to hard, the ones in the top 10 that have softs goes for a two-stopper. The thing is, its not a bad strat but singapore it's a pretty hard track to overtake and they make a massive DRS train and than no one overtakes. Won the race in a ferrari and grosjean finished 3rd.
Tell me what you think, just "brainstorming" :)
It certainly would be really nice if we could have more choices on race length, but put aside all the tire wear rates or strategies and such, the core issue is still on the fact that AI don't know any different method to overtake other AI except attempting on very long stretch of straights.
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4 hours ago, janbonator said:Naturally I watched some hotlaps on it and even a couple of races. I was not impressed. It looked slightly better than the other 50 Tilke tracks just because it was street track, so he couldn't draw the corners freely, but it had nothing that made me want to drive it.
The flow of the Hanoi track is actually quite great and enjoyable to drive, especially the long straight down the hairpin and the final section. It's not like tracks such as Abu Dhabi where most of the corners were designed in such an awkward way that even when you've finally mastered it it's still not enjoyable to drive.
The only thing I had to complain is the backdrop, it looks very mundane and uninspiring, not something I would've expected for such an exotic place.
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6 minutes ago, DHM9 said:It's looking more likely that it won't be tomorrow given there is no news from codies
Kinda strange that they didn't even mention or remind us of the end of season 2, does it really ends tomorrow?
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As much as I don't want to see that happens, I'm still almost certain that this won't be the finalize version based on the current worsening situation around the world.
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Plot Twist: Season 3 doesn't exists 😱
BarryBL: "What is season 3? is it food?"-
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16 minutes ago, MJMD said:Thanks folks.
Surely there must be a way that purposeful crashes are penalised - three strikes, and its a weeks ban? Something like that.
Anyways, see you in 2021.
The issue is there isn't any actual human to govern the penalty system. With a automatic system, more often than not, it's the innocent players who always received the harsh outcome instead of the dirty ones.
Until there're some real breakthrough in the design of the system, I don't think it'll ever work as intended.
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1 hour ago, MJMD said:So, I have recently ventured off and tried (again) to play ranked multiplayer: it's a waste of time. I get it that we are playing online and there is going to be a bit of banging into each other, but its frustrating as heck when you're rammed off the track by another player just because you pass them. Nothing happens to them. They turn up in the next game and do it again. Maybe thats just the way it needs to be, but for me; theres no enjoyment in it.
Sorry, I know its childish and I know been done to death, but thats me back off multiplayer and I've done enough seasons of career. Will wait for 2021 game and hopefully it has the much needed ability to modify the design.
Random matches are always gonna be a mess.
Majority of the people who participated in there only wanted quick & convenient fun, skill levels are all over the place, connection stability is non-existent, many don't even aware of what kinda game they're actually playing.
Even if you're fortunately enough to have a field of decent players, the race would still be very likely to be full of accidents because of the lack of practice sessions, usually nobody is well-prepared enough because these F1 cars are very demanding on delicate inputs and consistency.
The only ways are either avoid multiplayer entirely, or you join leagues to race with proper racers with a proper environment. Based on my experience, the current state of random multiplayer lobbies in F1 is way worse than even Forza, so don't even bother with it.
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Might not even rendered properly and with no proper collision, and then there's the whole licensing issue from the F1 officials themselves, usually not as simple as we wanted to be.
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On 10/23/2020 at 3:43 AM, campeonatoror said:And what is the problem? Can't Bottas take pole with the best car on the grid? Can't Bottas win races with the best car on the grid? I don't understand why you complain simply because the same driver won. Have you seen real F1 the last few years? There comes a time when you complain about anything. Well if you think it's convenient tell Codemasters to put it in the next patch and win the Magnussen races.
As much as I would like seeing Bottas win more in real life, I do think CM did indeed buff him a little too much in game. We all know he can be very competitive, but what's happening in-game really is quite off compare with what they were trying to replicate.
I'm sure what OP meant wasn't a real complaint, he just finds it a bit odd like many of us did.
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22 minutes ago, peanutt2000 said:Mods is only on pc isn’t it? Not on console?
Based on what I know from other games, mods are technically possible on console but quite difficult and complicated to do so, it's extremely uncommon. The mods & its community we usually referred to is only for the PC side of things.
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May be the OP meant the AI driver's perks?
If that's the case, the only way to speed it up is to pay them larger sum of money during every contract renewal.
Though, even with that they don't level up their perks every time so you've to be patient. Also, the perk(s) they choose is random as well, but you can make a copy of your own save file before the renewal, and use the safe & load method until you get what you desired.
In my case, I have Nobuharu as teammate for 4 seasons now, and he has two lvl 1 perks and two lvl 2 perks. I always use the low risk option when renewing his contract.
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AI Difficulty Calculator
in F1 Chat
Posted
AI can control tires in really unrealistic way.
I've tried making the tires to wear 20 times faster, and while my own tires popped right at the moment I touched the throttle, the AI were still able to drive around at a much slower but still reasonable pace and then pit at the end of lap 1.