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DRTApophis

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Everything posted by DRTApophis

  1. Technically you could, just focus on a certain direction on the R&D tree. I've tried not adapting my rear-downforce upgrades and only took the front-downforce parts for a new season, and the first few race was an actual s🅱️inalla simulator it was hilarious (had to deliberately set my rear wing higher to balance things out).
  2. Yea when you started modding you slowly becoming more and more urges to get deeper into things, I'm one of those who prefer mods that literally try to be like they were intended for the game. For example, if I wanted a fantasy car livery to replace one from a certain team, I would want a full package mod where it replaces every outfit, garage liveries, numbers, and even the logo in the showroom. If it's just a car livery it usually is a no-go for me personally 😬, or if it's too good to be miss I'll probably go mod the rest myself LOL.
  3. The base & maximum performance values of the MyTeam car remains the exact same no matter what answer you took, it doesn't change the "philosophy" of the car because the values were set in stone in the game files. The only difference are the department related question where they'll pre-installed parts on the R&D tree which alter your progression, but that's not the issue here because those doesn't change what's already been set. And it's the same for the engine. Whichever you picked at the beginning is only affected by the manufacturer upgrades, the 4 engines are actually identica
  4. I'm not sure if anyone had brought up this topic, but the original Xbox one controller I've been using is close to the end of its life cycle, so I was thinking about replacing it with the new series X controller. But will it work with both 2020 and 2021 games just as well as the One controller? and will it even had its next gen capabilities when I'm using it for 2021?
  5. That's why usually I just remove the team brandings and leave the personal sponsors on when I'm modding those helmets (someone already had done that in RaceDepartment and I used them as templates to do some adjustments). In most cases the result is fine, but the biggest issues are always the Reb Bull related ones, where when you remove the Redbull/Alphatauri brandings it left a huge void on the design and just look awkward.
  6. It's literally game breaking for me LOL, the first moment I found out Max is still wearing RBR helmet when he moved to Mercedes I was like hell no, the game is finished 🤢 And that's how I started modding the hell out of the game
  7. It's rare but not impossible to see Ai DNF from crashing, Canada, Monaco, Baku, Hanoi are prime examples, be it from practice, or qualifying, or the race, they still did and it was hilarious. The real issue is the suspension damage sensitivity is way too low in the vanilla game.
  8. From a person who're still playing the MyTeam mode religiously after almost a full year, the Ai is definitely an another major step-up from 2020. One of the major criticisms I had with the 2020 Ai was that, unless the speed difference at the given moment between Ai & Ai car is significant, they won't make any attempt to overtake and just stuck in the train even if the gap between cars are less than a car length. But then when they're side-by-side, in most cases they would adjust their speed so deliberately to stay in that position, that they literally become a mobile road block for h
  9. I would say if it's possible to give every driver a sponsor-less version of their own helmet and make them use it when they switched team it would be good enough. Seems like the Iconic drivers will be just like that. I've been using (or modding myself) helmet mods on PC to do just that, but I feel bad for the console players who can't have that freedom.
  10. Or, unless they're willing (or allowed by FOM) to make team specific helmet (or non-team specific ones) for every driver, then even the most bonkers of driver transfer would still be believable 😜. It always break the immersion when you saw someone with a Redbull helmet driving for Ferrari or something else not related to RB for example.
  11. Tbh, instead of updating racetracks, I would rather they include racetracks they had in past games (like Nurburgring) or alternate variations of existed track F1 used to race (Bahrain Endurance/Sakhir GP) if FOM allows it...which is unlikely to happen 😔.
  12. Yea in 2020 most Ai loves to get stuck in the trains in the middle and outside lane on the first few corners, but then there's always one Ai that DIVE BOMB half the field into the inside lane and cause massive chaos.
  13. The option should be at least something unlockable after completing certain challenges such as finishing a season or whatever.
  14. Well, people have been demanding WAY more stuff than that LOL
  15. MW logo not on the Ferrari is more immersive than using green stripes as replacement, because that logo won't be on their car on every track anyways. And, tbh, using random stripes would make an already ugly livery even worse LOL
  16. Yea it's a very odd choice of damage too, getting hit from the nose of the car behind, instead of getting diffuser damage, you get bits of rear wing bitten away lol. Imo, if they can't get the rear wing to completely fell off, might as well abandon it and just focus on getting diffuser damages (both visual & performance), I think it would make way more sense with the current damage model of how it affect the car performance, in real life if the rear wing is damage it's pretty much an instant DNF.
  17. I've been through many different MyTeam careers with many seasons each, and Bottas had been overpowered in every single one of them, in every season. He could consistently out qualified Hamilton and even finished races miles ahead of Hamilton by pure pace. He literally could win pretty much every championship if it wasn't the players getting in his way. I don't hate Valtteri and would like to see him succeeds, but...the game is a bit too far from the truth, either Hamilton is too weak or he's too strong, I wouldn't even consider Hamilton competitive here.
  18. I can't remember if the game had Heineken boards, but one possibility is that he had mod installed (the realistic sponsors mod or something, I have them)
  19. Not exactly sure if it's the case, but AlphaTauri is actually still using the Renault engine (with its upgrade multiplier values) in the game based on the files.
  20. One possibility is that, they would lose an opportunity to monetize if players could freely create liveries to the level of games like Forza or GTS, not to mention creating that system probably requires more sophisticated programming which might be a lot of work but with very little reward from the developer perspective.
  21. There're already some comparison videos out there that shows the different between the two games, there're quite some changes when you compare them side-by-side. The real criticism is that the tracks are still not laser scanned, but for a yearly release I think it's unrealistic to expect them to have any real breakthroughs on the track model, especially when there're some new track that're gonna be added to the game. Also, please don't forget one thing, the world in real life had always been colorful. What we commonly saw on TV was never truly representative, be it the settings from the c
  22. Exactly the issues that I faced with my old save(s), so many ridiculous driver moves that made me smash my desk like Toto, they were all ruined and I literally started over countless times just trying to get the perfect save (which couldn't until recently). I at first only used save & load method to try getting the game to shuffle to the way I wanted. Until with a recent save where I hit a rock with Riccardo always signing with Ferrari after Vettel retired. And then out of desperation and curiosity, I went in and negotiate with him which he rejected me because I didn't met his demand,
  23. It's a bit out of the original topic, but I've made a guide to manipulate Ai drivers to sign with specific team you wanted: https://forums.codemasters.com/topic/77051-ive-found-the-method-to-control-ai-drivers-to-sign-with-specific-team-to-certain-extend/ It's not as complicated as it sounds, especially when the effort is totally worth it if you want a less ridiculous driver shuffle on the grid.
  24. The Ai are for some reason very strong coming out of the turn 3 - 4 into that first DRS zone, they just go flat out with both DRS and KERS fully wide open with ridiculous consistency. The situation is especially worse for the players in their first season when the MyTeam car still has terrible chassis and aero which made riding the curb very difficult, because with the high drag you can't really run higher downforce or else they'll just fly pass you down the long straight. The Ai is quite weak in the final section though.
  25. On that specific incident, it was just lag. Very common thing to happen in multiplayer racing when players are from all over the world with different network speeds, saw those million of times from my experience playing GT and Forza with Aussies/Asian players lol
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