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Everything posted by DRTApophis

  1. We do, there's literally nothing to spend on after season 3-4 (depends on when you reached lvl 20 team acclaim), I literally needs to purposely slow down my progression in my new save to keep things interesting. So unless if players wants a weaker teammate, always spend more on driver to purposely increase your expenses.
  2. Yes, if you don't do the mid-session save you'll lose all progress of that session and need to start over.
  3. You'll only lose the progression that you made after the moment you saved mid-session. When you return to the game next time you'll start at the moment you last saved.
  4. I'm not exactly sure if CM did anything specific to the Ai behaviors throughout the year, but based on my personal experience, there wasn't any specific change in difficulties. Though, the car performances between each team might've played a part in that discrepancy on your experience. The teams don't just started out with different performances at the beginning of a career, when they're all maxed out there're still major differences. For example, a maxed out Williams's aero & chassis is still way worse than Mercedes when they're only at about 80-90% progression in R&D. In y
  5. Gotta let LandoBOTā„¢ takes over the stressful moments.
  6. Well oops, sorry I didn't read your post properly. Have you try comparing yourself with Bottas now at 88 difficulty settings? And, did you meant Russell in the Williams was out qualifying your Mercedes?
  7. From my experience, depends on how much the rule changes for R&D, in general, the AI are about 1-2 difficulties higher than your 1st season if you're running 100+ AI on your 2nd or 3rd season (so about 2-4 difficulties higher if your difficulty setting is below 100). Though, I still need to confirm, how do you use the accelerating function in qualifying? Because, for example, if Bottas is on his hotlap while you're in the garage, if you press the time accelerate during that, Botta's on track speed will literally fast forward (not just the timer), and it'll make the AI's lap time reall
  8. As always, if you're skeptical about a product, don't pre-order it, wait for reviews and then see if it's worth it. EA is complete dog poo poo, but CM isn't, imo.
  9. First, like we've mentioned before, accelerating time in garage will make them much faster if they are on track doing hotlaps. Second, most AI drivers slowly improve themselves throughout the seasons, it's part of their growth in stats, not to mention their team's R&D progression make a huge difference in terms of their performance. The difficulty is significantly higher during late game.
  10. It's not uncommon for that to happens if your results were either not particularly good or bad.
  11. That's one thing that is still making me scratching my head too, it's definitely a missed opportunity to make the MyTeam mode fresh again, and I doubt the new game would features 2019 or 2021 F2 lineup, so we're probably gonna stuck with the 2020 lineup just like how we did before.
  12. THIS RIGHT HERE, the simulate or accelerating time is just ridiculous! If you managed to accelerate time correctly at the right moment (when he's the only one in the hotlap), you could even put Russell and his Williams in top three when they're worst in R&D. To get the most realistic results, you need to run qualifying in real time (at least whenever there are cars doing hotlaps), so you should also be running last during the final run, because if you finished the final lap when there're still cars behind you with the timer at zero, the Ai will simulate the sectors that they have
  13. Yea I agree with the fictional drivers. There was this football club management series I played a long time ago that feature hundreds of fictional players alongside real ones, where everyone had their own face model, stats with unique growth pacing and potentials, and even with different personalities (One of eight types if I remember correctly). Personally I would prefer them to have a much smaller number of choices and focus on their quality (building up their character and background) instead of quantity, it wouldn't make sense to have so many people ready for F1 or super license anywa
  14. I understand what you mean, me too wanted a breathing world like you've described, even if it's a fantasy setting with drivers like Senna still being young in our generation racing modern cars. But I guess for this game's MyTeam mode to develop into a full-blown management game will definitely still take some time, since as we can see here, just a few old drivers added to the game could generate such divided opinions. Not to mention, I bet the game is also heavily influenced by FOM, CM probably could only do things that they allowed.
  15. Even the F2 drivers not hired by any team grow automatically. Mick is a free agent for 2 seasons in MyTeam mode, and his rating had increased from 62 to a whopping 70. And he's still a free agent now on my third season, just a reminder. About the driver pool, that's why atm we had the Iconic drivers in the new game, it's the first step to expand the mode and I'm sure if it's successful they'll push it further from player's demand.
  16. Let's be fair, the issues where player usually mentioned will most likely never ever to appear in any trailers since they're literally not a selling point. if you're worry just wait till the game is out and read reviews before buying it, that's how it should be done on our side, always. Not to mention the unrealistic icon drivers contents are only limited to Deluxe version (at least for now), just ignore that and you're good to go.
  17. Monaco is all about the flow, don't focus on getting fast lap time, just keep driving until you can consistently get clean laps. It's tricky on a few spots with controller, but totally manageable even with 110 Ai Also, you can try to run lower downforce, yes lower downforce, like 10-12 in total, I felt that max downforce made the car behave very weirdly in this game.
  18. I'm not sure if someone had ever mention this before, but I think I've figured out how to control AI drivers to sign whatever team you wanted them to sign in the MyTeam mode, at least to some extend because there're still some random elements which cannot be completely eliminated. First, a few concepts needs to be said before getting into the main part: This is only for MyTeam mode The method is about eliminating options Always backup your save file so you can try again if you did something wrong This is done on PC so I'm not sure if it'll work as well on console
  19. The funny thing is, I'm probably the one who suggested that idea and they listened LOL
  20. What a lovely cluster of messy nightmares, my brain would instantly melt if they make me operate that while driving šŸ˜¬
  21. 100 is the maximum number they could reach, I'll try to explain. For example, if the driver starts with stat like this: EXP 80 RAC 80 AWE 80 PAC 80 Once you upgraded your personnel facility to maximum, the game will show you this: EXP 80 +15 RAC 80 +15 AWE 80 +15 PAC 80 +15 (This + is permanent unless you shut down the facility) But overtime the driver will grow themselves and might become something like this overtime EXP 83 +15 RAC 83 +15 AWE 83 +15 PAC 83 +15 At this point the stats are all 98 in total, but
  22. Ignore the + stats, just look at the base numbers, those are the ones that will increase automatically overtime. The + are from team activities and personnel facility.
  23. Atm it's definitely too easy, literally the only time you need to worry is when the Safety Car is out because the AI ahead drive way too slow in some corners. Though I do think if they're gonna make the system more complex, there will need to be options for players to tune it down or else it might be too difficult for most people.
  24. Oops I didn't mean the resources for us to run the game, but the resources (like personnel, equipment and cost) for the developer to make the game. And I agree with you that our current systems could run the F1 games with no issue indeed, so some graphic improvements for the next game should still be expected, just may be not a complete overhaul.
  25. You've mistaken, the team activities only improve the driver's stats temporary (which is the extra "+" stats), the effect only last one race, while the base stats will increase automatically overtime. You can literally completely ignore the training activities and they'll still grow themselves. While the +5 + 10 +15 is based entirely on personnel facilities, those are tied to your facilities that means the driver will lose those effects if they switch team or if you shut the facility down.
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