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DRTApophis

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Everything posted by DRTApophis

  1. Driving these F1 really is all about optimizing everything. I remember struggling on tracks like Singapore and Australia, feeling no matter how much I tried to late brake with hard downshift trying to carry as much speed while turning in as much as I could yet it still didn't get me anywhere. Then I saw how people kept one gear higher going through those corners that I struggled the most, and then just like that, bam, nearly a second faster per lap (and still improving with every run afterward, gaining consistency in the process).
  2. The AI are only truly broken on a few corners in the whole calendar, which as you've said, they're being look at and I assume it will probably be fixed in the next major patch. For inconsistency on AI performance, we need to account the players' ability too, it's not like everyone is master at every track. In my cases and experiences from 2020, sometimes I thought I was fast on a certain track and felt the AI was broken (because I assumed myself was very consistent and didn't seem like I was going too slowly). but then after watching how other human players did it then I realized I've bee
  3. Japan last year was atrocious with those ridiculously rough kerbs, it's a lot more enjoyable to drive this year, you just needs to respect them with your steering angle and right foot to ride them comfortably, kerbs are unforgiving at the moment you stop trying to adapt.
  4. The car handling part, to be honest, it's all on you. Just like how Denial struggled to unlearn what he used to do in the Renault and adapt to the new McLaren, it's all part of the experience. Sim racers or even just sim-cade like this F1 series are always difficult to learn from the beginning, they're the Dark Souls equivalent to ARPG in racing games. Once you've gotten used to the physics it became a second nature and an absolute blast to drive, that, no arcade racers with their one-dimension physics would ever achieve. Though, I won't defend the part where the game indeed had so l
  5. Spain turn 3 (the long flat out right-hander) for example, they would understeer and abruptly brake/slow down mid corner to stay on the track (overdoing in the process). If you tune the value to 100% they just flew right off the track 🤭
  6. As Henricus12 said, those are the values of effect under slipstreaming condition in the game files, and the values are exactly the same as 2020. Last year I've tried to increase the dirty air effect to 30%, and the AI started to struggle a little to cope with the understeer in high speed corners and behave weirdly, so I'm assuming if CM ever decided to increase the effect of slipstream, then the AI will definitely need adjustments.
  7. If you play on PC, there might be a way to fix it.
  8. Streamline the unnecessary workloads of players, not streamlining the system or mechanics. It's odd how whenever the word "streamline" is uttered by the dev, the outcome always seems to be going the wrong direction. Things weren't streamlined, the game simply got simplified.
  9. As long as they kept the data board for race simulation I'm fine with it, which they didn't so I'm indeed quite upset (or did I just missed it?). They should also just combined the fuel and tire wear simulation with race strategy simulation if they really wanted to streamline the system. Make Jeff to tell you to run with different variants of pace during the race simulation to complete those challenges and data collections. That would also justified the reason to run the full 5 laps program instead of just 3 laps, hardcore players would also be benefited by that because of more precise d
  10. OP is definitely a bit hardcore LOL Though I'm also almost done with it too so I can't wait for the next one to come, I just want more liveries and decals to play with! (Also can you ask if it's possible to make the decals purchased from the shop and podium pass to be usable as cosmetic item in MyTeam as well?...a shame that I can't use those classy logos as or pretend them to be sponsors 😔)
  11. May be not that extreme, but I'm currently using 25% downforce reduction + 25% drag reduction on pc and it worked pretty well, I felt the slipstream is probably slightly stronger than real life (Though Daniel did reached something like 370kph on Spa with slipstream sometime ago I think), so I think may be I would tune it down to about 20-22% for the most realistic result (probably the sweetspot of realism x action). My front tires now definitely wear out faster than just 15% downforce reduction, but still not as extreme as real life I think. One extra note, I've also tried the 10% do
  12. I don't think the drag reduction effect is significant enough in the game to cause those understeering issue that heats up the front tires. Yea it's a bit on the low side, I remember reading an article about drag reduction under slipstreaming condition for an F1 is about 20% too, but I guess the low value in the game evens them out in some way.
  13. Although still a bit ridiculous, but we have to consider how in-game track + tire + car condition are always or at least near perfect. Not to mention how our tracks weren't laser scanned, so lap times will never be truly representative to real life. Another factor is, if those lap times were done in Career/MyTeam modes, then they'll be even less true to life because of how upgrades are gonna affect the performance, and the same thing can be said to real life because they also upgrade their cars over the season or even have certain parts to fit specific tracks. Unless the game could
  14. Sadly that's just how yearly releases sport games work, they have to reuse lots of assets to cut resources and development time, especially during this age where games are absolutely massive in terms of volume compare the back then. We'll be looking for a 3-5+ years cycle if they're gonna build things from the ground up with every release. Depends on whether they're gonna go full next gen with 2022, if not, I bet we'll probably see a lot stuff that're we're familiar there as well.
  15. Short answer, yes To be precise, 15% downforce reduction + 10% drag reduction under slipstream.
  16. Personally I adore the menu design of this year, I've a soft spot for bright or energetic color background menu designs. Though I also agree there should be a dark mode for night time, and wouldn't it be really cool to have different tones of menu to select in a racing game?
  17. Well I'm sure lots of people are uninterested on F2 drivers while at the same time wanted to do a full season. Especially now that they've included the Iconic Drivers, I could imagine they would just wanted to sign them as soon as they've got enough credits. I personally think the current system works well for MyTeam at least gameplay wise (not Driver's Career though). If they're gonna stick with this current system, they just needs to do some touch up to make it work better (or more realistic in a way). For pure realism though, I guess there's no luck for us unless they completely rebuil
  18. These features are most likely design to speed things up, so you don't get a stale season with little to no change in between, imagine getting stuck with a driver you don't like for the whole season with no option to get rid of them. That being said, I do agree there are definitely more realistic ways to implement a contract system for drivers or even sponsors. If you wanted a more realistic or controlled driver transfer in MyTeam, you can try this method: But make sure to skip the backing up save part, I've tried backing up save in this year's game and it corrupted both of my saves
  19. Can't be unsafe if I'm just watching people crash 🤘 Well, I believe it was just the game repeating your rating increase animation from the last race you've done and not actually increased from spectating. Like how the game first show you the acclaim level bar increase in career, where you know from the menu that you're level 2 acclaim before the first race for example, but then the game still show you're at level 1 and play the animation of acclaim bar going up to level 2 after your first practice... It's kinda difficult to describe by words 😩
  20. This year's AI is already slightly more aggressive at making moves than last year, but they still follow that trend of "If I'm not much faster I won't make a move", which, since all AI behave and drive in very similar pace or even in identical fashion, they ends up just joining that train in front of them. At the same time they actually do have variants of behavior but could only commonly do it on players, because obviously humans could mixed up the situation for them to react in more ways, which is why players could felt the discrepancy in AI behavior between AI vs AI & AI vs player
  21. Well nothing could ever satisfy everyone, but I'm sure the more they could replicate real life or events that had happen would at least make majority of the dedicated players happy 😁
  22. They weave under safety car, but stop doing so the moment when the warning of SC is coming in is displayed, which is especially weird after seeing Max and Checo's double Red Bulls dancing passionately at a restart in Baku.
  23. The new R&D menu is just atrocious, the worst thing about it is that the upgrade paths are actually the same as last year's tree, except now it's presented in an infinitely worse fashion that's unclear and confusing to the eyes. It's just a blanket that pretends it's something new yet it isn't.
  24. Although this year's livery designs in general had definitely try to address the issue from 2020 of decals getting washed away by the design itself, sadly decals on the car livery are still linked with both race suit and helmet that goes along with it. At the moment, in most cases where a design or color scheme of a car livery that would work well with multiple color decals, they won't work on the race suit and helmet without compromises if we can't select decals for race suit and helmet independently and separate from the car livery itself. We're pretty much stuck with only being able to
  25. I only focus on MyTeam mode so without this function is just a big stinger for me 😬 I wanted to throw my money at the screen whenever a good looking livery is released, but sadly CM doesn't seems to want me to do that arghhhhh.
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