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halfblindgamer

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Posts posted by halfblindgamer


  1. Yeah I should note this is my 2nd MY team. I went to season 3 with first one, but didn't like the AI level I did it on so started again.

    I waited to post again till I started 2nd season to see if that fixed the problem, but ffs it is worse if anything. Practice and qually no problem. Same setup for the race it started okay till first pitstop where I went from soft to hard tyre. After that not only was 8th gear bad I didn't manage to get into  8th gear once. So for over half a 50% race distance at Australia I never got out of 7th gear at most.

    This is so frustrating that I can't find the cause of it. I've chucked a few more updates in power and chassis. Next I'm going to update the drag reduction one in aero, but if that doesn't fix it I'm stumped. And if that does fix it on it's own then the game is broken badly in my opinion.

    B all means if you think of anything else it could be let me know. Maybe I'll video it if I get to a track it will be real obvious on. Actually next track will likely do.


  2. On 9/18/2020 at 8:04 PM, Jordutchy said:

    You don't? You only have to pay full price the first time, then discounted (don't know exactly how much) to 'repair' it and only 50% of the price to adapt it.

    Yeah, it was a 1200 point part. Fix it 600, adapt it 600.

    Also, having seen for sure when trying a new part after reg warning it is as someone said above, in that you have to update part for season you are in, and then adapt it for next seasons regs. That is far from reality. If a team switches focus from current season to the next years car they would develop it on those regs. So really, it should give option to make parts but not fit them. Guess it was too much hassle to do.

    So, yeah, only option is to not touch the sections hit. Certainly if first season I can see this as valid option to get a better jump on season 2 at expense of some performance in season 1 when it won't be as critical to how you do in that years championship.

    • Like 1

  3. 6 minutes ago, Ultra3142 said:

    It makes sense because you are going to use the part in the current season, under the current regulations. The additional payment was for the modification necessary for you to have the same capability under the regulations for the following season as well.

    If this was true you'd have to do the same for every new part too. You'd have to build it twice in all cases, even if you started a new one after regs came out. Is this the case? If not then I'm not sure I agree with your point, though I can see it and mentioned it in my other post just now.


  4. Just now, Jordutchy said:

    Exactly, because you bought it before the regulation change. It's weird I know but just the way it is unfortunately, it's not that much resource points though.

    Yep, I bought the part before the new regs came out, but I didn't try to fix it till I knew what the new regs were. What you're saying is that if I was making a new part out of titanium I would carry on even knowing that material couldn't be used for it with new regs.

    The only reason you'd do that if the reg change was a nerf and you wanted to stick with the part under current regs, and then develop the new part afterwards.

    I guess there might be reasons at times you may have to finish it to see how it works, but in most cases you'd take what you learned from the fail, but make it new with parts/materials that don't break the new regs.


  5. So what you're saying is they failed to make the part, but then carried on with the same design despite it being with parts/materials or some other thing that is currently changed in the new rules. How does that make any sense?

    It's not like they are looking to reinvent the wheel. The part in question they were trying to make lighter, right? So why would you perfect something that doesn't conform toe the new regulations? It would be wasted effort and resources.

    Only reason acceptable would be if they could alter the one they already made that failed without building a new version, but even so if you know it will just be a banned part, why would you do it?


  6. I had a part in chasse in development when I got a regulation change. The two departments effected were this one and Aero. The part then failed development and I had to pay more resources to fix the problem. What annoyed the heck out of me was when it was finished two races later it was showing orange that it needed fixing for the new regulations as well. So paid once before regulation change, and twice after I knew what the changes were. This has to be a bug right? Why would they fix it wrong only to need to fix it again? Worse it was a major part too.


  7. 4 hours ago, marioho said:

    What you're describing is a component fault. Your PU seems to not be able to run at that work rate anymore, for whatever reason. 

    The thing is, you said you installed a new ICE already? Did you get a new turbocharger and MGU-K too?

    And what power loss alert is that you're talking about? One by Jeff or an icon on the MFD? If so that's another reason to with the component failure as that's what triggers such warnings, not your driving.

    If for whatever reason your drag went through the roof, you'd still be getting your engine at its top speed (RPM). Matter of factely you'd probably get there even faster as you'd have more resistance, less speed and more time on the straight.

    Hmm, nope, my turbo and other parts were still green so only added a new ICE. Possible it is that and I could try I guess. Only thing that makes me think it isn't that is that I use same engine parts for qualifying and race of course, and the engine sings perfectly through all 8 gears in qualifying. I'd expect the car to be slower in race of course with fuel on board and depending on what fuel map using, but in last few laps it is just as dead as at the start on full fuel.

    Thanks for the input I may try it, though I'm only four races from end of first season now, and my position in championship is pretty safe


  8. On 9/14/2020 at 9:48 AM, smudger1982 said:

    You may need to up your throttle saturation in settings/control,vibration&forcefeedback/Controller preset/edit/calibration/Throttle saturation.......In the calibration settings you can test button inputs by pressing them and seeing if you get 100% or not. Hope this helps

    Yeah, it's not this. Already checked that. It is driving me NUTAS now to the point of uninstalling the game. I just drove Russian GP. I qualified in 6th then went backwards as everyone sailed by me on the straights. Even driving around outside of me around the long left hander of turn 2. On the start finish straight I was dead in 8th gear. Couldn't even get one light on RPM gauge to light, even with overtake button held down till it was empty of charge. Hell, by end of race I was barely getting into 8th by the end of the straight.

    I don't know if something in my car updates has caused the car to be high drag, but doubt it's that bad. Going to try a normal GP in a merc and see if I get same issue.


  9. Last race in My Team i noticed my car just had no legs in 8th gear and I was cruised past on by cars on the straights. I had been warned of a power loss but till laps after it started. I thought, okay fine I lost a bunch of places and ended out of the points.

    Next race I used a fresh engine even though the one I used in previous race was still full green. Qualifying it was fine, but again my car is utterly dead in 8th gear in the race. Revs don't climb at all even with overtake held down. I dropped from 4th place to 12th place inside 3 laps at French GP.

    Then to add to the *** is going on I looked at race director and saw that on lap two and three I was super consistent within four thousandth of a second, and I was faster than every car that had overtaken me according to race director. Over the three laps from start the 8 cars that pasted me were supposed to have been 1.2-1.5 seconds slower in total over those 3 laps. SO how the heck were they overtakeing me like I wasn't going forward?

    And most importantly, anyone know why my car is so utterly useless in 8th currently in races? Same setup I've used for many races here before too.


  10. On 9/9/2020 at 3:03 PM, chrisk88 said:

    I'm with you. The track limits are wayyyy off in this game. I've had a couple turns at Monza especially, where 50% of the car isn't even off the track and my lap times are being invalidated. I went back to look at replays because I really thought I wasn't even close to the limits and I was right. It's as if the white line on the track limits isn't calibrated correctly to the coding of the game.

    Yep, for sure. Turns 6 and 7 (Lesmo 1 and 2) at Monza are dodgy ones, with 7 the worst of them in my opinion. That one will give you a warning long before you get all four wheels over the line.


  11. 6 hours ago, Gh0ds said:

    Personally the limits in the game are very consistent. As soon as all 4 wheels go over the white line it's a warning.

    But, in real F1 the curbs are within track limits too hence no warnings that we get in game. Game should probably be updated to match but it's a low priority in the list of other problems to resolve. 

    Not what I'm seeing at all. Had plenty of warnings while still having half the car inside the white line. In real you need all four tyres past the white line for a lap time to be deleted, or risk warnings in race. Not all are bad, but there are some corners worse than others.


  12. 29 minutes ago, Stiddy1990 said:

    It’s very nervous is the corner cutting system on this game. I’ll use Spa as an example, this year, cars were using the run offs at Turns 9 (Les Combes), 11 (downhill to Pouhon), 15 (Stavelot) and 20 (start/finish straight) clearly crossing the white line on all of them and not one car received a black and white flag. Do it on the game and you’re two more warnings away from a penalty. Makes no sense at all.  
     

    This is one of the main reasons I don’t play online, it’s just too unreliable. 

    At least the game is just as inconsistent as real F1. I've certainly gone well wide on occasion and got nothing at all. Then same corner but run wide a little later in turn and boom flags are waving. At least F1 seems to be getting tougher on track limits last few races. As for the game. Odd that it isn't easier to have it work as intended. Would think as they know the dimensions of the car they could have a breech line that if the car crosses it they get flagged. Guess they need something if they are really deep and crashing, but maybe I'm missing something on how hard it is to code in track limits accurately.

    • Agree 1

  13. 5 hours ago, Flash42G said:

    I believe there are two different low fuel challenges - one is to do a lap with a low fuel level; the other is to do a lap with low fuel consumption, and can only be done on the practice fuel usage test where you need to score purple to complete the challenge.  Read the wording on the challenge carefully!

    Still say it is broken, and changed. Just tried it again in practice 2. Tried in in qually run, and no task at all run. Both didn't work. The wording of the task was, "Complete a lap on minimal fuel." I do read the tasks, and that says nothing about having to do it in the fuel management task.  As it was I did the fuel management task in practice 3 and it worked as soon as I finished the hot-lap.

    So while you are right about needing to do it in fuel management, that is not what the task requirement says you need to do, and not how I've previously done it either. The fast sectors for example are clear cut taht you have do them in qualification task, so they might want to change wording a bit maybe on the low fuel task.


  14. 14 minutes ago, dshepsman said:

    not seen any of what youre describing. 

    I usually get the low fuel run completed during the 'track acclimatisation' task. As for the setup, i do one run (eg 'track acclimatisation') on a setup - usually custom. Then change one setting on that setup (wing/camber etc) - it only needs to be one click up/down, then do another task - normally its the fuel run.

    Ive not tried it without doing any of the practice tasks. 

    The fuel one I nearly always do in practice 2 and the qually task. Hell, just because I was curious I did out-lap, hot-lap and then didn't box my in-lap and still didn't get the low fuel task done, despite Jeff moaning at me about low fuel etc.

    I'll try what you're doing. I usually do not do a task when I've swapped setup and I never had a problem doing it the way I was still recently. Like I said I used to use two different custom saved setups, but now find they aren't working as they did and I had to use one of my custom ones, and one of codemaster's pre-set setups.


  15. Is this bugging for anyone else currently? Didn't used to do it, but I'm finding two seeming bugs that I think patch caused? If I go to do the low fulel challenge in practice session in My Team it will fail to work. I can take out the fuel to say only have 3.2 laps of fuel, but even after out-lap and hot-lap it doesn't work and the challenge is still not done. I literally have to go to another practice session to get it to work. Happened on both times I've had the challenge recently.

    Car setups seem to have gone a bit odd too recently. Now if I have the setup challenge in practice I have to use one of the default setups along with any custom setup. If I try two different custom setups it doesn't seem to see them as different setups anymore. Or that seems to be what I'm seeing.

    ANyone else seeing these two things happen??


  16. 2 minutes ago, MilligramSmile said:

    I'll tell you briefly.
    The SC came out and during the restart a car flew into me at full speed, I and he were given a 5-second penalty.
    He has something for that, but what have I got to do with the **** ?
    Enraged by the stupid game...

    Ah, there is a prefect reason for this. It's called, "Welcome to online racing." lol

    Hell, most races you'll have one or two that can manage to cause a 1998 spa style rolling inferno crash on a warmup lap or behind a safety car , let a lone at race speed.


  17. On 9/1/2020 at 9:26 AM, MilligramSmile said:

    those. if you are standing on the side of the road and another car crashes into you, is it your fault? AHAHAHAHA

    Kinda wrong side of the question there. He was trying to say it's always teh car moving faster from behinds fault in a collision. Are you agreeing? Cus yes, your post it would be the cars fault. However, would it be his fault if you went and stood in the middle of the road around a blind bend, at night, while wearing a ninja suit? Most accidents from behind are the car behinds fault, but not always.


  18. I know there are some dodgy flag waving on strict cornering setting, but anyone getting them even when you still have two wheels clearly still inside the white line? Was pushing turn 6  and 7 because I know that is where I'm losing some time and it's this weeks weekly event track. However, I keep getting flagged, more on 7 than 6, but both seem touchy at best. Hell, I'm not taking near as much as they do in F1 on those before I get a flag. Don't get why track limits are an issue for them to have right really.

    • Thanks 1

  19. 3 hours ago, joetoml1n said:

    I do not race on 70% difficulty. I'm currently 105%, with constant push to get it higher. As I said in the initial post, I expect someone who is at 70% level to experience similar results. That is because the amount of resource points do not scale with difficulty. If your level is 70% and you have to work for your goals/practice programs/accurate race results, then thats no different to me racing on 105% and doing the same, or in fact someone racing on 110% - the resource points would be the same.

     

    Yeah I only race that low because, well... I'm half blind. Can't see at all at my focal point (what I look directly at) and so have to see with my peripheral vision. Even that is out of focus and distance. FOr example to read text here it is blown up to 450% using magnifier tool. Add in I have to use controller rather than wheel and 70% isn't too shabby I think. My point though was that at 70% I find it is very track specific at times. Like on one track I'll be within tenths of my teammate, but on another I'll stuff them by a second or more.

    It's for sure not all the games fault though, as track difference could just be I find one track easier to drive for a few reasons etc.

    • Like 1
    • Thanks 1

  20. 6 minutes ago, MilligramSmile said:

    Indeed, it is so difficult to understand that car A is moving at a speed of 10 and car B is moving at a speed of 200. Both are to blame. fun

    Actually, yes it is. Car behind might well be going faster, which might mean it looks like it is that cars fault, but I would say look at real F1 and see just how many get the blame in the same situations from double moves, or moving too late while braking etc. Speed alone is not a deciding factor for responsibility in a collision. Given how often people argue over choices stewards make in real world racing I doubt a game trying to do it has any chance. Might not be fair getting nailed with time when it wasn't your fault, but at least it is consistent.

    You'll need to be waiting a long time for AI that can do this task effectively.

    • Agree 2

  21. You can pretty much ignore any time that was done with no setup change and still got top times. I also tend to ignore any time that would not count as a WR, which means any with driving aids on.

    Might be difficult to catch all cheaters, but it would be good if they removed the obvious ones that are seconds faster than is vaguely possible to do. Certainly gets harder if they have to decide if someone is cheating when times are only in the tenths of a second.

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