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Monzie83

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Posts posted by Monzie83

  1. If you’re a frustrated Fanatec Xbox user, disappointed with limited inputs, this is going to be essential reading.

    Strap yourself in because it’s going to be a long post, but please persevere with it because it’s going to be worth it if this issue effects you.

    TL;DR at the bottom, if you want a summary.

    As some of you may know (who have seen my activity), I recently switched from a Logitech G923 to Fanatec gear and I have been commenting heavily about all of the functionality of the G923 wheel being supported on ACC on Xbox

    So what? We’re using Fanatec gear, why is this important? 

    Well, you’ve probably heard (on forums and from Fanatec) that the limited wheel input experienced by Fanatec users on Xbox is down to Microsoft restricting 3rd party peripheral inputs to that of a standard Xbox controller. i.e. Sorry, there’s nothing that can be done about getting all the extra buttons/ knobs/ rev lights etc working on Xbox - “big bad” Microsoft aren’t playing ball.

    This was the reply I received from Fanatec support in Dec 20: “Unfortunately, Microsoft only allows the buttons you can find in their regular controllers to be mapped and used (meaning that it doesn't support the use of thumb encoders, two way switches, or multi position switches)” - screenshot below.

    Hang on, you say all the G923 functions work on ACC for Xbox? So if Microsoft limit inputs, how did Logitech get it working when Fanatec can’t? 

    I did say that - this was the case when I owned the wheel from Sep 20 when I bought ACC (so this was the case before I enquired to Fanatec in Dec 20). Now I can prove it - this is what led to this post. 

    Through some investigative work and collaboration amongst Codemaster forum members, we’ve found it was achieved via a two-step process; 

    •         Logitech developed the software to give the opportunity for game developers to use the additional inputs on their wheel (called a “SDK”). 
    •         The game developers then use this SDK to get those additional inputs working in their game.

    Important note 1: Both these steps need to happen for the additional inputs to work in any game. When I had the G923 all functions worked on ACC, but on GRID the additional buttons didn’t (rev lights work in both games). This proves the 2nd point (see screenshots below).

    Important note 2: I gather the outlined two-step process applies for any wheel manufacturer wanting to go over the standard number of Xbox inputs. If the wheel manufacturer doesn’t develop this SDK for their hardware, then the standard Xbox SDK is being used, thus limiting inputs to the same number as a standard Xbox controller (see screenshots below).

    So have Fanatec developed the SDK’s?

    I genuinely can’t say - you’d have to assume not, given the state of play. No one is able to confirm and I have not been able to find evidence of them existing for Xbox (if they did the functions would already be working right? Also, if they did exist and were awaiting approval from Microsoft, they would say so?). If they did exist and were fully functional I highly doubt Codemasters would choose to leave them out of the F1 Games; I know for sure on PS4 they haven’t (PS have expanded the inputs allowed on their standard SDK, so Fanatec didn’t need to to develop a SDK and Codemasters have made use of the additional inputs available on F1 2020).

    OK, what if you’re wrong? Maybe Microsoft is contributing to the issue somehow?

    OK, I might be, but I (and others) that have been given the “Microsoft limits inputs...”, can only take that at face value. It doesn’t explain why it can’t be achieved, which we now know it can, not does it tell us what Fanatec are doing to try to persuade Microsoft. That reasoning is akin to completely disowning and taking no responsibility on the issue. If there is something else going on Fanatec should say so, and explain what they are doing to help resolve it.

    So, if the issue really is Microsoft’s and Fanatec really do care about it, why not set up some kind of platform so that the effected users can rally behind them on it? Perhaps some kind of poll/survey, to see how many are effected? Fanatec will have access to the right contacts at Microsoft, and could easily collate and pass that info on (if they cared). Even if nothing comes of it, at least they tried rather than give their Xbox customers the cold-shoulder - surely that’s better from a customer relations point of view? 

    Showtime: The proof - Logitech G923 working on ACC on Xbox 

    There’s been some requests to obtain proof of this (because clearly my “word” is worthless to some of you🤔).

    So to make believers of you all, I contacted the person I sold my G923 wheel to, and they have kindly provided the following video (see below - click in the blank space below and the video should start).

    It’s one continuous shot - all the way from the Home Screen to gameplay. You can see the wheel controlling the whole process: starting the ACC game, and in the button mapping screen that the +/- and dial left/right rotations are recognised, as well as the rev lights working in gameplay. You’ll just have to believe my (this time) that the remaining inputs not shown (RSB/LSB, and dial “enter” button) also work as inputs. The general assertion is proved - these inputs shown are above the standard controller range. You can also see the rev lights working in game (that needs inputs coming back from the game). For avoidance of doubt, that mod on the wheel is a MVH Studio rim - as good as it is, it’s nothing more than a piece of plastic, and does nothing to get additional wheel functions working on Xbox.

    I’m an effected Xbox user, what now?

    It’s only right and long overdue that Fanatec tell us what the situation actually is. Make no mistake, this is important - you are now armed with the knowledge and proof of what is possible. What is clear is we need to make more noise about this where possible, and in order to make a real impact, I can’t do it alone and need your help;

    •         Get in contact with Fanatec and let them know Logitech have managed to get the G923 fully working on the Xbox.
    •         Ask them what they are doing about their own wheel support on Xbox in light of this.
    •         If they tell you Microsoft limits inputs line, repeat the first point.
    •         Spread the message and knowledge to other Xbox Fanatec users, via your game forums etc so that they can do the same.

    I hope the above has been informative. If you stuck with me this far, thank you. If you take up the cause - thank you, and may the force be with you. 

    Monzie 🏎 

    EDIT 20/03/20: There is also evidence of other types of 3rd party peripherals being fully supported on Xbox: https://fselite.net/news/honeycomb-aeronautical-reveals-new-controls-xbox-support-and-more/ and https://twinfinite.net/2020/11/microsoft-flight-simulator-honeycomb-xbox-series-x-s/

    TL;DR

    Fanatec can’t say limited wheel support on Xbox is because of Microsoft, Logitech G923 proves otherwise (see video). It was achieved via Logitech developing an SDK. Let Fanatec know they have the ability to get functions working, ask them what they intend to do about it, and spread the message about this to others. ☮️

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    • Like 1
    • Agree 2
  2. On 1/24/2021 at 4:28 PM, AndresAvila said:

    Does anyone knows when is going to be the Logitech g923 compatible with F1 2020? I'd love to feel the Trueforce feature in the game.

    I've been waiting for a long time!

    Last I heard it was being worked on, but realistically, I think you’ll likely see it supported in F1 2021.

  3. 3 minutes ago, DiverSteve said:

    After looking into Kinect, it's only for people who have X-Box, and requires a sensor be installed for it to work. Not for a PC without an X-Box.

    I found this online - something about installing Kinect for windows components: https://amp.reddit.com/r/F1Game/comments/hmgxvg/voice_commands_f1_2020/And https://www.reddit.com/r/F1Game/comments/hmsk50/voice_control_unavailable_f1_2020/ and 

    I’ve also seen somewhere that in the windows settings you need to choose your mic input device.

    I have no idea about all these Kinect voice packs and file edits, but hopefully something in there will work for you.

  4. @Nuvolarix, glad I could help.

    With your 3rd party headset, do try to activate it before starting the game and go into Grand Prix mode and start a race. Then switch back to My Team, Driver Career etc. It works for me and might get you 3rd party stuff working.

    For your scenario, you may also want to set the controller to never turn off (if you play longer races).

    Good luck!

  5. 25 minutes ago, BarryBL said:

    Makes a lot of sense. I've added it to the Basic Troubleshooting section, crediting all 3 of you (only fair). Once I have access to a PS4 (or someone that does), we'll test to make absolutely sure.

    @BarryBL, I would also add in the troubleshooting to go into Grand Prix mode and start a race (making sure mic is activated before starting the game). I’ve found this is the only consistent way I can activate the mic with my 3rd party headset, for race voice commands in Driver Career and may help others in the same situation.

  6. @steviejay69, OK so went into Driver Career mode and into the practice sessions for my race, and sitting there for a few minutes, Jeff comes on the radio again and lets me know I can use voice commands. 

    Seems like if Jeff doesn’t want it to happen, it won’t 😂.

    Luckily it looks like if I enter Grand-Prix mode, it activates, and consistently so. Time trial mode it doesn’t.

    Good to have a workaround, although it’s definitely a bug.

    • Agree 1
  7. Hello all,

    Wheel: Clubsport Formula v2, Wheelbase: CSL Elite +, Pedals: CSL Elite LC.

    Platform: PS4, Game: F1 2020

    My question is to do with the ABS wheel vibration on the Formula v2. For clarity, I am not talking about the Clubsport Pedals.

    When starting the PS4, the wheel rumble works when I press the brake (to simulate ABS). As soon as I start F1 2020, it cuts out. Other force feedback seems to be working fine. There is a workaround which sporadically works for me (link below), but why does it not work right away?


    I also have Xbox and the ABS vibration on the wheel works perfectly there on F1 2020. Settings wise, I do not drive with ABS, but do use traction control on medium setting for both Xbox and PS (other wheel settings etc are identical across both platforms), so why does it behave differently on each?

    Any thoughts/advice? Or anyone else having the same issue?

  8. 1 hour ago, steviejay69 said:

    You've not uttered the "Shut Up, Jeff" command ever or switched the engineer verbosity to different levels in the in-game menus?

    When it worked, did you have game audio via the headset or did you have game audio via the HDMI and engineer audio via the headset. Were you using PSN Party Chat?

    @steviejay69 you might be on to something here...

    I’ve not uttered “shut up Jeff”, but I did have engineer verbosity turned to reduced frequency. Changing it to “everything” did activate the mic for the remainder of a race that I was in (race was restarted from a mid-session save and I changed the engineer verbosity setting while in the flashback area when you load a mid-session save). It did not turn off after that - was able to go into time trial and it worked also.

    However, after shutting down and restarting the game (without shutting down PS4 or disconnecting the headset - and with verbosity kept on “everything” setting), it didn’t re-active. Toggled the engineer verbosity up and down a few times in time trial mode but still nothing.

    Game audio comes through the headset perfectly - that has never been an issue. And the mic seems to work OK everywhere else, just F1 2020 has the issue that I’ve noticed. Never used game audio via HDMI and engineer audio through headphones /controller - everything is set to headphones. Never used PSN party chat either.

    Have shut it all down now, but will see if toggling the engineer verbosity does anything, after it’s had some rest lol. Will also try to see if I can recreate the latest time it worked when I next do a race.

    There is some hope given the mic has worked (albeit sporadically). Does seem like some kind of bug in the game, however deleting and re-installing had no effect either.

     

    • Agree 1
  9. @steviejay69, any thoughts?
     

    Nearly a breakthrough... nearly.

    Was doing a practice session for a race in My Career. Jeff randomly comes on ‘if you need anything you can say it over the radio’ or something like that. Amazingly, the mic begins to work. 

    I carry on my merry way, and I can request information during the race.

    Finished up. Restarted the game. No dice. 

    Will see if it happens again, next time when I’m in the garage... if Jeff is generous enough 😂

  10. 17 minutes ago, steviejay69 said:

    Was always worth a shot. The issue is usually the bluetooth connection to the console, quite a lot of headsets seem to be affected.

    Absolutely. First port of call is always making sure everything is updated.

    It’s interesting because the PS4 recognises the mic, audio plays through the headset etc. Can even control the PS through the mic.

    Mic just doesn’t work in the game. Don’t get a “voice commands not activated” on the title screen either. Deleted and re-installed the game as well but no difference.

    • Thanks 1
    • A detailed description of the issue. Please include any error codes here: Cannot seem to get the mic on Turtlebeach Stealth 600 Gen 2 working with voice commands on F1 2020 for PS4. Device is connected to PS4 correctly, and is powered up. I can change audio and mic settings in the PS4 setup area. Mic audio is recognised in the PS4 audio menu and I can control the PS4 using voice commands through the headset. Game audio is coming through in the headset perfectly fine. Headset is connected before starting the game. UPDATE: Issue is also present when using the PS4 supplied earphone/mic when connected to controller.
    • Platform: PS4
    • What version of the game you are using (Shown on the start screen in the bottom left corner of the screen): 1.15
    • Game-mode? All
    • We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again? Yes
    • How do you make the problem happen? Start the console. Connect the headset (ensuring mic is active - “flipped down” position). Start F1 2020 and go into any game mode e.g. time trial, Grand Prix, driver career etc. On track the voice command icon is not displayed (see screenshot).
    • What troubleshooting have you attempted? Please always try to attempt to fix the issue: Disconnected and reconnected device to PS4. Turned console off and on. Checked audio and mic settings in the PS4 settings menu. UPDATE: Am deleting and re-installing the game - will let update this post if successful/ unsuccessful. UPDATE 19/01/20: Fresh install of game did not activate mic. This is on both Turtlebeach headset and supplied earphone with PS connected to controller. Mic registers in audio setup area of PS4.
    • What peripherals are you are using (gamepad, wheel make & model etc): Turtlebeach Stealth 600 Gen 2
    • Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears: see screenshot attached. This is from time trial mode. The voice icon is not displayed.

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  11.  

    On 7/18/2020 at 9:04 AM, yesilpelikan said:

    Hello,

    I am playing the game with a Fanatec Formula Wheel V2 (F1 2020 limited) attached to CSL Elite Base on PS4. My vibration motors on the wheel is not working. Any help?

    Thanks

    Am having the same issue. Managed to find a workaround. Not perfect but it does work sometimes. You will need to turn the suspend applications feature on you PS4 under rest mode settings on.

    Check out the video here:

     

  12. On 8/8/2020 at 11:33 PM, Danielsik said:

    Yes nothing in steering wheel, but on v3 pedals brake vibration works

    I have Formula v2 wheel and it you can set the ABS (now BLI) level in the tuning menu - say 90%. The wheel itself does vibrate on Xbox when you brake at 90%+. Is it still not working for you on PS?

  13. 7 hours ago, 1512marcel said:

    Just like I predicted. Thomas (Fanatec) is a master in walking away from his responsibilities. I have posted there aswell with no reaction whatsoever. Very dissapointing. 

    I think we move in the same circles @1512marcel! I can see you’ve responded to some of my posts. Did you reach out to Fanatec support?

    I must admit I find the lack of engagement from Fanatec on this topic very disappointing (and very telling) - increasingly, in this modern age, companies expertly use customer engagement as a means of retaining customer loyalty.

    As consumers, we are sensible and reasonable - if something is difficult, we will understand, and we do not expect miracles. But without insight into what the issues are, Fanatec do not allow us to take this position. 

    I DO want to see a acknowledgement from Fanatec that this issue is important for their affected customers and that they want to, and will (at some point), be working towards a solution - not having it right now is fine, but the (apparent) non-existent appetite to resolve it is incomprehensible to me.

  14.  

    7 minutes ago, 1512marcel said:

    Beware you need to upgrade your Fanatec stuff too. V2 will not work on PS5 if you have the Xbox version etc. 

    The equipment I bought will work on all platforms. I made sure of that and confirmed it with Fanatec before purchase:  the wheelbase is PS compatible (CSL Elite +) and my wheel is Xbox compatible (Clubsport Formula v2). 

    • Agree 1
  15. 37 minutes ago, HamishOK said:

    So came to the option of maybe just get the new PS5 - this would give me the opportunity to sort all this out - yes? (if I'm wrong can someone please correct me).

    @HamishOK, regarding the above, I genuinely cannot say with any certainty (because I don’t own one so can’t confirm), however that is my understanding.

    I think I’ve read somewhere that PS supports the Formula v2 Wheel much better: the left and right switches (as direction I.e. increase decrease, not as  static I.e. mode 1, 2 etc - useful for fuel, diff etc), as well as the thumb wheels (again useful for fuel, diff etc, although they’re too light IMO - but that’s another conversation). I also understand all of the buttons are also supported.

    If you do make enquires into PS support, please do let me know what you find as I am also interested in moving away from Xbox to PS. PC would be ideal, but for me though I know PC will become a never ending project to try to maintain and would much rather plug and play with a console.

    I would also ask you to reach out to Fanatec, even if you do eventually move away from Xbox. The more people they get pushing them the better.

     

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