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Monzie83

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Posts posted by Monzie83

  1. On 8/26/2021 at 4:54 PM, TrovaMB said:

    I agree 100%, very annoying.!!! 

    They need to make the yellows more obvious too.   I nearly crash trying to see the slight damage I get for a light touch to my front wing.  Sometimes the only way I can tell is Jeff tells me an alternative pit strategy is available. 

    Considering the performance hit for even slight damage it should be much more obvious on the mfd. 

     

    Agree. I made a suggestion that they should widen the colour spectrum for damage: 

     

  2. On 8/26/2021 at 3:33 PM, Naxlr said:

    Clearly not tested properly and just released broken.

    I’m sure it was tested, but the key point is tested by who.

    I work in implementing and delivering optimisations for various business systems. Whenever we get a new request that we develop, we do a “unit-test” of the new functionality (i.e. does it meet the brief), and get the end user (“player” in this case), to do the same, but ALSO to check for any knock on effects in other parts of the system (we call it “regression testing”). Obv, they don’t need an actual player to do this, but they should have someone who plays the game internally to check it.

    One can only presume how Codies test new functions requested, and looking this example from the outside in, it feels like they didn’t have a “player” do that check - if they did, they would have quickly realised tyre wear is not “damage” and sorted before release.

  3. On 8/26/2021 at 8:58 PM, Lexei1992 said:

    Especially in tracks that are notoriously difficult to overtake such as Monaco. Im at this situation where I've pitted from soft to hard tires and he is on old hard tires and still a lot of laps for his pit stop. With difficulty of 101 it's quite hard to overtake in this track. 

    The problem is that I would be over a second or more faster per lap than he is and fighting for points finish meanwhile he has absolutely no hope of points finish. The fact that I can't team order him to let me pass will cost the team some important points. 

    It would also make a lot of sense to have team orders available in "my team" since the reporters actually ask you questions considering team orders.

     

    Agreed. I also have raised this: 

     

  4. On 8/27/2021 at 9:18 PM, BarcaMascot said:

    - A sponsor not pay out the bonus properly
    - Game saying I have an engine issue and the subtitles proceed to get stuck on my screen, meaning I can't use my engineer and can only be fixed by using a flashback
    - Random frame rate drops

    Have had all of these, what platform are you on? I am on PS4

  5. On 8/27/2021 at 12:22 PM, TomAAA said:

    According to sky tv today they spoke to the head Aston engineer this morning at the Belgian GP, who confirmed it was in fuel burn mode. Remember you can burn extra fuel in an engine without making it any more 'powerful' it is to do with the fuel mixture of how efficient it is, too much makes it less efficient therefore not increasing engine power etc

    Having access to a fuel burn mode would be great, but if it’s not a thing IRL then fair enough.

    Since they removed the results screen from the race strategy program I have no idea how much fuel I need in the car for a race - as such I go with the recommendation, because I do not want to risk under-fueling the car. But, as I do use off-throttle/ coasting a fair amount, I often find I am way over-fueled (usually 1-2 laps, circuit dependent, on 25% races) - how much I can cut back on this I do not know, and that’s valuable time I’m missing out on.

    The recommended fuel calculation is seems to be the same as 2020, in that it gave you a bit extra if you wanted to use Rich fuel mix. But it needs to be adjusted since we don’t have fuel modes any more.

    Just bring back the results screen in the race practice program like we used to have please.

    1969CE50-CF2A-48E3-8111-1C7D78717645.jpeg

    • Like 1
    • Agree 1
  6. 2 hours ago, Aparow said:

    Adding country flags to the Time Trial leaderboards would make it much easier to find players from your country.

    This feature is already implemented for the Weekly Event leaderboards, so adding it to the Time Trial leaderboards should not require a lot of effort.

    Nice suggestion

  7. On 8/25/2021 at 11:45 AM, zApPaDiEtRo said:

    Since 1.07. On every track and car, weather clear/midday, but in Mexico is mostly noticeable.

    Have done a few practice sessions and races now, and I’m not seeing it. There’s definitely something going on - you would expect the game to behave the same across consoles.

    For example, I have an issue where my in game graphics get laggy when the mfd is open, but others have not reported the same.

  8. On 8/24/2021 at 5:06 PM, Monzie83 said:

    Do you mean PS error codes? I don’t get these, other that the two times the game has crashed between qualy and race (both CE-34878-0).

    I can certainly get more in-game report codes for you if you need them. Do let me know many you need roughly - I can gather a few over the next few days if required.

    Hi @BarryBL, please do let me know what I can do to assist in getting this resolved.

  9. 9 hours ago, Naxlr said:

    Don't know if this is by design or a bug but this MFD popping up all the time showing my tyre wear is very annoying. I'm more than capable of checking my tyre wear myself when I want to see what they are at  . Really no need to be auto showing me it . If it a bug it needs addressing and if it by design then at least give the option to disable it .  . . 

    @qn999 is right. In 1.06 they changed the way damage popped up - users were complaining that minor damage of body work was not shown. So they addressed this but somehow it’s worked its way into the tyre wear popping up…

    It’s super annoying for me as the gameplay graphics on my PS4 slim get very laggy (frame rate, screen tearing etc) with the MFD open.

  10. 3 hours ago, Jamborinio said:

    Lowering the rear suspension seemed to help when combined with lowering the differential. 

    When would you use high versus low differential?  Is high for traction out of tight corners, and low for traction round corners?

    I wish the in-game tips for these were far better than they are. They are far too vague. 

    So for me, I tend to have unlocked (lower %) on-throttle diffs for most tracks as it is more forgiving for someone like me who has a heavy throttle foot. I think I hover between the 50-75 range. In order to balance this though, you have to make sure front end grip is good as @PJTierney points out - so slightly stiffer front sus, higher front ARB. If the front is too soft the car just oversteers under its own power.

    Lower OT diff is better for exit out of slow corners (allows you to put power down easier), higher OT diff is better for fast corners (more locked so more understeer, more predictable). Obv you need to find the balance.

    In most cases I find;

    - Front wing is lower than rear by a click or two.

    - Sus 2-7

    - ARB 2-7

    - Ride height 2-7

    - on throttle diff 50-75%

    Have a look at the attached (from Chris Haye’s YT) - it helps me a lot for diff settings. “Power diff” is on throttle diff and “Coast locking” is off-throttle diff.

    I Agree with you about the in game help - could be much clearer!

    🖖🏽

    FC1581AF-609E-4472-B2AA-0CAA28D45FE0.jpeg

    • Like 1
  11. 7 minutes ago, Dunky1980 said:

    Looking at your setup if the rear is coming out on corners with throttle on. I would look at the differential and lower that.

     

    Try changing around your differential. 

     

     

    @Jamborinio I agree with @Dunky1980, Lower on throttle diff will help. You could stiffen front suspension/ increase front ARB a bit, if you don’t want to lower diff.

    Tbh, I don’t have more than 5 clicks diff between my front and rear suspension/ ARB. Try 2-7.

    Just for clarity, I do lift a bit in the high speeds but only a fraction and it’s not visible in the throttle indicator/level in MFD. Am able to carry plenty of speed through these corners.

  12. On 7/27/2021 at 4:49 PM, Monzie83 said:

    Hi,

    Despite having a super fast connection, I noticed yesterday night and today the “communicating with online services” has been constantly spinning for a long period of time. I just want to play time trial and cannot get past this stage, without restarting. The option to retry/cancel does appear sporadically.

    Am on PS and have testing network connection (with the game open in the background) and got normal results (100 dl, 40 up) and no issues.

    I understand sometimes there can be connection/ server issues, but please build in a permanent option to cancel when the game is “communicating with online services” rather than making us quit the game and try again.

    🖖🏽

    It’s happening again… three times in succession now with no option to cancel. I have waiting about 5 mins each time to see if the option to cancel appears. This time I have had network issues, but still - I just want to play offline. And cannot get past this stage.

    While it is nice to sit and listen to the great music, please consider building in an option to cancel and use the game offline.

    @BarryBL

    • Agree 1
  13. 11 minutes ago, BarryBL said:

    Any other PS report codes at all?

    Do you mean PS error codes? I don’t get these, other that the two times the game has crashed between qualy and race (both CE-34878-0).

    I can certainly get more in-game report codes for you if you need them. Do let me know many you need roughly - I can gather a few over the next few days if required.

  14. On 8/6/2021 at 5:07 PM, Monzie83 said:

     

    • A detailed description of the issue: Since patch 1.05 I’ve noticed a massive degradation in graphics quality - in general there is a lot more of laggy graphics (jagged, not smooth, screen tearing etc) when racing. I first noticed the laggy graphics in 1.04 in time trial with MFD open, but now am also seeing it in races when MFD is closed. Sometimes the race is fine graphics wise, but you can always see it while on track with MFD open, even on 1.05.
    • Report Code: PKHG-VTHV-DDXG-BASC
    • Platform: PS4
    • Game-mode: MyTeam
    • What troubleshooting have you tried? Please list everything you tried: Turning console on/off, setting console video output to 720p, removed old games/ apps off HDD (now 240GB of 500GB is unused), rebuild PS4 database, turned off hat might require extra memory; things like player tags, auto map rotation, made OSD elements smaller (map, rear view mirror etc).
    • Any screenshots or video of the issue? Remember to add as unlisted if video via a third party: It’s hard to see on video but definitely noticeable IRL. Happy to provide more info if needed.
    • How do you make the problem happen? Please add a step-by-step guide here so we can replicate and get reported as quick as possible: start a race in MyTeam

     

    On 8/8/2021 at 3:37 PM, Monzie83 said:

    Interestingly, I had the game crash in between Qualy and race (CE-34878-0 error), and since restarting the game the graphics have generally been much better and smooth. The issue with the graphics getting laggy still does exist with MFD open, but is much more bearable. Will report back if the issue worsens or persists after the next patch.

    @BarryBL, unfortunately the issue still persists and I am on the latest versions of software on everything (1.07, PS software, wheel firmware etc).

    I am prepared to uninstall the game and see if a reinstall will resolve the issue. If I do this, will I lose MyTeam saves, settings, wheel inputs etc? What can I do to prevent losing this?

    Also, do let me know what you will need to troubleshoot it if this doesn’t work. 

  15. Hi there,

    Would it be possible to build in a worn parts notification when at the workstation before starting qualy please?

    The notification could be displayed if any engine part is above 50% wear.

    I imagine most people end up using their already worn parts during practice sessions, and like me (🤦🏽‍♂️), may sometimes forget to switch to a less worn part before starting qualy and the. Risk running out to time to make component changes and set a time in the session.

    IRL I’m pretty certain your team would notify you if worn parts were fitted and needed to be changed before starting qualy…

    🖖🏽

  16. On 8/10/2021 at 2:12 AM, Monzie83 said:

    I’ve been playing on MyTeam and the AI is so up and down it’s shocking - I set my difficulty to 90 and have kept it there since Bahrain - since then I’ve qualified 22nd in Spain

    I think something has changed - I restarted MyTeam at the same AI level (90), yet this time I managed to qualify 16th at Spain using exactly the same setup as last time. Lap time slightly improved, maybe a tenth.🤔

    Anyone else noticed differences in the AI since the new patch?

  17. On 7/12/2021 at 12:46 PM, Pin6all_Wizard said:

    Just wondered from other V2 users what button they use for ERS??

    I'm currently using the left hand middle button, Fanatec button 6 in the Quick Start Guide last page, but strangely button 7 in the V2 manual page 5.

    DRS - top left button

    ERS - top right button

    I am right handed

    • Agree 1
  18. 12 hours ago, GioProductions said:

    Really? With every tyre wear change? 😱

    I hope people start making a bug report, because that cannot be the real reason for changing it on patch 1.06?

    I did not test it yet, but will do when possible. I am on Ps5

    I think some people we complaining the MFD wasn’t showing minor damage and not popping up automatically in this case. So when they patched it somehow tyre wear is now “damage”. The MFD seems to pop up when tyre wear (for any tyre) reaches above 20%. It will close itself after a bit, but it will keep popping up again as tyre wear gets worse.

    TBH, that doesn’t even bother me so much. The main issue is my graphics get slow with the MFD open, so then everything else becomes difficult - my inputs are hard to judge, the screen tears etc, can’t track competitors movements/ braking on track etc. So I have to get that MFD closed immediately, which is why I like the OP.

  19. On 8/5/2021 at 9:23 AM, Sonic6L said:

    Gotta agree with this. 

     

    I can play at 90 AI on Bahrain and be in the top 3, 90 AI on Spain and I'm in last place. 90 AI on Belgium and I'm in top 3. It's incredibly inconsistent. 

    This.

    Literally just commented on another thread saying the same. How MyTeam car is 2nd to last in the development list but can make it to 6th in qualy at spa, but 22nd at Spain is a mystery to me. Am running 90 difficulty.

    There must be some way they can use the Time Trial data to process the times people are getting to update the AI ability.

    Thinking about it, the Race Pace program available on practice sessions every weekend. They could farm the results of that data and produce a bell curve, then use this to set the AI ability.

    Yes, it will take a while to gather the data, but surely it will lead to a more accurate AI.

  20. On 7/23/2021 at 6:05 PM, DRTApophis said:

    I think decals are shown on the cars in multiplayer modes, just not on the race suit and helmet for whatever reasons...

    Speaking of decals in multiplayer, I've made a list of decals that are included in the MyTeam mode but strangely not selectable in multiplayer (which is the other way around from this topic):

    • A+F
    • Asiatic Dynamics
    • Avolo
    • Charge
    • Equinox
    • JPB
    • James V.S.
    • Jingshen
    • Kassandre
    • Niesga Ottoman
    • Opaque
    • Pacifico
    • Painite
    • Polor
    • Sudu
    • Zigzag

    Quite an amount of missing stuff tbh...

    Please add these sponsors back into the online car

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