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Monzie83

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Posts posted by Monzie83

  1. On 8/5/2021 at 8:57 AM, BelgiumDude said:

    But what I find so frustrating is that players are making these tools for years now and are posting them on the official codemasters forum and still Codemasters has done nothing with this. These calculators should not be necessary.

    Could not agree more - it should be so that no more than 5 clicks up/down to adjust are needed. I’ve had to go 10-15 in some cases.

    I’ve been playing on MyTeam and the AI is so up and down it’s shocking - I set my difficulty to 90 and have kept it there since Bahrain - since then I’ve qualified 22nd in Spain but 6th at Spa (with the then 2nd worst car) 🤔. I’ve finished on average 9th in all my races so far - but my results have actually yo-yo’d from 22nd to 4th. Obv some of this is driving style being suited to some tracks and new car parts developed etc but really?!? 

    There must be some stats they can run from time trial laps to set AI ability - create a bell curve and then set AI difficulty. 

    Or (and perhaps better), the Race Pace program is at every weekend - they could farm that for data, create a bell curve and then set AI difficulty 😎

    • Agree 5
  2. 7 hours ago, s00zster said:

    I'm in the habit of checking my Simulation Settings (which include damage settings) after they mysteriously reset a couple of weeks ago, and I couldn't figure out why. I realise now they seem to reset when there's been an update. Just checked them and my damage settings had gone back to Reduced (I usually have them both at Simulation) post-patch.

    Just a heads up for you before you start racing after applying the patch. 👍

    Same here. Now strangely the tyre wear screen keeps popping up all the time, and a double whammy of having laggy graphics when MFD is open. Not ideal to have to cycle through the MFD to put it away when trying to put in fast lap times 🤦🏽‍♂️

  3. 9 hours ago, ZAPPADIETRO said:

    PS4/Grand Prix/Medium length/Car Damage off/MFD hidden yes: Tyre Wear repeatedly popping up unrequested after few laps.

    Only way to get rid of them: MFD opacity 0%. Meaning no more MFD visible even when activated. :classic_laugh:

    Same here on PS4. Super annoying as I also have an issue where the game graphics get laggy when the MFD is open. Not ideal to be cycling through the MFD to put it away when trying to concentrate on racing…

  4. 14 hours ago, kennytomson said:

    the heads up display needs to be able to be turned off/on while racing with the push of a button. for instance sometimes i want to see the info, and sometimes i want it off so i can concentrate on my driving. 

    Really really good idea.

    After the update to 1.06 today my MFD keeps popping up showing tyre wear when I go over kerbs for some reason 🤔.

    This is super annoying because I also have an issue on PS4 where the game graphics get really laggy with the MFD open - having to cycle through the MFD to put it away when trying to concentrate on racing is not ideal…

  5. 7 hours ago, MAH87143 said:

    In F1 2020 you could access settings in the track loading screen. This was great when you changed a setting for another mode and forgot to change it back for Career Mode. Or, conversely as just happened to me given that I haven’t entered the Simulation Settings tab since the last race when everything worked fine, THE SETTINGS CHANGE ON THEIR OWN!!!!!!

    i ALWAYS run Manual starts. Have NEVER changed it from manual starts. Game updated this morning. I didn’t think to check my settings because I have never noticed them change before, and now I am on ASSISTED starts! This is ******** but not at all surprising from EA.

    Also experienced a similar thing after updating to 1.06 today: in addition to my race starts changing from manual to assisted, it also changed my recovery mode from none to flashbacks with unlimited flashbacks, and damage level and frequency to both standard ( I think I had it on high and reduced respectively).

    All other settings remained the same, and will see if the setting are still the same when I go back on tomorrow.

  6. It’s a good suggestion and something needs to be done as it is difficult to see the difference between no damage and light damage at a glance (“green” vs “lime green”).

    However, I also feel a percentage number might be difficult to see at a glance, as it will probably get very congested in the MFD with all the various bits that can be damaged.

    Because they use the spectrum from green to red (and I also think the range is skewed toward the front percentages, i.e. all that first 40% of damage is crammed into the green-orange spectrum and anything above 40% damage is red) it narrows the options to display colours to represent the % damage and can be difficult to see at a glance.

    I think they should extend the colour set from purple to dark red, which will then extend the options to display colours to represent the damage %, and then each % change will make a marked difference in colour displayed. I also think there should be a step change in colour between no damage and damage, something like;

    - purple = no damage
    - blue colour range (start with an obvious dark blue colour) = very minor damage (1-10%) 
    - green colour range = minor damage (11-20%) 
    - yellow colour range = medium damage (21-30%)
    - orange colour range = heavy damage (31-40%)
    - red colour range = major damage (41-100%)

    This will make it much easier to see at a glance, especially minor damage.

    Obviously, the above would require a bit of “education” of the user base, but they could put in a little colour spectrum with 0% and 100% markers into the bottom of that MFD screen.

    • Agree 4
  7. Hi all,

    Please see the attached image - it’s from the one of my recent practice sessions where I ran the tyre management program.

    One of the development boost objectives is to incur lower than average tyre wear in one lap - I ran this program on one lap and obviously achieved this as I got purple, but I did not get that development boost.

    🤨 What gives? Has anyone else had an error like this? Surely a bug? Or is there something I’m missing?

    33B018B4-670E-424A-9C8A-87F747F2A9C1.jpeg

  8. On 7/29/2021 at 5:35 PM, AceMc0 said:

    I don't get the reasoning behind hiding some of the practice programs behind a random rotation when in previous years we could do all of them every round. Why would any legit F1 team feel the need to do a Quali simulation for one circuit but not for another?

    Also, bring back the useful information that came with those practice programs. I use them to help me understand how to improve as a driver, but you guys just made it into a chore to collect resource points that I can skip anyway. Way to encourage your players to be lazy with practice.

    Actually, how about just bring back everything you took away since I last played one of your games. This buggy-as-it-is game feels incredibly stripped down compared to recent entries, and none of the omissions make a lick of sense.

    Agree - please bring back all practice programs, and the results data.

    Would be useful to add a practice start program as well.

    🖖🏽

  9. On 8/5/2021 at 9:59 PM, LvcasSkywalker7 said:

    When are they gonna include a practice start option? I'm sure I'm not the only one to want this option

    I agree with this - they should add it to the roster of practice programs AND let us complete as many programs as we want in practice, instead of limiting us to 3 randomly chosen ones.

    • Agree 2
  10. It would be nice if we could order our teammate to move out the way in MyTeam - this could be achieved via a pre-defined “voice command” type input that you can say via the microphone (“Team Mate Move”), or select via the MFD.

    Have had a number of situations in a 25% race where we both started on softs. Teammate pitted before me (as I’m good on my tyre wear and can go longer), he went on hards, when I pit I go onto the mediums.

    I catch up to my teammate later on fairly quickly, but he wouldn’t let me go, despite being on the faster strategy and having more pace, nearly taking us both out in the process every time I make a move to pass.

    Luckily I get past fairly OK, but wasted time and laps trying to do so, therefore stopping or limiting my opportunities to overtake those further afield once past (effectively “holding me up”).

    It would have just been easier to order him to move aside - as a team we’d have better chance of taking home more points. 

    If it was the other way around and he was clearly faster I’d have let him through. That could also be facilitated with a message from Jeff (“Fernando is faster than you 🤣) and an option to then agree or not via the MFD/voice input.

     

    • Agree 3
  11. On 8/6/2021 at 5:07 PM, Monzie83 said:

     

    • A detailed description of the issue: Since patch 1.05 I’ve noticed a massive degradation in graphics quality - in general there is a lot more of laggy graphics (jagged, not smooth, screen tearing etc) when racing. I first noticed the laggy graphics in 1.04 in time trial with MFD open, but now am also seeing it in races when MFD is closed. Sometimes the race is fine graphics wise, but you can always see it while on track with MFD open, even on 1.05.
    • Report Code: PKHG-VTHV-DDXG-BASC
    • Platform: PS4
    • Game-mode: MyTeam
    • What troubleshooting have you tried? Please list everything you tried: Turning console on/off, setting console video output to 720p, removed old games/ apps off HDD (now 240GB of 500GB is unused), rebuild PS4 database, turned off hat might require extra memory; things like player tags, auto map rotation, made OSD elements smaller (map, rear view mirror etc).
    • Any screenshots or video of the issue? Remember to add as unlisted if video via a third party: It’s hard to see on video but definitely noticeable IRL. Happy to provide more info if needed.
    • How do you make the problem happen? Please add a step-by-step guide here so we can replicate and get reported as quick as possible: start a race in MyTeam

    Interestingly, I had the game crash in between Qualy and race (CE-34878-0 error), and since restarting the game the graphics have generally been much better and smooth. The issue with the graphics getting laggy still does exist with MFD open, but is much more bearable. Will report back if the issue worsens or persists after the next patch.

    • A detailed description of the issue: Since patch 1.05 I’ve noticed there is a lot more of laggy graphics (jagged, not smooth, screen tearing etc) when racing and in cut-scenes etc. I first noticed the laggy graphics in 1.04 in time trial with MFD open, but now am also seeing it in races when MFD is closed.
      Edit 05/09: I’ve noticed the screen tearing is mainly visible/ easily noticeable in the environmental graphics (trees, stands, barriers, other cars etc) and graphics being a bit more jagged/ laggy during gameplay, it probably is also happening on track but is harder to see as the texture is more “uniform” - it’s most noticeable during turns and is more prevalent when there’s a lot of “action” happening in the race; I’m coming up to other cars/ other cars are coming close to me (within a 1-2 second window either way), and during the pit stop “windows” when everyone is pitting. Also when the race is won by the leader and I’m completing my final lap (s). The graphics are also strained consistently when I have the MFD open (the new tyre wear “damage” pop up is a real headache because of the above). The issue is worse in environmentally detail heavy tracks like Monaco, but it happens on all. It’s slight (in that the game still functions, but it’s quite disorientating and often means my judgement of braking and turning points as well as inputs are a bit “off”, not to mention the issue is distracting. 
      Edit 09/09: Had a wet race at France yesterday. Would say the lagging/ jagged graphics were probably the worst I’ve experienced so far in severity. It started around the pit stop phase and then carried on until the end of the race. 
    • Report Code: PKHG-VTHV-DDXG-BASC
    • Platform: PS4 Slim. Console is literally brand new, bought in Jan 2021.
    • Game-mode: MyTeam
    • What troubleshooting have you tried? Please list everything you tried: Turning console on/off, setting console video output to 720p, removed old games/ apps off HDD (now 240GB of 500GB is unused), rebuild PS4 database, turned off what might require extra memory; things like player tags, auto map rotation, made OSD elements smaller (map, rear view mirror etc).
      Edit 05/09: Have reinstalled the game, reduced the automatic video clip recording to 30 seconds.
    • Any screenshots or video of the issue? Remember to add as unlisted if video via a third party: 
      Edit 06/09: Please see links for videos below (they were to large to add as attachments).

      https://share.icloud.com/photos/0Xke_-bkC8Zt2-48j0qzSooTA#Orpington - 4K 60fps Gameplay from Spain (please see screen shot with identified examples of screen tearing/ laggy graphics.

      https://share.icloud.com/photos/0Jy52GPp-cqEy8Ux1jWsehFyg#Orpington - 4K 60fps lap at Monaco with MFD on

      https://share.icloud.com/photos/0I-tGgdFkIafxVWrDWsJi9mDA#Orpington - 4K 60fps lap at Monaco with MFD off

      https://share.icloud.com/photos/0YqE8KbgunDovUWWbnhBUhJDQ#Home - Side by side of the two Monaco laps above - can see laggy/ jagged graphics with MFD on in comparison to MFD off 

    • How do you make the problem happen? Please add a step-by-step guide here so we can replicate and get reported as quick as possible: start a race in MyTeam, career, GP etc. Issue will develop over the course of the race and get more persistent.

    0EDA85C0-9BDE-43A0-8C78-859750E59AD8.jpeg

  12. On 7/31/2021 at 12:55 AM, Monzie83 said:

    Legend. Hopefully this stops Jeff rambling on about monitoring tyre pressures while I’m trying to use every mg of my concentration to avoid putting it into a wall around Monaco 😂

    No dice. Jeff still talks about monitoring tyre pressures in open practice (when not running a program). 

    Jeff gotta keep Jeff’ing I guess 😂

    Interesting then to consider what constitutes a “engineer tutorial”… 

  13. 10 hours ago, erik3375 said:

    That is important information so one can decide whether to bring an umbrella or not to the prize ceremony. Jeff is one step ahead.

    I was nowhere near the points, let alone the podium 😂

  14. @mariohoand @ShelbyUSA, fully agree with you. In 2020 I was running really low ride heights and in 2021 I read they need to be higher - by how much I did not know. So I increased them a click or two and I was bottoming out a lot and crashing out - but silly me was thinking it was my camber or suspension stiffness. Would have been great if Jeff could advise of such; “you’re bottoming out and need to increase your ride height”. Ditto with tyre temps; “hey your setup is running too low on temps over our race strategy program, why not increase them” for example.

    Would also be great if they had an inbuilt telemetry tool.

    • Like 1
    • Agree 4
  15. On 7/29/2021 at 6:09 PM, Bauer said:

    This is an option, I think. When in practice, open the options/settings and you can turn 'engineer tutorials' off.

    Legend. Hopefully this stops Jeff rambling on about monitoring tyre pressures while I’m trying to use every mg of my concentration to avoid putting it into a wall around Monaco 😂

    • Haha 1
  16. On 6/16/2021 at 9:58 AM, Monzie83 said:

    For anyone else effected, I have managed to find a consistent workaround as detailed below.

    Pre-requisites to the process;

    • Do not use the standard PS4 controller at any point throughout the process, only the wheel
    • Make sure suspend game option is enabled in PS4 settings before running the process

    Process;

    • Start the PS4 using the PS4 power button, not auto-turn on with the controller
    • Turn the wheel on
    • Using the wheel, log into the PS (if applicable), navigate to and start F1 2020 game
    • Once the game loads, go into the F1 2020 game menu (press any button on the wheel and wait until all connections to CodeMaster servers are made)
    • Long press the PS button on the wheel, navigate to power and put the PS4 into rest mode
    • Turn the wheel off
    • Wait until the PS4 is resting, at least 1 min
    • Turn the wheel back on
    • Turn PS4 back on using the power button on the console
    • You should now be in the game (bypassing the turning off of BLI the game does at the start), with BLI vibrations enabled
    • Enjoy 😎

    The whole process takes around 3 minutes. I find my setup disconnects randomly at times, if this happens you have to repeat the process.

    The workaround also works on 2021 game, and on PS5 🎉🎉🎉

  17. Thank you for the input all.

    Have tried a few setup resources you’ve listed but couldn’t find a consistent “go-to” without a fair amount of trial and error. I came across TRL Limitless’ 2021 hotlap video on YouTube, and have been using his setups as my base. Have found them to be quite good for my driving style as they are quite stable for me in race scenarios with a few minor tweaks. 

  18. On 7/28/2021 at 9:01 AM, whitmarsh2 said:

     

    On 3, I'd like to give an order to my teammate to not pit if I'm pitting. Yesterday, pitted for a new front wing at Mexico and my teammate lost out a lot because of it.

    Would be nice if we could order them to move out the way in MyTeam, could be a “voice command” type input via the mfd/ microphone.

    For example: I did a 25% race and we both started on softs in Spain. Teammate pitted before me, went on hards, and I pitted after (as I’m good on my tyre wear and went on mediums). I was clearly on the faster strategy, but when I caught up to him later on he wouldn’t let me pass, nearly taking us both out in the process 🤦🏽‍♂️. Luckily got past him and then overtook some others. Would have just been easier to order him to move aside. If it was the other way around and he was clearly faster I’d have let him through - as a team we’d have better chance of getting more points.

    • Agree 3
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