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Monzie83

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Posts posted by Monzie83

  1. 52 minutes ago, erik3375 said:

    Jeff was completely off,

    I’ve had him tell me “rain is expected in ten minutes” as I turned the last corner on the last lap of a race at Spain.

    🤦🏽‍♂️ He’s not the sharpest tool in the box…

    • Haha 1
  2. 12 minutes ago, Hichel18 said:

    Sorry, as a fellow ps4 user, it didnt happen to me yet, is it in a particular track?

    No, not any particular track, seems to be there for all the ones I’ve done so far (Bahrain, Spain and Monaco), as well as at Azerbaijan in practice (not got to qualy or race yet) - it was more noticeable at Monaco. 

    Its ever so slight but definitely noticeable (at least to me) - I might see if I can capture it on video.

  3. Just as the title says - anyone else experiencing this on PS4? Issue was there on 1.04 and now also on 1.05. You can definitely tell the difference - issue goes away when you close the MFD.

    Never noticed this happening on 2021 on PS.

  4. On 7/23/2021 at 12:19 AM, Monzie83 said:

    I think this is in audio settings. Set broadcast mix to off I think?

    To confirm, this response here states helmet mix will not be available on PS4/XB1. If you have PC/ next-gen console it should be in the audio settings as “Helmet mix” or something like that. I turn broadcast mix off as I don’t want to hear crowd sounds (closer to “helmet audio” but no the exact setting).

     

    • Agree 1
  5. Hi,

    Despite having a super fast connection, I noticed yesterday night and today the “communicating with online services” has been constantly spinning for a long period of time. I just want to play time trial and cannot get past this stage, without restarting. The option to retry/cancel does appear sporadically.

    Am on PS and have testing network connection (with the game open in the background) and got normal results (100 dl, 40 up) and no issues.

    I understand sometimes there can be connection/ server issues, but please build in a permanent option to cancel when the game is “communicating with online services” rather than making us quit the game and try again.

    🖖🏽

    • Agree 1
  6. Hi,

    When completing a practice program objective, a notification pops up on screen for each objective complete. This is fine for objectives completed at different times (clean sector 1 for example), but for those objectives completed at the same time (I.e. ones which only complete at the end of a lap - keep tyres temps below 113, clean lap etc), you get multiple pop ups. If multiple objectives are completed at the same time, please display these in one go instead of multiple, as it is distracting, particularly if you missed one and need to go again the following lap.

    🖖🏽

    • Agree 2
  7. 9 hours ago, DRTApophis said:

    Although this year's livery designs in general had definitely try to address the issue from 2020 of decals getting washed away by the design itself, sadly decals on the car livery are still linked with both race suit and helmet that goes along with it.

    At the moment, in most cases where a design or color scheme of a car livery that would work well with multiple color decals, they won't work on the race suit and helmet without compromises if we can't select decals for race suit and helmet individually and separate from the car livery itself. We're pretty much stuck with only being able to make designs with only decals that are all with the same color, except for the decals located at the rear section of the car (2x rear wing, 1x engine intake, 1x side pods) because they're not present on the race suits. 

    It will really opens up quite a lot more combinations of color schemes we could use for the car livery if the decals are separate, I'm sure the designers behind the livery would have a lot more freedom too if they were also aware of this issue.

     

    Speaking of decals, I've also made a suggestion of allowing the use of decals purchased from the shop & podium pass to be use in MyTeam mode as cosmetic item:

    https://forums.codemasters.com/topic/80945-please-make-the-special-decals-from-the-shop-usable-in-myteam/

    As well as an issue of some sponsor decals that are present in MyTeam mode, but for some reason that are absent from the multiplayer car customization:

     

    I agree with this. My main issue is clashing of colours - as you suggest, perhaps a good interim step would be if we can change the colours of the sponsors found on livery, helmets, suits and  gloves independently.

    • Agree 1
  8. 2 hours ago, Nealmobeal said:

    Yeah I’ve seen some videos about it. It looks great in cockpit cam as it changes the sound to something which a driver would hear (muffled engine, clearer Jeff etc)

    I think this is in audio settings. Set broadcast mix to off I think?

    • Like 1
  9. 12 minutes ago, KNT2011 said:

    I wouldn't build off 2020, I've been going from the defaults. 

    So far higher rear wing has served me well, about 3-4 notches higher typically

    Full front camber, low rear

    and brake pressure down from 100 last year to about 95 this, bias left at default.

    Worth putting out I'm not 100% going to speed, more comfort and competitiveness, but I still think these will make a good start to be tweaked per track and for your own goals. 

    Thanks @KNT2011, like you I’m trying to establish relatively stable and competitive setups as a base and then build from there.

    For some tracks I’ve found my 2020 setups to be relatively stable - Austria for example. But others they are just not driveable even with tweaking - Belgium and Singapore spring to mind.

    Will give the defaults a try - that’s how I built my setups in 2020, but was looking for any time saving tips.

    Interestingly, I find 60% BB with 100% brake pressure is good for me on most tracks.

  10. Hi all,

    Am looking for some pointers on setups in F1 2021. 

    In 2020, for example I found with most setups I would normally have a much lower front wing than rear, softer front suspension than rear, looser anti-roll bar in the front, BB as far back as possible (usually around 50%), and a fairly low front ride height (2/3), with high camber and low toe on fronts and rear.

    This year it’s seems those with the fastest lap times have higher front wings, stiffer front suspension and front anti roll bars and BB around 60%, and much higher ride heights.

    Are there any trends in setups you have observed? Would you recommend using your 2020 setups as a base and adjusting or starting from scratch/ default setups?

    Interested to hear your thoughts.

    🖖🏽

  11. 11 hours ago, hdraper said:

    Hi I’m pretty sure this was in previous titles - a button to temporarily hide the menus when editing cameras so you could see what was changing..

    Now we need to exit all the menus to see the change and if it still needs changing you need to go into it again.

    I second this. It was definitely there in 2020.

  12. @BarryBL 

    The new forum layout is nice, but one of the things that’s been removed is the ability to switch pages from within a post from the bottom. It’s seems you can only do it from the top now. Is is possible to bring that back?

    Using this attached post as an example, you can see it’s possible to switch/ move between pages at the top, but not from the bottom (see screenshots).

    This doesn’t affect the forum topic pages, only within a post.

    Hope that’s clear, let me know if not.

    Im on a mobile device (iPhone), not sure if this effects pc/ tablets.

     

     

    C3E14F8D-A795-456B-BA7F-19FD33080132.jpeg

    F9550D3D-5583-4B62-8CF3-741AC59C251F.jpeg

  13. 2 hours ago, Madmaz116 said:

    Ah right ok see i dont know these things being an old man lol...I think it was a 60 ish ?

    Sounds about right to prevent front lock ups in 2021.

    Brake bias (BB) is important as it effects the balance of the braking force applied to the front and rears - theoretically, the better this is distributed over the wheels, the quicker you can slow the car down.

    In 2020, most default setups had BB around 60%, but you could have BB at 50% without locking up (50% of brake force applied at the front and 50% force applied at the back wheels) - this was a better distribution in that game. This is probably why you found you locked up the fronts a lot without adjusting Brake Linearity (BL) because the force being applied was too much at the front. In 2020, I found anything more than 55% BB would cause me to lock the fronts heavily and frequently.

    In 2021, if you have 50% BB you will lock up your rears, and it seems 60% is a better distribution of the brake force (60% front, 40% rear) - this will help you avoid locking up fronts/ rears. Depends on your braking style, of course.

    I adjust BB first before BL - because BL effects the amount of brake force applied at different points throughout the trigger/ pedal “travel”. The higher brake linearity is, the lower amount of total brake force is applied in the initial part of the trigger/ pedal travel, with more being applied and at a faster rate in the final part of travel. Keeping BL at 0, means 50% of trigger = 50% of total brake force. So having BL set to 20 in that situation, might mean 50% of trigger equates to 40% of brake force, which then means the remaining 60% of brake force is applied in the last 50% of travel. The numbers may not be accurate, but this is the general gist.

    Therefore, by having a high BL it’s very possible you are missing out on being able to apply more braking force earlier in that travel, which will allow you to slow the car down sooner. It’s a fine balance and you can use both to fine tune - in general I have (track dependent) BB at around 60% and 5 BL, which seems to work nicely for me at the moment.

    As Ultra mentions - apply more brake force at the start of braking and then reduce it as you approach the apex (called “trail braking”) - this will help you apply the maximum brake force throughout the braking phase without locking wheels.

    Fully appreciate you may have already found your sweet spot with BL on 2020, but worth considering and experimenting with BB (and reducing BL) in 2021, as the car dynamics are different and you may be able to find more lap time.

    Please excuse any information above you might already know - I wanted to provide a helpful answer.

    🖖🏽

    • Like 2
  14. On 7/1/2021 at 8:39 PM, ChicagoSeminole said:

    Honestly not sure why people expect clean racing in a 5 lap race with 20 cars. You are racing against people that don't have basic racing rule knowledge, attention span, time, skill, or interest for a 25% race. Its like dumping billions of dollars$$ from a helicopter over a large city, and trusting people to distribute the money fairly.

    5 laps is a silly format to expect "clean sim racing" except for the small percentage of people that can drive against say 100 ai or higher, and even then its hard to drive clean when people are going three wide at narrow tracks like Austria because they can't waste a lap behind the slow car that is swerving left to right and holding everyone up. 

    Not sure why you want an S or A rating either, its impossible to find a lobby on 25%.  Losing a S rating for 6 races doesn't seem like a big deal.  Think of "S" as absolutely perfect and A a "excellent" and then your first 2 points don't really matter. The rating doesn't drop so fast in 25% IIRC so it is already scaled like you are suggesting. 

    I gave up trying to find a lobby in 25% ranked with more than 2 people, but I still like to check it when I turn the game on and its always empty, and if I do find a couple of guys, they are voting to race at Austria, Italy, Belgium or one of the dumb short tracks over and over, so it gets repetitive. 

    Incorporating a safety ranking into a unranked lobby would be better for online racing. There are plenty of clean drivers in unranked. (But they are usually too fast to race against!) 

    A ranked system with An 18 minute quali session that uses F1s current quali rules would prevent people that are 10 seconds off the pace from competing in the race. (Williams was almost DQ from a race a few years ago).  

    I understand where you’re coming from, but I also feel some of your thoughts are likely governed by the existing deficient system, rather than what it could/ should be, and in some cases, actually prove my point. Allow me to explain;

    - I don’t think it’s too much to expect safe 5 lap races if you are a safe racer and you have confidence you’ll be matched up with similarly safe racers. If the safety rating doesn’t assess your proficiency properly, then you are certain to matched up incorrectly - even if you both have S safety ratings for example. This is where the current system falls down.
    - I do agree with your sentiment (that a S grade should indicate a very high safety proficiency and A a high safety proficiency and so on), but it in practice it’s not working because of the volatility, the grade itself is not a good indicator of your actual 
    safety proficiency, given how easy it is to move between grades.
    - Currently, it is possible to get fairly safe 5 lap races (even with 15 or so racers), but these, imo, are only found in majority grade S lobbies. But even then because it is so easy to get to an S or A grade there are invariably a large number of drivers with those grades that race unsafely - I have seen too many stupid incidents/ blatant ramming/ not pulling out of unachievable moves etc. For me, those kind of incidents should be really minimal in the majority S grade lobbies but it’s not - my own personal feeling is those lobbies are really operating at more of a A/B safety level given the amount and nature of incidents.
    - if the reliability of the grade can be improved I think the experience will be more tuned to the level you’re at, which is why posed my two main suggestions. I think by doing this the safety grading system does become more reliable over time, and then when the session allocation algorithm does it’s thing you’ll have more confidence you are racing against those with similar safety ability to your own - what you then do with where you are, is of course, up to you. 

    - Your comment about “3 wide in Austria” is valid, I fully agree with you about drivers making too many defending moves, especially in the braking zone - it’s not punished at all and needs to be addressed somehow. 

    - I agree with you on the 25% races -  I’m on PS and have given up trying to find 25% races. Having a S or A grade (as I normally have) is a definite disadvantage because you will naturally get fewer people wanting to do a 25% race as it is (probably as it takes more time). By having an A or S grade, you’re taking a narrower slice of an already narrow pool of racers and I’m not sure what can be done about that. Perhaps improving the reliability of the grading system will also increase the numbers of drivers wanting to participate in 25% races because you have more confidence you’ll be matched up with similarly safe drivers rather than risk investing a lot of time into a race only to be bumped off by a kamikaze driver on the last lap?

    - Regarding unranked lobbies, that’s not my experience, but may well be true as I haven’t played them in a while. For me they were like the wild-west when I tried them out, and I didn’t like the idea of collisions being off which most lobbies seem to be. I do like your idea of incorporating a safety rating into unranked lobbies somehow  but not sure how it could work in practice. I also guess that is part of the draw for those people in them - there’s no repercussions, and that’s probably why they have more participants?

    🖖🏽

  15. 59 minutes ago, KNT2011 said:

    I'm very unsure if track limits should be included in the safety rating, though of course should still be punished in race. 

    Generally, given the way track limits are handled in game, I don't think it connects with 'safe' racing. 

    Must admit, I was in two minds about this myself. Which is why I included a small % drop for doing so and a limit of 3 before the % starts amping up - fully take your point though.

    Also just realised one thing I missed was “rejoining the track in a unsafe manner”.

    What do you think about the rest of it?

  16. The Safety rating system - It’s OK but not great. I probably have way too much time on my hands, and I’ve no doubt missed the 2021 boat with my timing for CM to incorporate any of this, but I definitely think there’s scope for improvement in future releases, and so am getting this on the record.

    I would love to hear your views on the below before making a proper suggestion post.

    As a generally “safe” racer (with a S or A safety rating), my view is the higher safety grades should be much harder to achieve, and you should be offered more protection when you get there. Too many times you’re matched up against “S grade” racers who don’t race safely.

    For example I had a 100% S rating, in a race I got hit, I hit someone else and I got a penalty. I lost a whopping 80% off my safety rating for that. The next race I got a few track limit warnings (3 I think but no penalty) and I’m back down to an A. It then took 6 races to get back up. That’s mad and better balance is needed.

    I understand that any system like this is tricky to get 100% right in all situations because of the variables involved.

    My main points suggested are;

    1) First up, everyone should start from a F grade and have to really grind to get to a move up the scale to a S grade (this should be the “goal”), something like 75+ clean races to do so. Currently, it’s way too easy to gain and drop levels - often it takes only a handful of races. This way consistently bad drivers do not accidentally make it into the higher grades, as we know does happen. Also, chances are you’ve (hopefully) got much better car control/ race craft the more races you do (accidents do happen of course and kamikaze drivers don’t care about consistent safe racing…).

    2) Then, to compliment this, there should be a sliding scale that works both ways; i.e. it takes fewer races to move up grades, the further up the grading you go. And vice versa - it takes fewer races to move down grades the lower down you go in the grading. If you need to spend ages to move through one level so be it - this would help weed out the consistently bad racers, and give some protection if you’re a generally safe driver that has “worked” to get into the better grades or are involved in those one-off bad situations like my experience above. The safety grading system will be more reliable.
     

    Yes, some people will take advantage of the downward leniency when they’re in the upper grades, but my view is if you’ve had to really grind to get a decent rating, you’re less likely to take the mickey and just want to race cleanly, or by that time it would have just been “conditioned” out of you.

    I have outlined my proposal in the attached picture. Using a base % for a clean or bad race (in my case 7%), you can then uplift the result of a clean or bad race at  varying rates based on the driver safety grade. Once factored in, for example, it would take someone approx 50 clean races to get to a 100% C from a 0% F, and take 36 races to go the other way (with per incident penalties on top, so it’ll be less than 36 in reality). It would take approx 25 clean races from a 100% C to a 100% S, and 39 races to go the other way (again with per incident penalties on top, so it would be less than 39 in practice). It provides a better balance - a couple of bad races with really major incidents would demote you from a 100% S grade, which at the upper range is more unlikely because you and everyone around you generally races safer.

    The “per incident” penalty % stated (which also use the same negative uplift per grade) are up for debate and could use refining, but you get the gist. I’m not advocating that track limits be included in safety rating (although I’m not opposed to a small % drop for them as I suggest) - my main two points above are my major concern and the main point behind this post.

    I also appreciate things do happen and some of these penalties may be handed out unfairly, but those who are incentivised by working toward a better grade and access to lobbies with cleaner racers will just suck it up and get on with it (and sit at the back if to avoid incidents if they have to).

    I generally race 5 laps (and that’s what the above is based on), but the base could be tweaked for 25% race instances - say 14%, reducing the 0% F to 100% S to 38 races, with the per incident penalties remaining the same.

    I think the above would encourage better general behaviour on track, help “condition” and incentivise drivers to race more safely (if they’re receptive to it), and sort the safe from the unsafe drivers more efficiently over time.

    What do you think? I’m genuinely looking for viewpoints, and happy to explain my thinking in more detail if you have questions.

    All the best,

    Monzie 🖖🏽

     

    E27EDB3D-A831-443B-A223-4D57CBAF99DB.png

    • Agree 1
  17. On 6/28/2021 at 10:05 AM, Jobling1983 said:

    i might just stick to 5 lap races as less time is wasted that way 🤣

    I tend to find the 5 lap drivers are much more aggressive tbh. But I really struggle to find a 25% race 😔

  18. 20 hours ago, Jobling1983 said:

    I’m finding that if you purposely have a slow start, let people take each other out, then work through the carnage 🤣

     

    20 hours ago, Shark2Racing said:

    Is that the way it is meant to be played ????

    many skilled players doing it that way - but is that racing ??

    due to this I ended my qualification laps in the pits just to qualify last …..

    But is this the way MP should work ?

    It should never work like this, but in the lower safety grades (B and below), this is my strategy, and it works. I will gladly sacrifice my skill rating to get out of the B grade because it’s a real gamble there. In Grade A and S, you can have a go at qualy and race as best you can and be OK. When I am a B grade my only goal is to get back up to S, since the racers are usually fairer, leave space and have better control of the car. Even A grade can be a bit of a gamble sometimes.

    My main issue is, it’s way too easy to drop from a S back to A and B grade, particularly if someone hits you and then you smash someone else, track limits etc. The worst is on the straights, people can ram you from the side even if you leave plenty of room - the won’t get penalties and your race is ruined. Even though you don’t hit anyone else this still takes massive safety rating away from you. This has happened to me many times.

    As a generally safe racer, my view is the higher grades should be way harder to achieve and you should be offered more protection when you get there. For example I had a 100% S rating, got hit, I hit someone else and I got a penalty. I lost a whopping 80% off my safety rating for that. The next race I got a few track limit warnings (I think 3 - eating up the other 20%), and I’m back down to an A. It then took 5 races to get back up. Mental.

    Im putting together a post to suggest some improvements. Will post a link here once up.

    • Agree 1
  19. 48 minutes ago, Milanc1105 said:

    update: it happens in the middle of races now. Not just in between quali and race start. Does codemasters even read this ****?

    They do, but it is always best to submit a bug report (template below).

    What you report - mid race crash (although resulting in the same PS error), is happening at a different time than reported by multiple users before, so the cause may be slightly different.

    Worth stating the report code (looks like DKHA-CVKH-HVBA-HBEG) once starting the game up again in your bug report as the devs can look at the issue in more detail. 

     

    • Agree 1
  20. 20 minutes ago, KNT2011 said:

    This whole area of the game on Ps4 has been bugged since release, it's not likely to be a priority to fix now. Even the colours are wrong still, we're talking a year into the cycle. 

    I have no idea if they're supposed to show in ranked MP or not? Usually they don't, a couple of times I've seen them on my suit only, so I assume that was a glitch. 

    I don't see why they wouldn't as they at least add some detail to the suits but alas, no idea. 

    They should show when customising a character, as that could be for career or MyTeam etc. and I believe that's as designed, but as you noted even that is inconsistent, sometimes it does sometimes it doesn't. 

    Let's hope it's working properly for 2021. 

    Seems like inconsistent behaviour is normal - wanted to make sure it wasn’t only me.

    As you say, hopefully it will be sorted in 2021.

    • Agree 1
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