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Monzie83

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Everything posted by Monzie83

  1. OK, seems like this is expected behaviour. Hopefully this is something that can be looked into for future patches/releases @BarryBL? Do let me know if I need to submit some kind or form please.
  2. I guess my point was more around how the QPP wants me to do a (albeit) realistic Qualy time using a sub-standard fuel mix and was wondering if anyone else had this issue. If QPP is to be realistic it should let me use Max fuel mix and keep the realistic target time OR adjust the target time to be lower to compensate for only being able to use Rich fuel mix (as my time will definitely be slower on this)?
  3. Hi all, wondering if any of you have this issue. I play as Mercedes in my career mode, 85% difficulty, 50% races and with no assists. I struggle with the Qualy pace program (QPP) particularly with exceededing the target time. My setup is exactly the same and use brand new softs used for QPP and Qualy (Q). for example, Australia; In P3, QPP wants 1:22.5 to meet my target of 3rd. Q1 - Fastest AI sets a 1:22.9. Q2 - Fastest AI sets a 1:22.6. Q3 - Fastest AI sets a 1:22.2. So on the face of it the time required in QPP (1:22.5) is about right for 3rd. However
  4. @Rango, when you say MVH F1 wheel, do you mean the new quick release wheels they’re planning to announce soon, or do you mean their F1 rims/mods? In either case, it might be better to wait and see to what level the RS30 and new MVH wheels are supported in F1 - should be able to get confirmation from Codemasters fairly easily once they are released. If neither are supported (or supported at the minimum level - same as the G920), then getting an MVH rim might be the way to go. Would also add, it looks as though the RS30 has a standard button set. The only inputs that may not be support
  5. Which wheel? If it is one that’s supported in the game, it would surely have a button mapped for this. Otherwise, as Exasperated has said you can use your controller alongside your wheel in the car setup areas. Having said that, I would recommend turning off the controller before you get on track - I’ve had the game switch to the controller on me in the middle of the session which has caused me issues with my inputs of my wheel.
  6. That was probably me. When I owned the wheel, it was recognised in the game as Fanatec Universal Hub on first connection. Worked fine like that, although later I changed it to Logitech G920 (just in case it worked better). That also worked fine, and the same as the Fanatec Universal Hub (I couldn’t feel any difference between the two). Either make no difference when it comes to extra buttons/dial/rev light support. If you’re playing on Xbox, you should be aware that Logitech have created the software to support the wheel fully, Codemasters have not utilised this in the F1 202
  7. I have the opposite problem with my Fanatec ClubSport v2 rotaries on PS4 - they are initially slow to respond, then suddenly too responsive. So I have mine mapped to Brake Balance - you have to turn it a a few times to “activate it”, then is super responsive so have to be very careful!
  8. One thing I’m not too keen on, is the fake switches that exist on the old Ferrari rim. I wonder if this wheel will have those as it’s not too clear from the picture. Although from that last picture posted above, it looks like a proper switch.
  9. Good point, I forgot about needing to add the podium paddle module for clutch functionality on Fanatec. I guess my thinking was it is more directly comparable (because of the amount of inputs/ build quality/ aesthetics etc) to Fanatec gear than the Logitech. So in the context of limited inputs on Fanatec gear, if this wheel is supported, it may push Fanatec into sorting the issue out.
  10. Thank you. The main thing I’d be interested in is all the extra buttons/ dials/ switches above that of a standard Xbox controller. I should have said - I’ve heard there is no Fanatec SDK to support additional features on their wheels, which is why the input limitations exist on their wheels on Xbox. So as an effected user, it will be interesting to see if this Thrustmaster one does have the additional features supported on Xbox (game depending of course). I know Logitech G923 has features such as additional buttons, a dial, and rev lights already working on certain Xbox games (becaus
  11. It will be interesting to see to what level the functionality of this wheel is supported on consoles, as clearly there is a market for this type of thing on consoles (as fanatec proves). Other than that, at first glance it certainly looks like a good piece of kit. Unfortunately, I’ve recently bought Fanatec gear so will be on that for a while. I will watch that with keen interest as there are known issues with Fanatec gear being supported on Xbox - things like buttons/ dials/ switches and rev lights not being supported.
  12. Thanks for the input @PJTierney, the more examples of this type of thing we can gather, the better 👍🏽
  13. @XrodneyX I see you’re on Thrustmaster gear. I’ve heard some of their wheels support additional buttons (over a standard Xbox controller) - is this true? For example, I’ve heard on the Ferrari rim, all the buttons, dials etc are supported on Xbox. Can only speak for the CSL Elite + wheelbase, and Clubsport Formula v2 wheel. I had a Logitech G920/G923. Using all these on Xbox. The immersion of the Fanatec is worlds apart. The “drive” I found is much more smooth, realistic and responsive, not to mention stronger and more detailed FFB. CSL LC pedals also much much better than the Logitech
  14. Super - thank you for confirming that it does work on ACC for Xbox and for the video also! It all worked when I had the wheel (from release) but didn’t realise how much of an issue this was until I switched to Fanatec gear and sold my G923 wheel in December. Would have made a video of it all working if I knew what I do now then. I searched far and wide for video evidence and in the end got in touch with the buyer to make one!
  15. @TKN42 @HamishOK Additional wheel inputs are possible on Xbox - please see the linked post: Proof of Logitech G923 inputs and rev lights working on Xbox.
  16. @BadFlounder Additional inputs are possible but Fanatec need to create some software to make it work - please see the linked post: Logitech G923 inputs and rev lights working on Xbox.
  17. If you’re a frustrated Fanatec Xbox user, disappointed with limited inputs, this is going to be essential reading. Strap yourself in because it’s going to be a long post, but please persevere with it because it’s going to be worth it if this issue effects you. TL;DR at the bottom, if you want a summary. As some of you may know (who have seen my activity), I recently switched from a Logitech G923 to Fanatec gear and I have been commenting heavily about all of the functionality of the G923 wheel being supported on ACC on Xbox. So what? We’re using Fanatec gear, why is this
  18. Sounds like a really good tool. Does this work if I’m on console?
  19. Last I heard it was being worked on, but realistically, I think you’ll likely see it supported in F1 2021.
  20. I found this online - something about installing Kinect for windows components: https://amp.reddit.com/r/F1Game/comments/hmgxvg/voice_commands_f1_2020/And https://www.reddit.com/r/F1Game/comments/hmsk50/voice_control_unavailable_f1_2020/ and I’ve also seen somewhere that in the windows settings you need to choose your mic input device. I have no idea about all these Kinect voice packs and file edits, but hopefully something in there will work for you.
  21. Have you tried installing Kinect? I remember reading somewhere on these forums you need this for voice commands to work on PC. It doesn’t work using native Cortana on PC. Sorry I can’t help you further as I’m not on PC
  22. Good to hear. Much better to use voice commands rather than fiddling with the MFD!
  23. @Nuvolarix, glad I could help. With your 3rd party headset, do try to activate it before starting the game and go into Grand Prix mode and start a race. Then switch back to My Team, Driver Career etc. It works for me and might get you 3rd party stuff working. For your scenario, you may also want to set the controller to never turn off (if you play longer races). Good luck!
  24. @BarryBL, I would also add in the troubleshooting to go into Grand Prix mode and start a race (making sure mic is activated before starting the game). I’ve found this is the only consistent way I can activate the mic with my 3rd party headset, for race voice commands in Driver Career and may help others in the same situation.
  25. @steviejay69, OK so went into Driver Career mode and into the practice sessions for my race, and sitting there for a few minutes, Jeff comes on the radio again and lets me know I can use voice commands. Seems like if Jeff doesn’t want it to happen, it won’t 😂. Luckily it looks like if I enter Grand-Prix mode, it activates, and consistently so. Time trial mode it doesn’t. Good to have a workaround, although it’s definitely a bug.
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