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Posts posted by SJ_Nouwen
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1 minute ago, zZ A M P Aa said:This has also happened to me. It meant forcing a restart with a custom grid which is always a recipe for disaster.
Exactly! After we had our qualifying session, someone in the party had a picture of the qualifying results, while I made a custom grid for the new race session. Not exactly what I had in mind for league racing...
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1. A detailed description of the issue. Please include any error codes here.
During our league practice session in China last monday (24th of August) (30 minutes practice, 18 minutes of qualifying and 50% race), the session wasn't stopped when the timer reached 0:00. Even though everyone had crossed the finish line, every car still on track kept on driving on AI. The exact same happened in an unranked match, having abandoned the league session, resuming with qualifying in Unranked lobby.
2. Platform
PlayStation 4.
3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen)
Latest version of F1 2020, v1.08.
4. Game mode
League and Unranked
5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too.
The issue happened twice. Once in League, once in Unranked.
6. What troubleshooting have you attempted? Please always try to attempt to fix the issue
Everyone in session tried retiring from session, even though that wasn't possible as the timer was already at 0:00. Same for the unranked session.
7. What peripherals are you are using (gamepad, wheel make & model etc)
Logitech G29
8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears.
https://www.twitch.tv/videos/720254493?t=0h33m56s (Time stamp: 0:33.56 for practice in League Session), https://www.twitch.tv/videos/720254493?t=1h3m57s (Time stamp: 1:03:57 for qualifying in Unranked Lobby)
Edit:
Format
Timing issues/Session not ending when timer reaches 0:00
in Gameplay Issues and Bugs TA
Posted
Sad truth! Even though things seemed to be working just fine before last monday's patch v1.08. Past races were alright. Hope it's fixable in the near future.