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EggBerry

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Posts posted by EggBerry


  1. 23 hours ago, Scrogs said:

    Same here....I'm going to check out if I can use zoom/different aspect ratio on my gaming TV. I really like the experience of driving car on the dash/inside car view but the view of the track/road view can be limited so I've chose bonnet cam for better FOV. It would be great if I can get an enhanced driver cam FOV with a few adjustments to screen size.

    Yeah. Bonnet cam is too much for me. I tried it once - good for replays, but overload for my driving haha.

     I like the realism of seeing the wheel (when I'm on controller. I'm still learning my new steering wheel. That may change) and the arms, as if I were looking through my eyes.

    • Thanks 1

  2. 13 hours ago, Jake Cushing said:

    Ah, well the suggestion is really only if you're a console player. It's the trick I used which gave me the single biggest improvement in times: using my TV zoom to simulate a Field-of-View adjustment. Sadly FoV is not available in software in the console versions. And DR2.0 has its default FoV quite wide, so objects distort at the sides of the picture, but worst of all, the road appears too damn small. But hey, it makes the game feel all awesome like Wipeout or something.

    If your TV allows it, you can use its zoom function to expand the image and basically re-create lowering the FoV. It's limited by the extent to which on-screen menu items become no longer visible. For me it's mainly the speedometer in the lower RH corner, but shifting the image as well as zooming allowed me to effectively lower the overall FoV to a really nice level that's a perfect overall balance. The other huge benefit is the game feels much more immersive to me, like I'm really in the car.

    It's something I've banged on a lot about on these forums, and a hat-tip to @A-M-A-R-85 for the work-around suggestion in the first place.

    As you're also playing on PC you've no doubt tried out the FoV adjustment slider on that platform!

    That's a great suggestion. I'll have to check my TV to see if it has a zoom function. I was just noticing this morning. I run a couple of console stages right after I wake up, then go my studio and run some stages on PC, and I found myself getting frustrated with the limited FOV options. The dash view was too narrow, the arms and wheel view was too wide. What I'd really like is a way to move the FOV *down* as there are a few cars that give you a really good view of the front rollbar and roof. I have a longer torso, so I'm used to being farther up with less roof.


  3. 14 hours ago, UnderclassGDfan said:

    Hard to say without seeing video footage.
    I had a similiar situation yesterday in spain with 3-4 corners were switching from left to right 2 times.

    I just upshifted and downshifted a split of a second later.

    One particular series is in New England. I think I have some recent footage. I ran into it today on the Monthly H1 Challenge, iirc. It's a 3-R and about 30METERS to a 3-L. Like I said, it's just long enough that I'm redlining 3rd gear, but I'd only be in 4th for a second, like you said. Of course, I may be using too much throttle through there. Perhaps when I get better at corners, I'll be closer to 4th when I come out of the 3R.


  4. 8 hours ago, PJTierney said:

    It looks like a perfect loop, where the car goes again for another roll 😄 

    That is about the neatest part of it. I didn't plan that, but when I clipped the file to the only show the *actual rollover* and a couple of frames, it just fit perfectly like that. :classic_biggrin:


  5. 1 hour ago, Scrogs said:

    I like how the car rolls a few times but eventually ends up on its wheels AND gets back on the road/track allowing you (damage allowing) to continue driving.

    You probably lost less time by doing this than if you had to hit the 'reset to track' button. 

    I think the entire sequence is about 7 seconds, so yeah, probably, especially considering I was always rolling forward haha


  6. I created this gif illustrating how quickly a stage can go pear-shaped in Dirt Rally 2.0.

    The funny thing about it is I had a blast driving that stage, even with the rollover. It just seems to sum up how my driving experience is most days lol.

    It's up on giphy.com if you wish to use it. Created in Adobe Premiere (after creating an inferior version in Photoshop).

    At first, I thought about calling it "This is how we roll." Meh. "Rally Rollover" Meh. "2020 be like ..." Anyone have any ideas?

    giphy.gif

    • Like 1
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  7. 13 hours ago, UnderclassGDfan said:

    30 km? There is no 30 km straight in DR2.0 😄 
    I guess you meant 30 meters.

    Depends if you hit the limiter then.
    If not, stay in 3rd, if yes, then shift up unless you are not ultimately in front of the corner.
    But there are 3 rights/lefts I would go through in 4th gear depending on the car and situation.

    Yes, 50 years having the Imperial measurement system drilled into your head does no good in Rally. :D I meant 30m.

    A few times now, I've turned through the first three, and the second turn is just far enough away that I bump up against the limiter, but close enough that I'll immediately have to downshift/break for it almost immediately after. Kind of a gear purgatory.

    13 hours ago, UnderclassGDfan said:

    The main advice is: On asphalt rallies use always a wet tyre, if there is a wet stage until the next service area.
    Use only mediums, if there are more than 2 longs or 4 short stages until the next service area.
    Only use softs in Monaco, if there are no stages with snow (the upper sections of the long stages).

    See, this is very helpful, because the advice I've heard from others (@PJTierney, for instance) is that you always use soft, especially in challenges. I've used hard for Argentina a couple of times, but there are so many variables in set up that I couldn't tell if the tyres made any impact on those stages.


  8. 13 hours ago, UnderclassGDfan said:

    Only in Spain and Germany are wet tyre options.

    Gravel: soft, medium and hard
    Asphalt: soft, medium, hard and wet
    Monaco: soft and winter
    Sweden: snow

    Again, something I didn't know. Thanks for the knowledge. I tried hard tyres on wet banging through a stage in Poland today, and they weren't any help. Lots to learn, lots to learn.


  9. 1 hour ago, somethingthing said:

    Theres only wet tyres on tarmac stages. Or did they take away te option on tarmac in the dailys?

    I did not know that. But one of the stages (Poland) had a good amount of tarmac. I did have wet tyre options on a trip through Spain recently.


  10. 1 minute ago, PJTierney said:

    Oh yeah, you can't do this in a real rally as you only have one shot.

    In a game though, the Restart button is a learning tool.

    We're all the best at Sector 1 😉 

    Indeed! Watching videos of folks get their cars totaled in a forest in Finland reminds me of this. Also, all the technical issues that go on IRL that are sort of hand-waved away in the game. :)

    • Like 1

  11. 1 minute ago, PJTierney said:

    My way of getting fast:

    • Push like hell.
    • Crash and restart a few times.
    • Crash and restart a few more times.
    • Figure out where the limit is.
    • Aim to be just below that limit in speed/placement.
    • Be fast.

     

    If you watch my recent Twitch streams you'll see this in real time. I go from bailing half the corners to beating 100% AI on a Stage within like 20 minutes.

    I learned a lot from watching some of your basic videos on YouTube. I haven't gotten on Twitch too much yet, but I'll give it a look. 

    This style of racing really has a way of keeping you humble.

    • Like 1

  12. I'm a bit confused by the forum options here and elsewhere, so I'm looking for suggestions. 

    Where do you post discussion about really basic Rally concepts, Dirt 2.0 questions, driving questions, etc., along with a general discussion about everyone's latest and greatest sim rally exploits?

    For instance, here are three questions I've thought about recently:

    1. Gears between turns: So let's say you come out of a 3-Right and the next turn is a 3-Left, and it's about 30 km(?) away. You are at the top of 3rd gear when you come out of the 3-R. Do you shift into 4th even though you will need to shift down in a couple of seconds? Or do you stay in 3rd all the way through the 3-L?
    2. Repairs: When you repair a vehicle, there are options for standard or replace. Standard repairs supposedly restore the parts to good condition, but how good are the repairs as compared to a complete replacement? IOW, if I could repair a light damage engine, would it be as good as replacing with a new engine would be in the next event?
    3. Tyres (or, as we say in the U.S., "Tires"): I've gathered a lot of advice about which grade of tyre to use when, and I confess that the descriptions in-game don't do a great job of explaining the differences. Where can I post about tyre use?

    I've been on discussion forums before where people get really pissy when you ask basic questions that have been asked before, but there are so many forums and options for racing that there ought to be some good places to post these types of comments. And I mean Rally-specific. I'm no F1 pilot. :)

    Thoughts?

     

     


  13. 20 hours ago, Scrogs said:

    Memo to self.......never ever choose soft tyres on a wet tarmac stage.  😔

    I freaked out when I saw there wasn't a wet tire option on the daily challenges the last two days. Thankfully, I didn't make the soft choice - although I thought about it.


  14. On 10/12/2020 at 8:32 AM, RodgerDavies said:

    I also have the thing referred to in real life where people take their mind off it when they take their foot off. I have learned the hard way that if I do want to protect a position, I can't back off too much or I'll end up making some other silly error from driving too differently.

    Ouch, that is so familiar. I get too cautious because I've banged up a couple early in a stage, and end up having more problems until I find that "near the limit but not too near" point that I can perform well in.


  15. 4 hours ago, RodgerDavies said:

    100% this - one of the several reasons I gave up on Dirt 4 within a few hours was that it felt pointlessly easy - DR2's first season was a bit like that, but it picked up quickly - driving as hard as I can in pursuit of a rare podium is a real highlight of Dirt Rally to me; with the exception of tarmac rounds (where I consistently do well) I've only won a tiny fraction of the AI events I've entered at the higher tiers (I'm talking single digits) and I can remember each of them clearly, because they meant something. I've also backed off from having a chance to win in order to be more likely to get the championship points too, which I'm not sure I've done in any other game. Makes it 'feel' much more rewarding to me.

    I'm continually relearning these lessons - backing off, finishing the stage, maintaining focus, not getting too 'comfortable' until the finish line is crossed. I've only ever really played games that were mostly ovals (nascar and sprint), and as hard as they try, there still comes a point in a race where you can sort of ease off the mind throttle a bit. Not so here. Let your mind wander for a second and you've hit an unseen rock 2 inches off the side of the road that upends (literally) your whole race. And I've even found myself actually going back and watching stages that I did well (or particularly poorly) on, to see what it looked like from the outside. I can't remember ever doing that in a race game before.

    I'm thinking about putting together a video and calling it: all the things Dirt 2.0 teaches about life. haha

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  16. I'm way deep at the bottom of the thread here, but I'm going to throw in a couple of pennies from a true noob to Dirt Rally 2.0 who's now spent over 100 hours enjoying the hell out of getting pummeled by inanimate objects in a fast-moving car. These have probably been mentioned before, so bear with me.

    1. More basic educational resources: The videos and tutorials and car blurbs are great, but there's still a hella lot of information that's difficult to find coming into the game brand new. I had to post on this forum just to find out what a "shakedown" is supposed to be/do? 
    2. Better livery previews: Maybe I'm missing it here, but when I select a livery for a race, I only can see one angle of the vehicle. A couple of times, I've been surprised by the livery once I see it from a different angle. Would be nice to have a 3D rotation for that.
    3. Along with #2, some basic personal livery options. Even allowing players the ability to choose 2-3 colors on a livery would be a step up from the limited options available now.
    4. More groups: An Irish Rally had 12 groups in one race. Maybe add a couple more down the speed chain. *** is Group N, anyway? 
    5. Between stage drives: I only recently learned that the IRL teams do some sort of ceremonial drive from one stage to the next during an event (thanks to watching the 2020 Irish Border Rally wrap-up on YouTube). I think this would be a neat touch for, say, the career mode.

    All in all, keep the game to the level it's at - at least. And keep it focused on the single race ecosystem.

     

     

    • Like 1

  17. On 10/10/2020 at 9:21 AM, Jake Cushing said:

    It's true, you really can enjoy this game without needing to come out on top. Coming in the top 16 should be a rewarding goal to set. And you will find improvements in your time come naturally, without even realising it sometimes. It's like playing a musical instrument, you often find yourself just getting better over time without pinpointing where exactly you made the upward jump.

    It's so much fun without having to be at the top anyway, because of the simulation nature of the game. That's why I love it so much, arcade games are meaningless without winning, whereas this game actually means something for every level of outcome.

     

    Oh, that is so true. I discovered really early that I'm not actually competing against the other racers in Rally (not Rallycross). I'm competing with nature itself, my human tendencies, and the machine underneath me. As I just heard the other day, "To finish first, first you have to finish." Finishing as best you can is the goal! Musical instrument or almost any creative activity that you want to be good at/love doing. You just have to put in a meaningful effort to progress.

    • Agree 1

  18. On 10/9/2020 at 10:05 AM, Scrogs said:

    I'm new to driving games and rally driving games in particular (have been rallying for 4 weeks) so I definitely class myself as a noob/casual driver and find both WRC 8 and now DR 2.0 as difficult and challenging.......but I'm having some kind of perverse fun learning how the different wheel drive cars perform on different surfaces and what a decent set up might give me. Its disappointing when I drive what I think is a decent stage (decent to me is driving a stage without ending up in a ditch or flying off a cliff) only to find that my best attempt, even on very easy difficulty setting, is always a minute or three behind the leader (depending on the stage length).

    No matter......I'm thoroughly enjoying the challenge. I'm even contemplating getting the Colin McRae DLC but my current driving skill wouldn't do the great man justice!

    The version I got already had the Colin McRae DLC bundled in, and I've only tried a couple of stages in his Mini Cooper S (the badge for the stage is "Don't Suffer Terminal Damage"!). 

    I've caught myself watching a few old rally video collections on YouTube, and it's sort of fun watching these famous names (Burns, McRae and others) as fresh-faced 16-18 year olds struggling with engine issues and road conditions. Like, hey, they're human like me! lol

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  19. 36 minutes ago, RodgerDavies said:

    When I'm doing a career mode, I tend to do a couple of shakedown runs before the first stage - a slow one to acclimatise and a quicker one to know where I can push.

    I understand the reason why, but the shakedown being the first sector of the first stage is a little disappointing, but far from the end of the world - I like the way you can't make fixes between runs and there's a real consequence to just going out and binning it in practice, unlike most racing games.

    That makes sense. I have only ever done two shakedowns on any stage, so I didn't know you were only able to do the first sector. Even as forgiving as Dirt 2 is (C'mon, nobody would still be running with some of the tumbles produced in the game!), it's still brutal to me, and a total mindset shift from what I've been exposed to racing-wise.


  20. 15 hours ago, Scrogs said:

    I've just got Dirt Rally 2.0 and it's still downloading data! 55% of data currently downloaded which allows me to have a try driving a lovely Citroen DS 21 front wheel drive on shakedown and on a stage. Easiest difficulty setting.....using PJTierneys controller settings (reduced steering linearity to 1 though) and it's a beautiful driving experience. I've been playing WRC 8 prior to this which I also enjoy playing. But I reckon that Dirt Rally 2.0 might just shade it purely on enjoyment factor.

    I have tried both Dirt 4 and WRC 8, and I don't know exactly what they are doing differently with Rally 2, but just on a visceral level it feels ... More. And that's with "training wheels" set on!


  21. On 10/7/2020 at 3:30 AM, tbtstt said:

    I don't use them enough! I am often tight for gaming time during the week, so I frequently jump into dailies with no warm up and I would almost certainly set a better time with a bit of practice! 

    They are invaluable for adjusting driving style if you like changing classes a lot (which I do quite a bit).

    I totally get the pressed for time part. I do the exact same thing, even as a beginner. Hopefully, I'll start to improve my times more by using shakedowns more.

    And I also like jumping into the different cars (I just got the game, so all the DLCs came with it, *** do I know lol). Just from a brand-new perspective, my impressions:

    FWD - Easier to learn on, more forgiving handling

    AWD - Balanced, somewhat forgiving handling, but bites quickly

    RWD - The demon drive of the dark realms, difficult to control in all conditions

    Group B - What hell hath Rally released upon the earth?

    • Like 2

  22. On 10/7/2020 at 3:02 AM, PJTierney said:

    I've played the game quite a bit so I feel I can jump in right away without a Shakedown, however:

     

    1. In any long events that you only have a single attempt in (like Clubs), I'll try Shakedowns.
    2. No. 
    3. As many as I feel I need to get comfortable with how the car is feeling that day, so usually 4.
    4. A simple warm-up and way to expose any glaring flaws with a car setup before I start running for real.
    5. The different is minor; it's mainly for peace of mind.

    This is very helpful. I am trying to work out the whole getting ready for a race routine, learn manual shifting (for Sim, I drive manual all the time IRL) and car adjustments all at the same time. 

    • Like 1

  23. On 10/6/2020 at 11:05 PM, Jake Cushing said:

    I use them before basically every rally. They're enormously important, and go hand-in-hand with set-ups.

    If you're not paying real attention to set-ups, you're compromising your performance and enjoyment of DR. It becomes second-nature after a while and doesn't take very long to change your setups once you get the hang of the various elements.

    Shakedowns are your 'test your setup' time and are vital. Use them wisely but be careful not to smash your car in the process!

    In particular, use them to test for oversteer/understeer and fine-tune your setups so you are as nimble as possible.

    See, this is what I've been wondering, and nowhere in all of the tutorial/training videos or materials have I been able to find such a simple explanation for what a Shakedown is. :)

     

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