

LEWISt17KIMI
Members-
Content Count
80 -
Joined
-
Last visited
Community Reputation
28 UnleadedGaming Setup
-
Platforms
Xbox One
-
Peripherals
Steering Wheel
-
Steering Wheel
logitec g920
Recent Profile Visitors
257 profile views
-
My question was aimed at Blent, who tried to make the comparison, by claiming that F1 2020 physics and AI has definitely surpassed the GP series, a belief which I don't share. I was asking how he came to this conclusion. I agree with what you are saying. If the series was owned by either Sony studios or Geoff Crammond, the game would be more detailed and closer to the real thing.
-
How exactly, has F1 2020 definitely surpassed Grand Prix 4, in both physics and AI.
-
I agree with your assessment, regarding the core areas of f1 2020; the game is dull and very boring. There is an old saying, jack of all trades but master of none. That saying fits the game very well. Despite having most of the features you would want in a f1 game, it still doesn't deliver what is expected.
-
You could ask the same question about beta testers who are suppose to be testing the handling, in order to improve the final product. It's exactly what the OP said, they listened to mainly the criticisms of real drivers, rather than having an in-depth conversation with them about the handling. Then they simplified the car's behavior by adding so much down force, to the point where the car's seems stuck to the tracks.
-
Arcade = Physics that are made up to imitate, rather than trying simulating the real thing.
-
I didn't grin from ear to ear because there are no virtual mirrors.
-
If they have made up some new fictional handling physics, ( handling additions and alterations ) the last people they would want taking part in the beta testing, are F1 drivers.
-
Lando Norris and Max Verstappen ceremoniously uninstall Codemasters F1 2019
LEWISt17KIMI replied to codexas's topic in General Discussion
While F1 2019 may simulate the rules, the physical parts of the game are totally arcade. -
While the ''look left'' and ''look right'' options might work well with the ai's in codies game, you will struggle against a human player. You only need to check out all the cockpit racers on youtube, they all race, only against the ai's, but I could be wrong.
-
It would be interesting to see how forum members who use the cockpit view, race against other human players without the use of usable mirrors. If the player sits in the correct position, the mirrors are totally useless; to the point where even Londo Noris can't defend himself against ai's that can barely pull off a decent overtaking move.
-
LEWISt17KIMI started following F1 2019 A disaster.
-
Totally agreed with this. If there is to be any improvement with regards to handling, David Greco needs to do some serious research by using a real-life up to date F1 simulator. The last time I checked, F1 or F2 cars don't have traction control when they are straightened up at very low speeds. This occurs while the traction control is turned off in the game.
-
If Nico Rosberg said the handling is unrealistic, I would take his word for it, because he is an ex F1 world champion with very technical knowledge about the physics of the sport. Also, the idea that code master vehicle handling is really based on the realistic physics of the 2019 spec car, given it is not a sim, is quite ridiculous. In my opinion, code masters handling and braking are simply made up to imitate the real thing.