Jump to content

PantheraTigris

Members
  • Content Count

    5
  • Joined

  • Last visited

Posts posted by PantheraTigris


  1. The auto exposure/ eye adaptation in the cockpit view is wayyyyy too much, especially in VR. Is there any setting to tone it down or shut it off completely?

    I tried changing the HDR values in the settings file but it doesn't do anything at all. Turned off bloom as well. Please allow us to turn off auto exposure! Its especially bad in VR because your head moves and that triggers the auto exposure every few seconds. 

    • Agree 2

  2. 20 hours ago, Ialyrn said:

    Could potentially be something to do with your headset or a setting in game/steamVR, because I have never had that issue personally. I have brightness in game set to default, and I have not messed with the "hdr" setting in the games files.

    It's definitely something with the game because I don't have this issue in other games, including Dirt Rally 1. I am trying to tweak the HDR setting but its not working. I also found dozens of other threads on this for other headsets, so its not just me. I will search some more. 

     

    20 hours ago, Ialyrn said:

    Also, you may be able to bump up details if you lower steamVR's resolution. SteamVR has a bad habit of automatically increasing the per eye resolution based on system specs, instead of just running at a particular HMD's native resolution. Same settings apply as I posted about above.

    This happens to compensate for edge distortion. On a VR headset, you need to render 1.3x-1.4x times the native resolution (based on lenses) to achieve native resolution quality. If you render at the normal 1x native resolution, your picture quality is less than native because of edge distortion.

    Vive and Index need to render 1.4x times the pixels. Since Rift S has a much lower FOV and less powerful lenses, it only needs ~1.25x extra pixels to compensate. 

×