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sjsharp2010

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Posts posted by sjsharp2010


  1. ther emay well be I don't know but then I don't play online really only the single player modes but it certainly looks great from the sp perspective as it looks like it's got quite a lengthy career mode if you take into account all the disciplines

  2. given it's in the preview build which the vids are based on I would think they would be. I think once people are up to speed with the handling of the game though I doubt it'll be quite so much of a problem. Things will get tweaked a bit right up until they're ready to release I'm sure so anything can happen.

  3. KazzyMac said:
    APR193 said:
    Please codemasters look at this thread for future reference. Touring / Open Wheel / Endurance have all the votes and so far Tuner / Street have none. Next time more Touring / Open Wheel / Endurance cars and less Tuner / Street cars please
    U got a point, but how many of those gamers comes to the forums? 
    I for one am not into the tuners and street. 
    It's almost also as if I wanna say: -if u wanna do open-wheelers get the F1-game :D
    I do know plenty of people that will enjoy the tuner / street stuff though. I know some people in my racing clan that are looking forwards to the hypercars. One guy loves drift events and time attacks so he'll be all over those.

    The thing is? I have nothing towards street races. I know that San Fran is going to be fun, especially driving the faster cars like the Supercars or Hypercars, and I'm personally looking forwards to driving the Integra R coupe around. However, in terms of disciplines, touring cars and open-wheelers are just more what I want to do. Endurance I'm interested in just because it's something that's new and holds some form of strategy to it as opposed to the 'drive-flat-out' method that is commonplace without modelled tire wear.


    I don't feel Codemasters have made a mistake with including Street and Tuner. Perhaps there are too many cars, but a lot of those are recycled from Grid 2 (the C1 drift cars especially, are the Drift Pack cars from grid 2). It's just that I want to do touring and open-wheel -more- than street racing. :)
    yeah I'm  looking forward to driving the Pagani Zonda R or Revolucion I think it's called in this game been driving it on Shift and it has a rocket of an engine that really flies had to run at half throttle just to keep it under control I'm not a street racer either I usually prefer track races but seeing that car in the Street discipline after driving it on Shift 1 has really wetted my apetite for it

  4. MTonly said:
    Because it would take up resources needed in other areas that's why besides I think we've got quite a wide selection of tracks anyway and while it would be nice I'm not sure the game needs any more maybe they'll do some as DLC but for now in my opinion I think they need to make sure there aren't too many bugs in the system and get the game out rather than just throwing in stuff at the last minute that could screw up the whole system. I 'd like to see this game done right with all the promise it's showing not bodged up like last years games
    This is quite obvious. The essence of my point is that copying tracks from GRID2 should not need any considerable efforts while argument "graphics is obsolete" used as for GRID1 tracks is inapplicable to GRID2 since it has the same (or almost the same) graphics as Autosport. After all, thanks to Steam autoupdate feature, missing tracks may be easily added via a patch (no DLC anymore please) after game release.

    By the way, the question is addressed solely to Loore and implies an official answer, not guessing. Guessing (by people not from Codemasters in particular) does not matter here. Thanks for attention.
    Then pergaps you should put his name in your post then like this @Loore  thsat way your system automatically alerts his

  5. RubyRuby said:
    Jackie Stewart's opinion is good enough for me.  I haven't done well with the Green Hell at all.  Would rather see the Nurburgring GP track in GRID A or it's child.

    Frank
    PC/keyboard, offline single player - GRID since 2008, still.
    same here as much as I loved making the Pagani Zonda R on Shift 1 do 300mph down it's long straight I don't like racing that track it's a bit narrow for my liking and it's been retired from racing purely because it's to dangerous by modern standards and I think it should be forgotten for racing games unless it's for a classic mode Having said that I do have a tendency to struggle on narrower tracks anyway I think as I tend to struggle with both Monaco and Suzuka for the same reason although lately I've done quite well at Monaco having won there twice in the career mode I'm doing at the moment on F1 2012

  6. Britpoint said:
    looking forward to driving the Pagani Zonda R personally been racing it a lot in Shift and enjoying it
    Is no Zonda R in Autosport sorry.
    well, there is. in the street discipline, at the hypercar. it was even on the anouncement pic!
    That is the Revolucion. Very similar to the R in many respects but road legal. The R is purely a track car. :)

    yeah that's what I meant the  Revolucion is another version of it wasn't thinking too much about doing the street discipline but if there was ever a reason to consider it. That may just persuade me to give it a go at some point because I found it a fun car to drive in the shift games once I learnt how to keep iyt under control as it has more speed and power than you actually need in that gsame and I kind of had to keep it at half throttle to just keep the thing under control as I had it going at 300mph at one point along the Nordschleife



  7. Britpoint said:
    Nice video! Those youtube comments are depressing though. Quite amazing that people are saying the handling is the same as Grid 2 even though they aren't the ones controlling the car. That's the internet for ya!!
    Ah well, comments will be comments! I find it interesting to go through and see what kind of opinions people are forming from the footage that's out there though. 
    Goes to show though that you can only gather so much info when watching a vid sometimes you need hands on experience but as I said above to me it looks more like it's got a handling more akin to the earlier F1 games than Grid 2 with AI to match too as they don't seem to be as aggressive as they were in Grid 2. if that's the case then that's good enough for me as I loved the handling and AI of F1 2010-2012

  8. Thomja said:
    Interesting ideas but I'm just checking that you're aware they're just about to release a new one called Autosport

    Yes, that's the one I'm talking about :D

    Andi said:
    Considering Autosport will be gold in a week or less might as well wait and talk about what needs improving from that game.

    What do you mean by gold?

    Oscar97 said:
    And which Saab would you like to see in a racing game?
    Maybe the 9-5 and the 9-3?
    Gold is the term used when they are ready to start transferring the game to discs and stuff ready for release to the public so they can start enjoying the product

  9. MTonly said:
    Loore said:
    While we may have some data on the tracks already due to their age some of our tracks from GRID would have required a lot of extra work to bring them up to 2014 quality, some rebuilt entirely.

    It's only six years but the difference is huge, take a look at San Fran side by side for example in both Race Driver: GRID and GRID Autosport.
    I would be happy to have GRID1 tracks even in their original graphics state — this would be better than not having them at all.

    Same applies to all GRID2 tracks (some of which are missing in Autosport for some reason), but, compared with GRID1, they probably even don't require to be rebuilt at all since GRID2 and Autosport graphics are almost identical. Really: why not just directly copy GRID2 tracks (those currently missing in Autosport) to Autosport? This would be much better then not having them at all. Thanks.
    Because it would take up resources needed in other areas that's why besides I think we've got quite a wide selection of tracks anyway and while it would be nice I'm not sure the game needs any more maybe they'll do some as DLC but for now in my opinion I think they need to make sure there aren't too many bugs in the system and get the game out rather than just throwing in stuff at the last minute that could screw up the whole system. I 'd like to see this game done right with all the promise it's showing not bodged up like last years games

  10. I would like to have the ability to "Mute All" players in the lobby.  I hate having to take the time to individually mute each person. Also, I have never been penalized for Blocking...maybe 2014 could penalize players who are doing Blocking moves.  THat would probably be really hard for the game to properly recognize, but I am not sure.

    I think it probably would overtaking illegsally can be easily spotted but blocking moves aren't so obvious because everybody has their own line for taking corners and could be easily misinterpreted as blocking



  11. yoooohooo amazing video man !!  \m/
    it reminded me a lot grid 1 , i love open wheels in city tracks , with full damage and colision on one mistake and you are done onto wall!!  b-(
    i will create many of such races online . open wheels only city tracks full colision and damage..
    i hope the game to let us to play with open wheels in many city tracks  ;;)
    in multiplayer and or practice mode you may be able to I think but if I remember rightly @Loore did say that in career mode the openwheelers like the Endurance and touring cars are mostly confined to the tracks although I think he also said there are 1 or 2 street track events in the disciplines to shake things up a bit but they'll mostly be at the racetracks.To do the street track moer in general then you 'll need the street discipline.

  12. KazzyMac said:
    Another example of complete noob driving.  This guy just gets better and better. 
    To be fair that car does look a massive handful - and he did explain that he's driving with an xbox one controller. Sim-based games are -not- easy to play with controllers. :/

    But yeah, if he drives like that online he's going to start getting smashed off by people. He'll have to learn pretty quickly else he'll not have the cash to repair the thing :P



    Shame that the majority of people that get the press-release version of the game ... can't drive. at all.

    The team VVV guy and the inside sim racing guys aer probably the best drivers and are also taking on the AI at generally it's hardest difficulties I think can't be too sure I know Darin(Inside Sim racing) is using hard/V hard difficulties for his vids  but then sometimes I find to watch someone that's not using a wheel and is using a keyboard/controller as it gives an idea as to how the game will handle for me and for those that use those tools instead because not everyone uses a wheel or even wants too. I know I don't use a wheel because of my disability it's hard for me to do so. I use the keyboard for my racing games it's simple and works for me. Seeing as I generally play games at their lowest difficulties as well  which are definitely lower than these vids gives me hope that I can compete with it as well.



    This could be a good sign people. A Kazzy pointed out, controllers are not meant to be racing instruments and if you adapt your game to them then you dumb down the SIM experience. The fact that he can't get a handle on the car to me is good, because in GRID2, he would be just drifting through the corners with ease. In fact when he said "hey, this is not a drifting car" I kind of chuckled, because he's right...it's not. If it were (like GRID2) then he would be P1.
    Very true but at least it's good that he's showing you can still compete with the AI on a controller though even if it is more difficult on the higher levels

  13. DaWaangus said:
    Of course these settings should be available to all controllers.  That's the way all driving games used to be.  I have a Thomas Superwheel.  I've got quite a bit invested in it over the years and refuse to by a cheap piece of crap just to be able to adjust settings. I have a couple of friends I've been racing with for years that can't use a wheel controller due to physical limitations.  Codemasters and others need to realize there are a lot of handicapped people online and should not exclude them when making decisions about controller options.
    exactly as handicapped person myself being only able to use 1 hand I use the keyboard and configure the controls to one area of it. I don't play online but I certainly recognise that having plenty of options does make it easier

  14. P308R said:
    Track is way to overrated and it is just boring to race online. Never been fan of Nurb and never will be. Codies don't waiste your time on this one. Rather sée 4 to 5 other tracks.
    yeah it's too narrow for my liking on Shift 1 nowhere to make a move and overtake I can certainly see why it was abandoned in favour of the new Nurburgring

  15. Loore said:
    Just a heads up but Autosport will be at E3 next week. Ill be there with it and as a side effect I'll be slightly out of action and there may be delays in getting back to you.

    Have no fear though as @justbiglee and @Hatta will be stopping by and helping out around these parts.

    Regular service will be resumed in a week's time :)
    you get al the cool jobs and let @justbiglee carry the can wonder how he feels about this
    bitter and/or twisted

    Nah just kidding

    maybe.
    aww you know we love ya :p

  16. Platy said:
    I have hope that Assetto Corsa becomes a really good online racing game. There's a long way for it to go though but the actual driving/racing part is great.
    Would be even better if gamepads actually worked.
    well it is still a work in progress I think I've managed to put together a few clean laps of Monza on the game via keyboard not particularly quick laps but still I think with a bit of practice I'll get a bit faster
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