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Shinny

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  1. Shinny

    AI on hard is easier than medium

    How high does the difficulty go? I'm thinking I'll put it all the way up and finish where I finish. Would be interested in seeing how much getting to drive for faster teams would do for my finishing positions. Really make me learn the tracks and cars
  2. I think GRID just made good use of what it had visually to make everything fit together. Like if they had made the car models more detailed or shinier or whatever, the rest of the world would look worse. As far as the gameplay I'm supper excited that I can finally do 20+lap races in a career mode. I'm also hoping to find I can save after practice and qualifying. I'm limited on playtime so I'd like to turn it into a race weekend type deal. Where I couldn't do any of that in GRID. Most I could do was 'qualify' for the global series in x type of race by doing the other events in the lower tiers. I'm hopeful for the handing model but I'll have to wait until I get into it.
  3. I think you're right about the QA portion. It was such a short dev time idk that they really got time to get much more testing in than yeah it does that thing we wanted it to do here this one time. They moved at a blistering pace even with it being a remodeled GRID2. I'm planning on picking it up next week and if it's playable and competitive I'll be happy. To me this is an olive branch, and could get me re-interested in what CM can make in the future.
  4. Shinny

    Anyone interested in a drifting series?

    I get what you mean I wish it could be straight tandem but I figure I'd see if we can use what the game gives us since it is a huge step forward compaired to others. It'll take some testing to see how scores come out if the chase driver is using the leader as his clipping point
  5. yeah that wsa one of my first too Nigel Mansell was my absolute first then came the Geoff Crammond series I still have my disk laying around somewhere. I tried playing it recently on windows 7 for giggles and couldn't get it to work with sound or keep it from crashing. I was always wowed by the spectator ability as a kid.
  6. My exact start is kinda fuzzy I know it was on the genisis. There was some Indy car game like the arcades had. Also road rash and rat bikers from mars. I remember having a lot of fun with some top down F1 game on the SNES that had pit stops and qualifying. First sim racers were Nascar 99 and GP2 for PC. Though San Francisco Rush was the first game I really started using the brakes and racing lines. Then I put countless hours into NFS:high stakes which is still one of my favorites of all time. Most of my variety came on PS2 and 360. I did end up sinking over $150 into the initial D stage 4 arcade machines with some friends. The arcade closed down when I was on the last course. I still have that save card in my wallet in case I find another machine. Video games definitely help with the racing irl. First event when I was 16 some of the regulars pulled my parents aside and told them to support me in racing if it was what I wanted to do. I guess they could see through the body roll of that civic sedan. 6 full years of on and off road racing and I still play the games everyday sim or arcade it keeps your mind focused on what to look for when you're doing the real deal.
  7. Does the readout even change? I would find it a distraction unless it actually had useful information
  8. Can I ask what you can change as far as the drift event setups go? You can't change race length obviously but is there any customization? not really, in a custom cup you can choose between 5 tracks, they can also be done in reverse. theres seems to be 2 classes in which you can choose between 3 cars each specifically tuned for drifting. you can adjust the tuning which you can do in any race. theres brake bias, differential, downforce, gear ratios, front and rear suspension. the events consist of a qualifier and 3 elimination rounds. you can adjust how many laps there are up to 20 laps. from what ive seen you get 2 runs and the combined score from the 2 runs are your total. ive only tried one event in the campaign and it was defaulted at one lap. the drifting itself is alot of fun though, not something ill spend a ton of time with but it felt good. im not into it in real life and cant tell you how it compares to real drifting just that i had fun with it. my first practice run i was spinning out all over the track, its really touchy and you really have to feather the gas, i was barely putting any pressure on the gas pedal otherwise you just spin out but once you hit that sweet spot and learn to control it skidding around the corners and racking up points becomes fun. Try going with longer gears. You want to be in third for most corners and be able to use all of the revs. Suspension should be harder in the front and pretty soft rear. I'd try no downforce at all at first. Diff should be locked or one tab less then that. Drifting is even more fun when the car is set up right.
  9. But to me they feel slightly unnaturally floaty. For example, I'm going down the long back straight on the Istanbul circuit and I would find myself drifting off toward the side of the circuit and slightly getting onto the grass without intending to. It just doesn't feel as precise as I think it should. Ah yeah I remember that from GRID. I get what you're saying now. I always wonder how they don't catch something like that in QA testing. Always had the same issues with the NFS Shift games.
  10. I think the touring and street cars should be floaty compared to F1 and prototype racing cars . They don't have downforce and need body roll in their setup to get the most of their tires. That's how they compare in the real world too. Sure they would feel like they are on rails compaired to daily commuter cars, but as far as circuit racing is concerned they're boats.
  11. Can I ask what you can change as far as the drift event setups go? You can't change race length obviously but is there any customization?
  12. Shinny

    Autosport youtube videos

    Ah, no worries I'm getting capture equipment for my birthday next week. So I'm going to be playing racing games all the way back to N64 educationaly. I'm sure I'll end up posting here when I've got some vids from GAS
  13. Shinny

    How important do you think Setup's will be?

    I will be tinkering with setups in drifting a lot. I doubt it will do much in say touring cars but gear ratio in drifting is mas importante. That's the main flaw with GRID's drifting the ratios were too close. Banging the rev limiter and locking your wheels through half the turn isn't quite right. With the Rx7 and AE86 I could use third and get some pretty realistic drifts to happen. So I assume I'll be putting the gearing to way long in drifting to be able to use all of the torque curve and steer more with the throttle than e brake. I'd like to see how the setups work in the races too. In DiRT I had the cars set up to want to over steer so I could mash the throttle through the whole corner and have higher exit speeds. It won't work the same on tarmac, but hopefully you can find that right amout of natural oversteer to suit your input style.
  14. Shinny

    Autosport youtube videos

    If I had to guess I'd say it's because drifting is not that well known tbh I only know about drifting through playing NFS shift  and I suck at it tbh and I doubt I'd be doing much tuner as it looks like a bit of a tricky disciplinre to me and I generally prefer out and out racing I think it's also because of the likelihood of the players attempting to troll/grief one another so they can win by default, or because of the likelihood of spinning the car on the corners because of how slidey they are. I think once everyone's gotten used to it, clean online drivers will probably learn how long to wait when they're the 'lead' car so both drivers can drive close tandem as opposed to this. But yeah, in a drift event against randoms I wouldn't trust them to drift clean; they'd probably try to knock me off to cancel my drift scores out so they win. :/ quite possibly yeah but I don't really know the official rules of drifting anyway as I don't follow it I know the longer you can hold your car going sideways through a corner the more points you get part but tbh that's all I know and I learnt that through playing NFS Shift and Grid 2 And that's why game drifting is so boring compared to the real deal. It's not how long or far you can drift. If pro drivers lose drift at all or spin it's a 0 for that run. Real drifting is based on how close you can hold the specific line the set out and how close you can get to the clipping points or the lead car if you're chasing. Then on top of that it's about doing it with as much angle as possible with as little steering corrections and e brake lock up as possible. The games make it look easy and confusing. Seriously the pros are performing surgery with their driving. It's all a show of peak car control. I do prefer rally but drifting isn't just smoke and body kits. well tbf they can't make it too over complicated like that otherwise people won't play it and it would be a waste of time putting it in the game especially as it's quite a tricky discipline to get to grips with anyway in these games That's what I like about this setup the more I think about it. If you're going to be on 360 I'd be happy to show you a few things with drifting. I've instructed at a few drift events and autocrosses and found I really like teaching.
  15. Shinny

    Autosport youtube videos

    If I had to guess I'd say it's because drifting is not that well known tbh I only know about drifting through playing NFS shift  and I suck at it tbh and I doubt I'd be doing much tuner as it looks like a bit of a tricky disciplinre to me and I generally prefer out and out racing I think it's also because of the likelihood of the players attempting to troll/grief one another so they can win by default, or because of the likelihood of spinning the car on the corners because of how slidey they are. I think once everyone's gotten used to it, clean online drivers will probably learn how long to wait when they're the 'lead' car so both drivers can drive close tandem as opposed to this. But yeah, in a drift event against randoms I wouldn't trust them to drift clean; they'd probably try to knock me off to cancel my drift scores out so they win. :/ quite possibly yeah but I don't really know the official rules of drifting anyway as I don't follow it I know the longer you can hold your car going sideways through a corner the more points you get part but tbh that's all I know and I learnt that through playing NFS Shift and Grid 2 And that's why game drifting is so boring compared to the real deal. It's not how long or far you can drift. If pro drivers lose drift at all or spin it's a 0 for that run. Real drifting is based on how close you can hold the specific line the set out and how close you can get to the clipping points or the lead car if you're chasing. Then on top of that it's about doing it with as much angle as possible with as little steering corrections and e brake lock up as possible. The games make it look easy and confusing. Seriously the pros are performing surgery with their driving. It's all a show of peak car control. I do prefer rally but drifting isn't just smoke and body kits.
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