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Shinny

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Everything posted by Shinny

  1. How high does the difficulty go? I'm thinking I'll put it all the way up and finish where I finish. Would be interested in seeing how much getting to drive for faster teams would do for my finishing positions. Really make me learn the tracks and cars
  2. I think GRID just made good use of what it had visually to make everything fit together. Like if they had made the car models more detailed or shinier or whatever, the rest of the world would look worse. As far as the gameplay I'm supper excited that I can finally do 20+lap races in a career mode. I'm also hoping to find I can save after practice and qualifying. I'm limited on playtime so I'd like to turn it into a race weekend type deal. Where I couldn't do any of that in GRID. Most I could do was 'qualify' for the global series in x type of race by doing the other events in the lower tie
  3. I think you're right about the QA portion. It was such a short dev time idk that they really got time to get much more testing in than yeah it does that thing we wanted it to do here this one time. They moved at a blistering pace even with it being a remodeled GRID2. I'm planning on picking it up next week and if it's playable and competitive I'll be happy. To me this is an olive branch, and could get me re-interested in what CM can make in the future.
  4. I get what you mean I wish it could be straight tandem but I figure I'd see if we can use what the game gives us since it is a huge step forward compaired to others. It'll take some testing to see how scores come out if the chase driver is using the leader as his clipping point
  5. yeah that wsa one of my first too Nigel Mansell was my absolute first then came the Geoff Crammond series I still have my disk laying around somewhere. I tried playing it recently on windows 7 for giggles and couldn't get it to work with sound or keep it from crashing. I was always wowed by the spectator ability as a kid.
  6. My exact start is kinda fuzzy I know it was on the genisis. There was some Indy car game like the arcades had. Also road rash and rat bikers from mars. I remember having a lot of fun with some top down F1 game on the SNES that had pit stops and qualifying. First sim racers were Nascar 99 and GP2 for PC. Though San Francisco Rush was the first game I really started using the brakes and racing lines. Then I put countless hours into NFS:high stakes which is still one of my favorites of all time. Most of my variety came on PS2 and 360. I did end up sinking over $150 into the initial D stage 4 arca
  7. Does the readout even change? I would find it a distraction unless it actually had useful information
  8. Can I ask what you can change as far as the drift event setups go? You can't change race length obviously but is there any customization? not really, in a custom cup you can choose between 5 tracks, they can also be done in reverse. theres seems to be 2 classes in which you can choose between 3 cars each specifically tuned for drifting. you can adjust the tuning which you can do in any race. theres brake bias, differential, downforce, gear ratios, front and rear suspension. the events consist of a qualifier and 3 elimination rounds. you can adjust how many laps there are u
  9. But to me they feel slightly unnaturally floaty. For example, I'm going down the long back straight on the Istanbul circuit and I would find myself drifting off toward the side of the circuit and slightly getting onto the grass without intending to. It just doesn't feel as precise as I think it should. Ah yeah I remember that from GRID. I get what you're saying now. I always wonder how they don't catch something like that in QA testing. Always had the same issues with the NFS Shift games.
  10. I think the touring and street cars should be floaty compared to F1 and prototype racing cars . They don't have downforce and need body roll in their setup to get the most of their tires. That's how they compare in the real world too. Sure they would feel like they are on rails compaired to daily commuter cars, but as far as circuit racing is concerned they're boats.
  11. Can I ask what you can change as far as the drift event setups go? You can't change race length obviously but is there any customization?
  12. Ah, no worries I'm getting capture equipment for my birthday next week. So I'm going to be playing racing games all the way back to N64 educationaly. I'm sure I'll end up posting here when I've got some vids from GAS
  13. I will be tinkering with setups in drifting a lot. I doubt it will do much in say touring cars but gear ratio in drifting is mas importante. That's the main flaw with GRID's drifting the ratios were too close. Banging the rev limiter and locking your wheels through half the turn isn't quite right. With the Rx7 and AE86 I could use third and get some pretty realistic drifts to happen. So I assume I'll be putting the gearing to way long in drifting to be able to use all of the torque curve and steer more with the throttle than e brake. I'd like to see how the setups work in the races too. In DiR
  14. If I had to guess I'd say it's because drifting is not that well known tbh I only know about drifting through playing NFS shift  and I suck at it tbh and I doubt I'd be doing much tuner as it looks like a bit of a tricky disciplinre to me and I generally prefer out and out racing I think it's also because of the likelihood of the players attempting to troll/grief one another so they can win by default, or because of the likelihood of spinning the car on the corners because of how slidey they are. I think once everyone's gotten used to it, clean online drivers will probably lear
  15. If I had to guess I'd say it's because drifting is not that well known tbh I only know about drifting through playing NFS shift  and I suck at it tbh and I doubt I'd be doing much tuner as it looks like a bit of a tricky disciplinre to me and I generally prefer out and out racing I think it's also because of the likelihood of the players attempting to troll/grief one another so they can win by default, or because of the likelihood of spinning the car on the corners because of how slidey they are. I think once everyone's gotten used to it, clean online drivers will probably lear
  16. This would be for those who want something a little more structured and complete than just random lobby joining for GAS. Would be qualifying into knock out bracket just like FD or D1. Could be 16 or 32 spots depending on interest. I'm thinking no passing except in approved areas just as they do IRL. So it would be more tandem focused than the game actually is. Also say your final scores are only 200-500 points appart. That could be taken as a one more time situation. So you'd do your lead and chase runs again until someone wins by over that one more time margin. Also things like going off cour
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