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RFeratoxin

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11 New Car Smell

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Steering Wheel
  • Steering Wheel
    T300 RS GT Edition

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  1. RFeratoxin

    About Those Large Water Puddles on Wet Roads...

    @PJTierneyAre screenshots with state of the art red paint©-made arrows ok ? I struggle to find any self explanatory video clip right now 😞
  2. RFeratoxin

    About Those Large Water Puddles on Wet Roads...

    Just to make sure, but the water puddles we are referring to are the small puddles of rainwater on the track, not the large and deep ones which are indeed quite tricky when "engaged" sideways 🙂 Well at least that's what I wanted to talk about to ^^
  3. RFeratoxin

    Cars reflections

    First thing first, I love the game, as imperfect as it can be sometimes. I read many many comments but haven't found any reference to the cars bodywork's reflections yet. Like in many other games, I think there is a "way too much" polished effect, especially at the beginning of the stage, when the car is perfectly clean. It absolutely doesn't mater when driving in cockpit view, but the replays are somehow loosing a bit of realism. I mean, it would be a slight adjustment, to mattify and reduce what I would describe as a "glassy effect". If I had 2 wishes left, I would also ask for "interactive" puddles ( ffb drag effect or at least some sound of water hitting hard the wheel whell) and ... a real rear wing on the Subaru, like the one we use to drive in Colin McRae Rally 2.0. Might be the Subaru S4 wrc 1998 instead of 95 though. Anyway, thanks for the hard work, and I wish you guys were given the necessary time to finish the game before release. As a dev myself I know how frustrating a "commercial-business-nonsense-deadline" can be regarding the expected result. Never ends well in my opinion. Thanks guys
  4. RFeratoxin

    About Those Large Water Puddles on Wet Roads...

    Yeah those puddles looks great, really, I love them. But the lack of interaction is indeed quite disturbing and frustrating. Some "drag" effect in the wheel would be a good start :)
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