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krz9

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    arcticp1ka

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  1. @Hoo Thank you for looking into the suggestions, accepting some and following up on others. Very much appreciated! 🙌 We do make extensive use of currentLapNum. I was mentioning this because of the following challenges (as I type this, I realize that my suggestion should have been clearer - so thanks again for following up here): We want to store the total lap time incl. sector breakdown. The full lap time incl. sector 3 time is only known after the lap is complete, of course. I don't believe that this data point (ie. "total time incl. sector breakdown of the last completed lap"
  2. Late response to this - we just open sourced our SVG track maps here https://github.com/f1laps/f1-track-vectors. Maybe they're helpful for you or others. Some mechanism to identify the end of a lap / start of a new lap. We have several workarounds in place to calculate total lap time or the telemetry set of a specific lap. Exposing the AI difficulty level set for the (offline) session Exposing an identifier for the Grand Prix weekend across sessions (so that qualifying and race sessions can be tied together, for instance). And exposing an identifier for, or the name of,
  3. Thank you so much! It would be super useful if you could either update the original post, or share the full team ID table here. As an example, I'm a bit confused by what the other F2 '20 IDs are. Thank you in advance, I really appreciate the support 🙌
  4. Hi all - does anybody know which teams/cars the team IDs 74 and 77 refer to? Sorry if this has been asked before, I couldn't find anything via search. Thanks in advance!
  5. Thanks for sharing the link! 🙏 I appreciate it. I'll check it out and see if we can add some of this data on our site to improve the results. Awesome, glad to hear it! Please let me know if there's anything we can do to make it more useful for you! (reach out here or email krz@f1laps.com)
  6. Ha, sorry to hear that it gave bad results! As Ollof mentioned, Singapore bight be one of those tracks where player skills are all over the place. But at the same time, I do think that the difficulty calculator data we published still has a lot of room for improvement. Which reddit calculator are you using? Curious to check it out. Maybe I can improve ours accordingly too.
  7. The tricky thing with AI difficulty calculators is that lap times depend on car performance. Which means that, in order to compare lap times, you need to use a Time Trial car (because, as you mentioned, e.g. in My Team season 1 the car is much worse). The difficulty calculator should be based on Mercedes Time Trial data that maps to the corresponding AI difficulty (which in turn is assumed to be uniform across game modes). Not sure if my explanation makes sense 😄... but the takeaway is that - if the difficulty calculator has good enough data - than the resulting difficulty level should work we
  8. Following up on my last comment. I made good use of the days off and published some of our time trial laps data. Check out this new page for Austria (or the list of all tracks here). You can enter your own laptime and benchmark it against average AI laptimes per difficulty level on that track. A laptime of 1:09.600, for instance, would result in a suggested difficulty level of 38. As a reminder, this is all based on Mercedes Time Trial data -- that's the only way to make data comparable. As I mentioned in my last post, you could alternatively (once you know your average "baseline" difficu
  9. Hi Lurtz - good question! There are different approaches to AI difficulty. None of which are perfect imo. Two that I've considered: Baseline difficulty + adjustments per track: once you have a sense for your average ("baseline") difficulty, you can then adjust it for each track based on how well you know/think you'll do. As an example, my own difficulty baseline is around 90 (meaning over the course of a season my average is about 90). For tracks I do well, such as Austria, I increase my difficulty by 5. For tracks I suck at, such as Vietnam, I decrease by 7. The page I've linked to is
  10. Jumping in here with my first comment. I loved reading this thread as I found that a good AI difficulty is a huge factor in having a good, immersive F1 game experience. In the past, I tracked my difficulty adjustments myself. Since I started discussing this with some friends we just ended up taking a few days to build a basic tool (F1Laps). It allows you to track your myteam/career progress & AI difficulty. The tool also calculates our average difficulty & difficulty adjustments per track, which we've published here: https://www.f1laps.com/pages/resources/f1-2020-game-difficulty-b
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