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DarrenAH

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Everything posted by DarrenAH

  1. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    Thanks for the clarification on that. I do understand where you are coming from in your need to take small steps when altering the system. My concern is that at some point development will eventually cease on this game and with how the production process works taking steps that are too small may result in running out out time before being able to implement the system you are wanting to achieve. That said I must, and do, trust that you guys know what you are doing, what you want to achieve and how long it should take to get there. Not sure if you saw the edit I made this morning in my last post but I'm sure you can appreciate that from our perspective in 1.09 achieving 2000 points for gold rating is now more difficult and could take many more races to achieve than before unless you win in large lobbies regularly. Could there be a possibility of altering the rating thresholds to accommodate the new gains and losses that are now in place?
  2. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    Finishing position relative to grid position does not factor into the points system ... as far as I am aware You don't lose skill rating points from being hit or hitting other people, only your safety rating is effected by the penalties you may get from these things happening. Skill rating points are gained/lost depending on your finishing position in race, you are compared to each of the other racers and the system figures out whether you should lose or gain points and how many on a 1 to 1 basis for each racer in the field. You aren't losing skill points for penalties from corner cutting or collisions
  3. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    The B rank is your safety rating and has nothing to do with the skill ranking system, its mostly just used for matchmaking from what I have seen. It may have looked like they are the same skill rating (silver 1 or silver 2, etc.) however if you are at 1650 points as silver 2 they might have been at 1450 but still show as silver 2
  4. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    Hi Luke, thankyou for the response. I'm sure you have seen the lobby sizes currently, I'm not sure on Playstation, but on Xbox at peak European time .. say Saturday afternoon .. I have seen, at most, 200 people searching in ranked lobbies but the majority of the time it is lower than 100. Of those, from what I have seen across the safety ratings, I have been from S down to C, the majority of players are in safety rating C. To gain any decent points it seems like the system is set up to need big lobbies. Coming fourth in a lobby of 12 people around your skill rating gains more points than winning in a lobby of four people rated higher than you - and if you don't win you will lose points even though they are rated higher. To this end it means that you need to really be in a lower safety rating to have a chance at good points gain, which then means you have a larger chance of "anomalous results". Even though you may not lose as many points due to these types of results, because of the decrease in points gained it can still wipe out all the gains made from the previous 10 normal races ... gaining 10 points in 1.08 is the same as gaining 5 points in 1.09 if the anomalous result means you lose 50 points in 1.08 but only 25 points in 1.09. I'm hoping you see where I'm coming from, it's less but it's still the same. EDIT: If this is what you were going for then that's fine but if you are lowing the point gained and lost then I would think i makes sense to lower the amount of points need to reach the different ratings levels. Gold shouldn't be 2000 points in the new system I know you probably won't answer this for a number of internal reasons and reasons of if you did there would be no end to people asking about it but I'll try anyway but feel no obligation to respond as I don't expect you too: Are any of the suggestions posted in the OP of this thread topics of discussion at CM HQ as possible avenues to explore? Lastly, and slightly of topic of the reply to your post, I have asked in the thread previously but will ask you directly if that is OK ... you must realise that the longevity of these yearly releases is limited, the multiplayer especially. As I say there is, at max 200ish people online (on Xbox) searching for ranked races and there is pretty much no point in racing in a lobby of 5 people, any gains will be tiny and losses are a lot more likely, and from what I have seen in a two person lobby the winner might not gain even a single point where as the loser will probably drop a few or more. So how do you see this being a viable system in the future? In a years time when the new game is out will anyone be able to rank up at all in F1 2019?
  5. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    I had responded to this before I went to work but I must not have hit the submit button, here is what I remember from what was in that post. What you are saying is that not only have you lowered the points for loss and gain (meaning this is something you have done) but you have also adjusted some other things that will allow people to gain/lose an extra 1 or 2 points, maybe, depending on their assist settings ... OK, thanks?? I know this thread isn't the be-all and end-all of requests for changes or you may have wanted to add these assist related adjustments for a while now but to be honest I don't see how that would help in the ultimate quest to fix the more significant problems inherent in the skill rating system as it stands. The OP's points are all still completely valid even after this patch. I realise that this is probably the first patch that you were able to submit any kind of changes at all to the system and probably one of the easiest ways was to alter the calculation done in the background that awards the points, but as stated earlier changing both gain and loss is the same as changing nothing at all. You have said that you are looking into other issues and I hope that the some of the suggestions in the OP are topics of discussion at CM HQ when wanting to tackle these issues. Look forward to hearing about further changes in the coming weeks
  6. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    Chances are you were in a lobby of people that were all lower in skill ranking that you, another problem in my opinion. Due to how the system works you gain points by beating higher ranked players than you, or in a lobby of all ranks lower than you then you must win in order to score some (if any) points Proportionate to the gain for a good result they have not fixed the issue at all, they have lowered it across the board which ultimately is the same as doing nothing
  7. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    So what you're saying is that from all the feedback in this thread so far you have decided to adjust the calculations so that less points are gained and lost ... which is half of what people were asking for. However, in addition to that you have fine tuned the variables in that calculation to tweek the amount of points gained or lost in on the 1v1 basis. which at most would probably be a couple of points either way, making next to no difference ... also I can't remember anyone in this thread asking for anything like that. It sounds like you are trying to make the system so that it represents a players skill on track, the changes you have made may allow players to maintain a certain points level/skill rating for a longer time, so you can say that it works in that regard, however the nature of the game doesn't allow that to truly represent a players racing skill due to the randomness and volatility of other racers and the fact that any knock can send you off the track. This is obviously not the case in other racing games, slight knocks and taps don't destroy your race like they can in F1. I realise that racing against other people is part of the skill needed for the game but to see the actual racing skill of those players collision would need to be turned off completely. The comments made in the OP still stand in my opinion, the system is still broken and what you have done hasn't fixed it so far, it has just made it harder and longer for people to rank up. There are suggestions in the OP in bold and I mostly agree with them all. EDIT: Apologies if this post sounds a little harsh, I don't mean it be taken in that way, but I do stand by what I say in it. I realise that this is the first opportunity (patch) you have been able to even attempt to address some of this stuff and it is appreciated that you are trying to look into it. You have said you are looking to address further issues so I look forward to hearing more about that in the coming weeks.
  8. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    I forgot to add @Hoo that as you have decreased the points loss but also decreased the points gain it doesn't really fix the issue of the overall difference between the two. What I mean is that if before you could gain 10 points for a good finish but lose 50 for a bad one, changing that to gain 5 for a good finish but losing 25 for a bad one hasn't really done much. It seems like a bad race means you lose less points, which looks like a good thing to the player... but if the amount of wins/good finishes needed to regain those points is the same as before then nothing has changed really Do you see what I mean?
  9. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    No worries, thanks for the quick response
  10. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    @Hoo Firstly thanks for keeping us updated and listening to our issues with the system. After doing a few races I found that when I expected to lose points I didn't lose as much as before, which is great. However when I expected to gain points I gained a lot less than I expected to, the alterations that have been made, do the also effect gain as well as decrease? Of the races I've had in 1.09 that seems to be the case. Also, when I lost the points it was because of a crash and a car sideways on the track ... again ... that hadn't been ghosted, any chance the devs to make it so cars involved in incidents are ghosted straight away? It happens way to often
  11. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    Another loss of points ... in the lobby for qualifying, I got disconnected and I thought "not a problem you don't lose points for dropping out in qualifying", searched ranked again and got into the same lobby. Wasn't in time for the race so I spectated, race ends and it cuts to the pits and what I assume is meant to be my car and the game is showing that I came in 11th (last) After the podium cut-scene not graphic to show points or safety rank gain/loss, but low and behold back at the main menu I have lost another 50 points! I'm not posting these things to complain each time I am posting them as I think it must be an issue with the game and the more information you guys have the better that chance you have of fixing them. @HooIf you are seeing this as a broken game in this regard are you planning on some kind of compensatory gesture to the people who have stuck though this? I know it's a long shot but if you don't ask then you don't get. I don't think anyone cares much about the in-game "currency" as there isn't a whole lot to buy with it anyway, but if you could add something like 500 points to everyone that has played ranked MP between the launch and a certain date that would be something ... basically like Rockstar do when their online is broken at launch
  12. My experience was the same as the OP, if it happens again I will try to record it. To answer your questions for the time it happened to me: On Xbox One, racing at Germany I believe, online Ranked. Nothing notable happened from the previous session that I remember. There was 16 people plus me, qualification was fine, the countdown finishes and the list of people on the right goes as if we are going to get the HUD up and prep for manual start but then the list comes back up on the right side waiting for one person to connect, and Awaiting Players on the left with the spinning circle. It was that person we were waiting for to connect was the only one that could move. I waited and counted his laps and he had done 6 by the time I quit so him completing the 5 lap race didn't close the session and it looked like he was still in control of the car, AI hadn't taken over. The cars on the grid were solid too as he hit me as he set off so we weren't ghosts or anything to him. A few of the people that quit out before me (I was the last to quit) turned to ghosts and the AI started to run them around the track, but that was only about 4 or 5 of the cars. The only other thing I can think of (but I don't think it is relevant) is that the person who was able to move was voted by a couple of people to be kicked when in the lobby screen, no where near enough votes for it to pass though.
  13. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    Another race where it's not connected to all players properly, 16 people plus me, count down finishes and nothing happens. List comes back up on the right side and Awaiting Players on the left, waiting for one person to connect. The person we are sat on the grid waiting for then pulls out and goes round the track, 6 laps later everyone but me has quit so I do and I've lost another 100 points. Why are we losing points for quitting? If someone quits out that's only a good thing for the people left in the lobby, they are guaranteed to beat that person and have a better chance of gaining points. So let them quit so they don't lose points and I can gain more, win win. If it needs to effect something as a punishment then let it effect safety rating instead of skill rating. I hope when you say you have "addressed the balancing of the skill rating system so that there will be fewer severe drops in rating" you have also increased the gain for finishing well. Additionally any chance that cars can be ghosted as soon as possible after a crash/spin, I'm tired of running into a car that is sideways in the middle of the track, can't be avoided so I damage my car, drop back places and get a penalty for it, just ghost the cars instantly please.
  14. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    @Hoo In a lobby with 17 other people, qual goes OK. sat on the grid and timer hits 0, all people listed on the right have ticks next to their names but top left still says Awaiting Players. Jeff is talking as if we are racing "You're in his dirty air, try to get past him" and every now and then goes American and says "her" instead (has been mentioned in this thread - https://forums.codemasters.com/topic/41818-jeff-turns-into-an-american-😂/ ) I didn't want to quit for fear of losing points, so I waited until everyone else did, then I get the error screen stating that there aren't enough people to run the session and am sent back to main menu .... I lost 70 points. I didn't quit but the game acts as if I did, pretty big flaw if you ask me so if you wouldn't mind passing that onto the devs, thanks
  15. Ranked multiplayer, no teams, just a free for all. Standard that I get knocked off and have to pit ... one guy in front of me doing the same, he pulls into a pit garage and for some unknown reason I pull in behind and have to wait for him to get his wing changed! What on earth could be the reason for that? Literally every other pit garage is free but I have to lose even more time thus losing over 60 skill ranking points for coming dead last. Rant over, but seriously ... just why?!
  16. There is currently a thread on these forums that goes into how a number of people believe the skill rating system in ranked multiplayer is unfair - https://forums.codemasters.com/topic/39591-f1-2019-skill-rating-system-broken-sg/ I mentioned in that thread that I had an idea of how to alter the achievement/trophy's requirements but, I believe, still requiring a large amount of time and effort to unlock. Basically, I was thinking the other day that if the achievement/trophy was changed to something like "Achieve a gold skill rating OR complete 1000 ranked races" I'd be happy with that. Achieving a gold skill rating is meant to show commitment, dedication to improving, and skill. In my opinion completing 1000 ranked races shows the same thing and would be comparable to reaching Gold. I am sure that it didn't take any of the gold rated racers 1000 races to get there, have spoken to a guy that got the level 50 achievement when you had to basically "prestige" 3 times first, essentially getting to level 198, and he had completed less than 500 races to get that. So I think that 1000 ranked races wouldn't take anything away from the people that have the achievement/trophy under the current requirements. If people wanted to go the 1000 races route to get the achievement/trophy they would probably get Gold on the way, I just see it as a way to extend the life of the multiplayer whilst removing the aggravation of the randomness of the other drivers. It would also remove the difficulty of people being able to earn this in a years time when the MP base is all but gone, they just need to put the time in (assuming an average of 5 lap races taking 15 mins each (inc load times) that would be roughly 250 hours) As I say, this was just an idea, I wanted to post it to see what people thought, if it's something the community would get behind, or should it stay as it is? ... and we just hope the skill rating system is balanced in the future
  17. DarrenAH

    Pure Gold achievement/trophy change idea

    Understandable, and I think a lot of people think and feel the same way. That's why I'm hoping this might be a viable alternative and get the trophy/achievement hunters back into playing it again
  18. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    Oh definitely, don't take my comment as agreeing with the system as it is because I am definitely on the side that would love it to change
  19. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    I understand the frustration, but your suggestion is a terrible one. It's a ranking system, not being able to lose points would render it useless as a ranking system. I was however thinking the other day that if the achievement/trophy was changed to something like "Achieve a gold skill rating OR complete 1000 ranked races" I'd be happy with that. Achieving a gold skill rating is meant to show commitment, dedication to improving, and skill. In my opinion completing 1000 ranked races shows the same thing and would be comparable to reaching Gold. I am sure that it didn't take any of the gold rated racers 1000 races to get there, have spoken to a guy that got the level 50 achievement when you had to basically get to level 198 and he had completed less than 500 races to get that. If people wanted to go the 1000 races route to get the achievement/trophy they would probably get Gold on the way, I just see it as a way to extend the life of the multiplayer whilst removing the aggravation of the randomness of the other drivers. It would also remove the difficulty of people being able to earn this in a years time when the MP base is all but gone, they just need to put the time in (assuming an average of 5 lap races taking 15 mins each (inc load times) that would be roughly 250 hours) I may start a separate thread to gauge opinion on this and not side-track this thread
  20. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    I found C rating too hectic, B seems to be a good spot for decent size lobbies, a little bit of people taking each other out, but not too much. C rating I would see people literally slam anyone trying to overtake them. I'm currently sitting at around 1600 points but have only gotten there by picking lobbies that might actually give me points, being silver Rank 2 there is no point in racing against a lobby full of Silver 1s, without a win you are guaranteed to lose points However with the low number of players in the game its not easy to find lobbies of higher rated racers, this is why the system isn't viable for the future ... as less people play the higher ranked players won't gain anymore
  21. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    Does it also matter about the level at which the other racers are? For example being at 1850 if you are beating racers that are all lower than that you aren't going to get many/any points. This is taken from the achievement guide posted on TrueAchievements https://www.trueachievements.com/a275063/pure-gold-achievement: How the Skill System works The skill system works on a 1v1 basis. This means you will be rated against every single driver in the lobby. Beating drivers with a higher rating than yours will increase yours more than beating a driver with a lower score. Likewise, being beaten by a driver with a lower score than yours will decrease your skill rating more than by being beaten by a higher ranked driver. Although i am not sure how accurate it is it does make sense, if all the racers in the lobby were lower than you then you pretty much have to win to gain even a few points
  22. DarrenAH

    F1 2019 - Skill Rating system broken [SG]

    The devs have to understand that the game isn't going to be popular forever (to be honest the most I have seen online in ranked is 180) when that drops off, as they must know it will, there will be lobbies of maybe even just two people. The current system has no points increase for the winner of a 2 person lobby and the loser dropping points, will that ever change? Also on that note if the people ahead of you are higher ranked surely they are expected to win so if they do should the loser not lose that many points, if any? As it has been stated the system at the moment doesn't work, and definitely isn't viable for the future. I just wanted to add my voice to the disgruntled customer list.
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