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Everything posted by AngryFerret

  1. I played around with multisampling and anisotropic filtering and those make a decent difference when maxed, but still for me, the texture qualities vary wildly. Also with super sampling I have tried with default and 1.5X so far. With everything on max I'm left with 0-5% performance headroom. Reducing shadows to medium brought that headroom up to 20-30% with very little visual difference. I use Ribadelles ascent course to test when I'm changing settings, as courses like Monaco seem to not highlight the shortcomings so much. If you go off the road down into the hills slightly (5-10 meters)
  2. Not as good as expected. I've recently upgraded from an RTX 2060 Super to an RTX 3080 graphics card and I'm using an Oculus Rift S. The graphics don't look much different in ultra vs. medium-high and I still experience what seems like medium level textures and terrible pop in of objects short distances from the camera view. I also see a kind of pixelated texture/mask on trees and grass. It's all quite jarring and immersion breaking in VR. Project Cars 2 seems to fare better in VR from my experience so far.
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