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Posts posted by FragManiac

  1. This set is all Ferrari Invitationals, 2 events of it being continuations of the Ferrari F430 Challenge Cup, one at America, the other, Asia. The 3rd event is the Ferrari 512 BB LM Sydney Cup, at Sydney Motorsport Park Gardner GP Circuit Reversed. The highlight for me was round 1 of the Asian Ferrari F430 Challenge Cup, at the awesome Okutama point to point sprint track Torii Rush.


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  2. This set includes GT Group 2, Super Tourer, and Ferrari Challenge Cup classes. The 1st event is the International GT Series GT Group 2, for which I chose the Nissan 350Z. In this 4 round event I averaged only a 3rd place start, but quickly took the lead in each race. The 2nd event is FA Off The Grid, for which I chose the Ford Falcon FG-X Supercar. The 3rd event, and the highlight for me, is European Ferrari F430 Challenge Cup. This event seemed hard to hotlap and win, until I settled on all the way soft on springs and dampers, and 1 click down from that on anti-roll bars.


  3. This set of events includes the TC-2, Stock Muscle, and Modified classes, and they are the last events in the career for each of these classes. I chose the Golf GTI TCR, Camaro SSX Concept, and Honda S2000, which all performed very well on these tracks. The events are the International TC-2 Championship, the Muscle Champions Series, and Modified Pro Tour. The only race I didn't manage a 1st place start via hotlaps was the very first one at Zhejiang in the International TC-2 Championship. I easily secured the lead on the first turn though. The highlight for me was the Muscle Champions Series, particularly the rain soaked race at Barcelona, and the sunset race at Shanghai. The combination of driving a heavy muscle car, and rain and dark shadows, made traction and visibility poor.



  4. Three more events, featuring Prototype, F1000, and Super Tourer classes. The 1st event is 1 race called the Prototype Super Sprint at Crescent Valley Infield Circuit. It started out feeling tough, with AI pressing me hard, but once I got the hang of taking the right/left jog where you start heading back to the straight full gas, I got some good gaps going. The 2nd event is the International F1000 Championship at Okutama Sprint Circuit, Shanghai's Waibaidu Way, and the East Track at Zhejiang Circuit. The only real tough one there was Zhejiang, as it was in pouring rain and it was hard to get any gap on the AI. The 3rd event is again, 1 race, the Super Tourers Heritage Group A Trophy in the classic Ford Sierra RS500 Cosworth. This was the only race in these events that I finally gave up on trying to get a 1st place start, and settled for 2nd. Once I got the feel of the car though, I was able to win with no contact, and gap them on a couple turns.


  5. Here's the next set of events, featuring TC-1 Special, Stock, and a new built for Time Attack Tuner class. The 1st event is TC-1 Specials America. The Crescent Valley and Indianapolis tracks were relatively easy, but the many curbs of the San Fran track was a bit hard to get used to. The next 2 events are only 1 race each, Thunder in the Desert at the Crescent Valley Tri Oval, and Okutama Super Lap Challenge on the Grand Circuit. The CV Tri Oval in the Jupiter was tougher than expected, and it can get squirrelly at high speed on keyboard, even just minor adjustments on the straights to avoid hitting the wall, but once I got the hang of how to take the turns, it wasn't too hard. For the Time Attack race I chose the Audi R8 1:1, which easily has the best power to weight ration in this class. I was able to quickly pass one car, but decided to just stay close to the rest, as several were strung close together, and I did not want to risk getting bumped off track and penalized trying to pass. This Okutama race was the highlight for me though, as it was the most thrilling to race.


  6. Here's the next set of 3 events, featuring GT1, Prototype, and F1000 classes. The 1st event was the American GT Championship, and the rain soaked Indianapolis track was by far the most challenging. It proved to be a good battle with some lead changes. The final race at San Fran reversed, though tough to get used to, resulted in very fast times once I got the hang of it. The 2nd event is the FA World Tour Part 2 in the Prototype class. The highlight by far of this event was the final race at Okutama GP. It ended up being quite a pursuit to catch the leaders, and I had to yet again, but eventually prevailed. The 3rd event is the Okutama Grand Hillclimb in the F1000 class. It was quite a struggle to get the feel of it, but I eventually got a 1st place hotlap. I nailed the hotlap with a sub 3:54 time, so I knew I had a good chance of winning the race, and managed to stay ahead the whole way.


  7. Been taking a break to play Monster Energy Supercross 3 and Ghostrunner, but I now have 3 more events done in GRID 2019. This set features the TC-1 Special and Super Modified classes, and introduces the updated Jupiter in Stock class, which is far more than the demo derby car of original GRID, but still frustrating to drive. It was actually all going well until the Crescent Valley track, where the combination of the tough to handle Jupiter and a challenging race course, along with AI scripted to drive it fast, proved very difficult. I couldn't manage any better than the default 16th place start when trying to improve my position via hotlaps, but still managed to podium. I usually can avoid it, but the game's Nemesis system proved to be erratic again. I know I fully deserved the two that agroed at Zhejiang in the TC-1 Specials Asia event, but at Crescent Valley, there were two cars I hit harder than the one that agroed, and the other two remained calm.




  8. Three more events, this time featuring GT Group 1, Super Tourers, and Classic GT classes. The highlight here is the Historic GT event in the Ford GT40, but it also includes by far the most frustrating race yet in the game, Cathedral Pass at Barcelona. It's narrow walled off streets don't lend well to loose handling cars of days past.

    The 3rd race in this event was so hard I had to drop AI to Med, but left everything else on Hard.


  9. Yeah the original is still best in most ways. 


    1. The damage model was far more realistic, and forced you to drive as clean as possible. It also had a nice onscreen indicator showing affected parts of the car.

    2. The AI drove pretty clean as long as you did.

    3. The multiview replay was best I've ever seen in a race game.

    4. The crowd presence was felt when they cheered.

    5. The track selection was great, with lots of iconic locations.

    6. The crew chief chatter makes far more sense than in a lot of race games, especially compared to GRID 2019.

    7. You could customize race length.


    1. The game would freeze momentarily out of the blue at certain spots on a lot of tracks, which often made you go out of control when it unfroze. I played the game again recently on W10 and this problem still persists even with all available patches, no matter how ridiculously above spec your hardware is.

    2. The night 24 Hrs of Le Mans races were very unbalanced due to the AI driving in the dark so fast.

    3. Not having hotlap qualifying was not only unrealistic, it made the game feel more arcade than it needed to, having to battle through the entire grid every race.

    4. No weather effects whatsoever.

    5. This is personal preference, but I REALLY hated all of the events with drifting.

    I have to say, these cons really matter, enough so that it makes GRID 2019 FAR closer in enjoyment to me. The main thing that killed playing the original anymore for me is the freezing though.

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  10. If I think hard about what Race Driver GRID had, some of the tracks I miss are Circuito del Jarama, Nürburgring GP-Streckenlayout, Donington Park, Istanbul Park, Milan, Circuit de Spa-Francorchamps, Washington DC, Detroit, and Long Beach. I also miss the more realistic damage model, which made avoiding contact very necessary. What I like from GRID 2019 is hotlap qualifying, and absolutely none of the momentary freezing problems at certain points on the track I experienced in Race Driver GRID. I DO wish however they'd kept the option to customize race length.

    Many of the events in GRID 2019 seem impossible at first, like the Tenshi Way track that ends with a steep hill climb at Okutama. However I managed to get a 4th place starting position via qualifying, and managed to win the race. Despite it's few minor shortcomings, it manages to challenge you to find ways to win, and has decent replay value. Sure the Nemesis system vs a realistic damage model is a more arcade approach to keep you driving clean, and the lack or abundance of track warnings often makes no sense, but the race action feels very immersive just the same.

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