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258 Pit Crew

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  1. In my opinion the updated DR locations have been of a very high quality. I like them better than the base game DR2 locations and also better than the original DR versions. I'd be very happy to pay for Finland and Greece.
  2. Maybe authentic or full includes the other classes that run before/after your class?
  3. My guess it's like this. Full: Full degradation for all. Authentic: Degradation based on start order. Optimal: Best degradation for everyone. Full degradation for tarmac and no degradation for gravel. Off: No degradation at all.
  4. chukonu

    Crew / Public performance issue

    Trees seem to have a similar issue. It's probably an interplay between trees, crowd and shadow settings but I haven't found a good combo yet. Turning down shadows isn't enough to solve the sudden drops and makes the game look dramatically worse so that isn't a real solution. For now I have turned the crowd to 'low' so the world doesn't look entirely lifeless, trees on 'high' since there seems to be no impact between 'low', 'medium', 'high' fps-wise but I'm not very sure. My shadows are on 'ultra' but I've turned off the particle shadows in the config file. The FPS hovers around 60 which is my intention, but drops to around 40 in some situations. Performance isn't consistent across locations and weather unfortunately.
  5. chukonu

    DS 21 engine sound too loud?

    It's a lot louder than any of the other cars. I'm not sure if it's on purpose or not.
  6. chukonu

    DiRTy Gossip Thread

    It'll come sometime today I'm sure.
  7. chukonu

    Car list question

    I love the boat too. It's very satisfying to drive actually.
  8. chukonu

    Crew / Public performance issue

    I think it's the crowd shadows that get turned on from medium and up that really hurt the performance.
  9. chukonu

    DiRTy Gossip Thread

    @PJTierney I asked you a couple months ago what the status was of the forthcoming FFB updates that @ChristinaMc mentioned before she left. Is that still on the cards?
  10. chukonu

    DiRTy Gossip Thread

    These two cars are just crazy fun. Best car DLC yet. Thought the 037 was maybe too stable at first but I quickly learned how it betrays you the closer you get to the limit of the thing. The understeer in the long corners really reveal itself once you're going at speed, making sure that if you crash it's fatal. The snap oversteer also comes when you most need it to stick - especially in Monte. The 911 is slower overall, and a bit looser but it's quite predictable at all speeds. It's biggest downside is when the weight as at the rear and it fails to turn in.
  11. chukonu

    Did the FFB get noticeably stronger?

    Reset to default and change it back. I had the same with T300RS GT.
  12. chukonu

    DiRTy Gossip Thread

    Just released!
  13. chukonu

    DiRTy Gossip Thread

    Is Latvia releasing on Steam in 45 minutes?
  14. chukonu

    DiRT Rally 2.0: Input on Inputs!

    How are you getting on with the input configuration options in-game? Well enough. Are they easy to find, easy to understand? They are. Is it easy to understand in-game what each of the settings mean and do? Not always, but there is the pdf. Is there anything in this regard you think the team could do better in the future? I wish I could select a device to control the user interface seperate from the device to drive in the game. Also the UI buttons mean nothing to me when it just says '11' or '12'. I wish I could select my Xbox gamepad as user interface device. More descriptions in the game. Support for actions such as press & hold or key combinations. How are you finding the in-game tools and configuration options? Good. How do you feel about how the game handles external configuration files? No experience. What are your thoughts on how the game handles multiple input devices, and switching between them? Pretty good, however, the current setup with the inputs overriding eachother causes issues particularly with replays where the position of my wheel makes me unable to fast forward or reverse it sometimes.