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OnlookerDelay

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  1. OnlookerDelay

    Xbox One X game performance vs PC performance

    I just picked the game up Monday for the XBox One X. I have not experienced any frame rate slowdown or pausing of any sort. I just did two Grand Prix season (using the 1976 Ferrari 312 T2 ) races at 25%, with the AI set to 46%. I qualified 13th in the first one and got off to a slow start and wound up 15th. The second race I qualified 17th, climbed to 15th, fell back to 17th and raced in a pack of four cars (14th through 17th) for the majority of the race, managing only to temporarily pass the 16th place car, only to get squeezed out in the next turn. I finally made a pass with a half lap to go when the 16th place car got too much kerb trying to pass the 15th place car. He lost momentum and I managed to complete the pass and maintain it, although he had another go at me coming off the last turn! I'm finding the AI in this game to be incredibly lifelike. It was like the other drivers were playing a very calculated game of chicken with me, while not crossing the line and being unsporting. This is easily the most captivating F1 game I've played, although I've probably only played maybe a third of those in this series. For some reason, I sat them out from 15 to 17, picking up 18 only after it was placed on Game Pass. I've been able to get distinctive feel on the Classic and F2 cars via the force-feedback, which I find more realistic than that of F1 2018. I'll be tweaking the wheel settings for months to come probably before I get them dialed in, as the 1976 Ferrari 312 T2, the F2, and the F1 cars each call for unique adjustments to their force feedback and wheel calibration to make them feel right to me. Overall, I'm very satisfied with this game and have no regrets about picking it up at $42! 😄 OTOH, I've yet to be able to get into an online race with a connection level of acceptable quality. It sounds like that's where the force feedback issues are going to reveal themselves, but at least I've got a game that I know will get the job done in Grand Prix mode.
  2. OnlookerDelay

    FFB Less In Online

    On a last minute impulse, I bought it before the XBox Gold price of $41.99 ended. I've played it for about 3 hours now, and I can say I'm already more pleased with it - at least offline - than I was with F1 2018. I didn't make a ton of changes to the force feedback, plus the feedback variables they've allowed you to change are a bit different from 2018, but even my first guess at them produced more satisfying effects, IMO. I was also more pleased with the AI, for reasons I can't fully put my finger on. I set the AI at 46% with slightly passive aggression and that seems to be a good fit, so far, for someone of my less than average racing skills. I set up a 16 even Grand Prix series last night. I did a 25% race at Melbourne and started 20th, worked my way up to 17th, dropped to 19th and then finished 18th. The give and take with the last four cars was incredible; I've never experienced anything like it, even in F1 2018. I was just as enthralled over that as much as I would have been had I won the race. I don't know that I could tell that much of a difference in the graphics, but the animation seemed to be more consistent and fluid. I never experienced anything resembling a frame drop. I'm on an XBox One X, FWIW. I haven't spent enough time to unravel it yet, but so far I'm happy with it. I've just learned that the 1.07 patch is out for all platforms. I haven't tried it yet but I'm off to do so. The initial reports are that the force-feedback still does not work properly in online and time trials. I just hope they eventually get the force feedback issues worked out for online racing. I'll make comments about the 1.07 patch comment thread if I see anything worth noting there.
  3. OnlookerDelay

    Patch Notes for 1.07 – Discussion Thread

    So it has been confirmed that the online and time trial force feedback did not get fixed for the PS4 version? That wouldn't bode well for the XBox One version then... (sigh). I see your point about the frame rate drop you're describing... yeah, that would be fatal, far worse than force-feedback dropping 35%. I see the XBox One version of the patch is now out, so I'm going to give it a try. I guess I need to announce in the XBox One thread where I was contemplating the purchase of F1 2019 that I did break down and buy it, right before the XBox Live Gold on it ended yesterday.
  4. OnlookerDelay

    Patch Notes for 1.07 – Discussion Thread

    Wouldn't that be a fix for the PS4 version only, and therefore would only merit a mention in the PS4 1.07 patch notes only? I'm not seeing a mention of fixing the force-feedback strength in online races and time trials for the XBox One version, but I'm not hitting the panic button over it not being mentioned... yet 🤨
  5. OnlookerDelay

    FFB Less In Online

    Thanks for the input on this folks. I'm really wanting a crack at the F2's, but if I'm enjoying F1 2018 and some of its Classic cars from the 70's currently, it's probably enough to tide me over until the force feedback issues get ironed out.
  6. OnlookerDelay

    FFB Less In Online

    Really... it's that bad?
  7. OnlookerDelay

    FFB Less In Online

    I see now that F1 2019 is on sale for 30% off ($41.99) to XBox Live Gold Members, as part of the Summer Spotlight 2019, for the next three days. I might have my hand forced in purchasing this before a confirmed force-feedback patch after all. I guess it works fine in career and offline racing on the XBox One X from what I'm reading?
  8. OnlookerDelay

    FFB Less In Online

    I see... well, hopefully that's something that could also be worked out in a patch. I think I'll hold of purchasing for now, with the idea of seeing what future patches may bring to get the game to what I'm looking for.
  9. OnlookerDelay

    FFB Less In Online

    Really? Ughhh... even if you've got a group of honorable racers who've known and raced against each other for years in various games? Are there other areas of F1 2019 you can put your finger on that make it a clear winner over 2018? I'm thinking I would enjoy the F2 cars, for example. The force feedback in F1 2018 is decent, but doesn't compare to what I can dial up for Project CARS 2. Is the force feedback - offline - for F1 2019 superior to that of F1 2018 on the XBox One?
  10. OnlookerDelay

    FFB Less In Online

    Okay, thanks for that bit of information. I'm on the fence about buying it right now, so reading facts like this have convinced me to wait on the next patch to see if it gets fixed there. I'm still playing F1 2018 rather contently, but I know at some point I'm going to want to try the online league feature. What's the point in doing that when I'm going to be struggling with force feedback that's as radically different online verses off?
  11. OnlookerDelay

    FFB Less In Online

    Was this force feedback loss online also the case prior to the 1.06 patch on the XBox One?
  12. OnlookerDelay

    Patch Notes for 1.06 – Discussion Thread

    Good to read this... thanks!
  13. OnlookerDelay

    Patch Notes for 1.06 – Discussion Thread

    Thanks for your report. So no frame rate drop in Career mode like some of the PS4 version owners are reporting? Also, do you happen to have a force feedback steering wheel? If so, which one and what are your impressions of how it's working with F1 2019?
  14. OnlookerDelay

    Patch Notes for 1.06 – Discussion Thread

    As an XBox One X owner, and prospective F1 2019 buyer, I'm anxious to read reports on patch 1.06 from XBox One version owners.
  15. OnlookerDelay

    So what do people think about the physics and ffb in F1 2019

    Anyone using a Thrustmaster TX with T3PA pedals on the XBox One X version? If so, how are the FFB effects with it? I have F1-2018 with mine and I find the effects to be just functional, at best. I think there's plenty of room for improvement with them.
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