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OnlookerDelay

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Everything posted by OnlookerDelay

  1. OnlookerDelay

    Xbox One X game performance vs PC performance

    I just picked the game up Monday for the XBox One X. I have not experienced any frame rate slowdown or pausing of any sort. I just did two Grand Prix season (using the 1976 Ferrari 312 T2 ) races at 25%, with the AI set to 46%. I qualified 13th in the first one and got off to a slow start and wound up 15th. The second race I qualified 17th, climbed to 15th, fell back to 17th and raced in a pack of four cars (14th through 17th) for the majority of the race, managing only to temporarily pass the 16th place car, only to get squeezed out in the next turn. I finally made a pass with a half lap to go when the 16th place car got too much kerb trying to pass the 15th place car. He lost momentum and I managed to complete the pass and maintain it, although he had another go at me coming off the last turn! I'm finding the AI in this game to be incredibly lifelike. It was like the other drivers were playing a very calculated game of chicken with me, while not crossing the line and being unsporting. This is easily the most captivating F1 game I've played, although I've probably only played maybe a third of those in this series. For some reason, I sat them out from 15 to 17, picking up 18 only after it was placed on Game Pass. I've been able to get distinctive feel on the Classic and F2 cars via the force-feedback, which I find more realistic than that of F1 2018. I'll be tweaking the wheel settings for months to come probably before I get them dialed in, as the 1976 Ferrari 312 T2, the F2, and the F1 cars each call for unique adjustments to their force feedback and wheel calibration to make them feel right to me. Overall, I'm very satisfied with this game and have no regrets about picking it up at $42! 😄 OTOH, I've yet to be able to get into an online race with a connection level of acceptable quality. It sounds like that's where the force feedback issues are going to reveal themselves, but at least I've got a game that I know will get the job done in Grand Prix mode.
  2. OnlookerDelay

    FFB Less In Online

    On a last minute impulse, I bought it before the XBox Gold price of $41.99 ended. I've played it for about 3 hours now, and I can say I'm already more pleased with it - at least offline - than I was with F1 2018. I didn't make a ton of changes to the force feedback, plus the feedback variables they've allowed you to change are a bit different from 2018, but even my first guess at them produced more satisfying effects, IMO. I was also more pleased with the AI, for reasons I can't fully put my finger on. I set the AI at 46% with slightly passive aggression and that seems to be a good fit, so far, for someone of my less than average racing skills. I set up a 16 even Grand Prix series last night. I did a 25% race at Melbourne and started 20th, worked my way up to 17th, dropped to 19th and then finished 18th. The give and take with the last four cars was incredible; I've never experienced anything like it, even in F1 2018. I was just as enthralled over that as much as I would have been had I won the race. I don't know that I could tell that much of a difference in the graphics, but the animation seemed to be more consistent and fluid. I never experienced anything resembling a frame drop. I'm on an XBox One X, FWIW. I haven't spent enough time to unravel it yet, but so far I'm happy with it. I've just learned that the 1.07 patch is out for all platforms. I haven't tried it yet but I'm off to do so. The initial reports are that the force-feedback still does not work properly in online and time trials. I just hope they eventually get the force feedback issues worked out for online racing. I'll make comments about the 1.07 patch comment thread if I see anything worth noting there.
  3. OnlookerDelay

    Patch Notes for 1.07 – Discussion Thread

    So it has been confirmed that the online and time trial force feedback did not get fixed for the PS4 version? That wouldn't bode well for the XBox One version then... (sigh). I see your point about the frame rate drop you're describing... yeah, that would be fatal, far worse than force-feedback dropping 35%. I see the XBox One version of the patch is now out, so I'm going to give it a try. I guess I need to announce in the XBox One thread where I was contemplating the purchase of F1 2019 that I did break down and buy it, right before the XBox Live Gold on it ended yesterday.
  4. OnlookerDelay

    Patch Notes for 1.07 – Discussion Thread

    Wouldn't that be a fix for the PS4 version only, and therefore would only merit a mention in the PS4 1.07 patch notes only? I'm not seeing a mention of fixing the force-feedback strength in online races and time trials for the XBox One version, but I'm not hitting the panic button over it not being mentioned... yet 🤨
  5. OnlookerDelay

    FFB Less In Online

    Thanks for the input on this folks. I'm really wanting a crack at the F2's, but if I'm enjoying F1 2018 and some of its Classic cars from the 70's currently, it's probably enough to tide me over until the force feedback issues get ironed out.
  6. OnlookerDelay

    FFB Less In Online

    Really... it's that bad?
  7. OnlookerDelay

    FFB Less In Online

    I see now that F1 2019 is on sale for 30% off ($41.99) to XBox Live Gold Members, as part of the Summer Spotlight 2019, for the next three days. I might have my hand forced in purchasing this before a confirmed force-feedback patch after all. I guess it works fine in career and offline racing on the XBox One X from what I'm reading?
  8. OnlookerDelay

    FFB Less In Online

    I see... well, hopefully that's something that could also be worked out in a patch. I think I'll hold of purchasing for now, with the idea of seeing what future patches may bring to get the game to what I'm looking for.
  9. OnlookerDelay

    FFB Less In Online

    Really? Ughhh... even if you've got a group of honorable racers who've known and raced against each other for years in various games? Are there other areas of F1 2019 you can put your finger on that make it a clear winner over 2018? I'm thinking I would enjoy the F2 cars, for example. The force feedback in F1 2018 is decent, but doesn't compare to what I can dial up for Project CARS 2. Is the force feedback - offline - for F1 2019 superior to that of F1 2018 on the XBox One?
  10. OnlookerDelay

    FFB Less In Online

    Okay, thanks for that bit of information. I'm on the fence about buying it right now, so reading facts like this have convinced me to wait on the next patch to see if it gets fixed there. I'm still playing F1 2018 rather contently, but I know at some point I'm going to want to try the online league feature. What's the point in doing that when I'm going to be struggling with force feedback that's as radically different online verses off?
  11. OnlookerDelay

    FFB Less In Online

    Was this force feedback loss online also the case prior to the 1.06 patch on the XBox One?
  12. OnlookerDelay

    Patch Notes for 1.06 – Discussion Thread

    Good to read this... thanks!
  13. OnlookerDelay

    Patch Notes for 1.06 – Discussion Thread

    Thanks for your report. So no frame rate drop in Career mode like some of the PS4 version owners are reporting? Also, do you happen to have a force feedback steering wheel? If so, which one and what are your impressions of how it's working with F1 2019?
  14. OnlookerDelay

    Patch Notes for 1.06 – Discussion Thread

    As an XBox One X owner, and prospective F1 2019 buyer, I'm anxious to read reports on patch 1.06 from XBox One version owners.
  15. OnlookerDelay

    So what do people think about the physics and ffb in F1 2019

    Anyone using a Thrustmaster TX with T3PA pedals on the XBox One X version? If so, how are the FFB effects with it? I have F1-2018 with mine and I find the effects to be just functional, at best. I think there's plenty of room for improvement with them.
  16. OnlookerDelay

    Xbox One X game performance vs PC performance

    I have a Thrustmaster TX leather, with T3PA pedals. My PC specs are as follows: Intel Core i5-4440 3.1 GHz Geforce GTX 1060 3 GB SC Gaming, ACX 2.0 8GB PC-1600 DDR3 RAM Windows 10 64 bit I use a TCL Series 6, 55" 4K Ultra HD TV for my display on both the XBox One X and the PC. A couple of my friends are playing the game now on XBox One and One X. They are discussing forming an online league, but the numbers to justify it aren't there yet, IMO. I know that once F1 2019 goes on sale on XBox Live, there will be more of them who pick it up and raise the demand for a league. I haven't read a whole lot about how these new online leagues are working out, but on paper it looks like a very attractive feature. I can see spending a lot of time in Career mode, but if the online league mode works well, I can see the majority of my time spent with it. I won't rule out the possibility of finding a PC online league that suits me either. For some reason, I just don't game that much on my PC anymore, whereas prior to the XBox One and PS4, I spent 75% of my gaming time on the PC.
  17. OnlookerDelay

    Xbox One X game performance vs PC performance

    This thread is probably a good place for me to float this question. I have both an XBox One X and a PC that's capable of running games at probably 90 to 95% of the performance level of the X. I want to buy F1-2019, but I can't decide which version to go with for three reasons: 1.) Steam just put the PC version on sale for $41.99 2.) Every racing game that I've played that had XBox One and PC versions ALWAYS had better steering wheel and force feedback effects on the PC. 3.) Most of my friends who are racers, and do F1, are on the XBox One. That being said, I can't decide which way to go. I currently play F1-2018 on my XBox One X, thanks to Game Pass. It's good, but the force feedback and steering wheel handling effects are just slightly more than functional. Would I enjoy the game on the PC, with F1-2019 and what I *think* will be better and more subtle force feedback effects (based on history), especially at like 70% of the cost of the XBox One version, to make the PC version the obvious choice this year?
  18. OnlookerDelay

    GRID Autosport First Impressions by Awong124

    That was it... I had unwittingly enabled autoclutch - Doh!   I figured you missed an "f", or the cuss filter had gotten overly sensitive :-)
  19. OnlookerDelay

    GRID Autosport First Impressions by Awong124

    I'll look into that and see if it's the case... sounds plausible though. Thanks for the tip and I'll report back to you!
  20. OnlookerDelay

    Handling compared to TOCA 2

    I played TOCA 2 and TOCA 3, extensively on the Xbox and PC. I would say that GAS certainly feels more "simulation-esque" in its handling than TOCA 2.  If I had to compare it, I'd say it feels like TOCA 3, with the "Pro Sim Physics" mode (I think that's what they called it) enabled.  My realistic handling itch is getting scratched by it, but it's not iRacing in terms of handling realism.  I think it has struck a nice balance for an alternative, quasi-realistic racing game.
  21. OnlookerDelay

    GRID Autosport First Impressions by Awong124

    Yep, that's what I did.  The "A" Button is now unassigned and I've reassigned rear view to the LS button.  I'd prefer the A button for rear view, but it's much better to be able to manual shift without doing a 180 every time I do.  This game is just so sweet though.  I'm loving how hard it is to overtake, and then to hold on to a position once you do.  Once I find the right combination of force feedback and wheel sensitivity settings, it's going to become even more irresistable!
  22. OnlookerDelay

    GRID Autosport First Impressions by Awong124

    I've got a half dozen Career mode races under my belt now and I can say I'm totally delighted with GRID Autosport!  I finally feel like I have the successor to TOCA 3 in my software library.  The game looks and plays fabulously!  I can't say that I've ever experienced more compelling AI drivers in my life.  I like the Drivatars in Forza 5, but these AI drivers in GAS are more like high quality Drivatars.  They're aggressive, but mostly not the point of being reckless.  I'm racing them in medium difficulty and they are giving me all I want! I'm using a Fanatec GT2 wheel with Clubsport Elite pedals and I'm still experimenting with settings.  The biggest problem I'm having right now is the game can't distinguish the difference between the "A" button and the paddle shifters.  When I up or downshift, the rear view camera comes up with each shift.  Needless to say, that's not only distracting, it's a formula for disaster.  I've resorted to using automatic transmission until I can find a workaround.  GAS sees me GT2 as a "Microsoft 360 Wireless Racing Wheel", which may be most of the problem. Anyway, Pits or no Pits, I can say that GAS is destined to be one of my favorite racing games of all time, and certainly the best on the 360!  
  23. OnlookerDelay

    The 'I purchased Autosport' Thread

    Bought the XBox 360 version of Grid Autosport this morning as an XBL "Games On Demand" download.  I'm about 20 minutes away from playing this baby... my and my Fanatec GT2, Club Sport Elite pedals, and Pro Seat Evolution cockpit outfitted with Aura Bass Shaker subwoofers can hardly wait  :)
  24. OnlookerDelay

    Impressions

    I'm 60% into my download of the XBox 360 version... can't wait!  I was honestly surprised to see it offered on XBL Marketplace on day one.  I had read nothing about it being a day one XBL game, so I'd planned to buy the hardcopy version later this morning.  I'd rather have the digital version anyway and not be hassled with having to have the disk in the drive to verify my game which would be fully stored on the hard drive anyway.
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