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sdenbroeder

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  • Gamertags
    SebasdB02

Gaming Setup

  • Platforms
    Playstation 4
  • Peripherals
    Steering Wheel
  • Steering Wheel
    Thrustmaster T300 RS GT

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  1. Could you please remove the "awaiting information" tag @BarryBL? I've updated my post with plenty of info.
  2. Sure thing @BarryBL. I have illustrated my point using the following screenshots. In this situation, I have set one base lap time which is therefore considered my fastest time so far. The screenshots below are made on lap 2. At the end there's a Race Director lap time screenshot to provide a general overview. In sector one, I was 0.842 faster than sector 1 on the previous lap. The screenshot above illustrates that. The sector 1 colour on the bottom right is also green. This is correct, all good so far. Now this is on the same lap, at the end of sector 2. As you can see, I am 0.320 faster than my previous lap time, so my overall lap delta is still green. However, this delta was 0.842 at the end of sector one. Thus, I have lost 0.5 seconds in the second sector. However, sector two is still coloured green in the bottom right; it should be coloured red (or, if the official F1 graphics are replicated, yellow), since this sector time was slower than the second sector on the player's previous fastest lap. To round off the lap, I gained lots of time in sector three and I was 1.1 seconds quicker than the previous lap. Sector three shows green, which is correct as I gained time in that sector compared to the lap before. Sector two is still coloured green, which is still incorrect despite the overall faster lap time. Here are the overall sector times. As stated above, sector one and three were quicker and were correctly coloured green in the lap time portion of the OSD. Sector two, however, was slower on lap two compared to lap 1. Yet, it was still depicted green in the bottom right of the OSD, I presume because overall, the delta at the end of the second sector was still positive (the gains in sector 1 were larger than the losses in sector 2). To conclude, the coloured sector delta lights in the lap time section of the OSD incorrectly show individual sector times. The colours seem to be matched to the overall lap delta at the end of the sector, rather than the individual sector times. I hope I have clearly illustrated my point. I recognise this can be considered a minor thing, but I hope it can be fixed nonetheless as the present system gives a false overview of the current lap sectors. Thanks for your time and efforts.
  3. 1. A detailed description of the issue. Please include any error codes here. The three sector split colours in the lap time part of the OSD are triggered incorrectly. With the current system, the colour shown in the sector (red, green, purple) correspond with the delta time at the sector split. Instead, it should reflect the sector times compared to previous little laps. For instance, if on my second lap I gain 0.500 in sector one on the lap before, and lose 0.200 in sector two, both sectors will show a green colour because I'm still up 0.300 on my previous best. In fact, however, sector one should show green (best overall), but sector two should show red (the previous best was 0.200 faster). 2. Platform PS4, but I've seen this issue on YouTube videos of people playing on all other platforms as well. 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.04 4. Game-mode? Any 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. All of the time. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue Not sure I can try anything to fix this on my end. 7. What peripherals are you are using (gamepad, wheel make & model etc) Thrustmaster T300 RS 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. See comment below.
  4. sdenbroeder

    Suggestion: 'Realistic' Team Radio

    That's a different setting. The current settings, e.g. reduced, only change the quantity of radio messages, what I'm suggesting would change the length of the messages.
  5. The same thing just happened in My Team race 2, Bahrain. Additional info: at the end of the race there's also a long black screen usually, before showing the XP level thingy. in this case there is a "loading" bar in the top left, which isn't the case at the start of the race. I feel like the entire PlayStation version of the game just isn't well optimised yet. I've been having issues with loading times, stuttery replay cameras and menus and pixelated graphics. I trust this will be fixed soon.
  6. sdenbroeder

    Suggestion: 'Realistic' Team Radio

    I'd like to suggest adding a new Team Radio filter which alters the things Jeff says, rather than the frequency in which he says it. A realistic team radio setting would make Jeff speak in more concise sentences and prevent him from explaining obvious stuff. For example, I really don't need to be reminded when DRS is activated so on lap 3, if Jeff just says "DRS activated" or something similarly short rather than explaining when and how it's supposed to be used, that'd be very welcome indeed. Its realistic because the real-life communication with engineers is also as concise as possible. I believe that adding an option like this will be widely appreciated by the more seasoned players who do want to receive engineer team radio, but don't want his message taking up three corners of the lap.
  7. 1. A detailed description of the issue. Please include any error codes here. A black screen is shown where the player cannot hear or see anything. It fades into the pre-race screen where you're in the car on the grid, able to look at strategy, after about 45 seconds. 2. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.04 3. Game-mode? MyTeam 4. What are your replication numbers? Minimum test attempts are 6 4. Please also add EXACT replication steps for us to try too. It was MyTeam Race 1, when I tried restarting the race or going back to main menu the same issue persisted. 5. What troubleshooting have you attempted? Please always try to attempt to fix the issue Restarting the race, going back to main menu, restarting the game. All to no avail. 6. What peripherals are you are using (gamepad, wheel make & model etc) Thrustmaster T300 RS 7. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. None.
  8. sdenbroeder

    FFB fault Japan

    Thanks to the both of you for your responses and suggestions, I'll look into updating my firmware and will hope for the best. Thanks again!
  9. sdenbroeder

    FFB fault Japan

    version 1.22, PS4. Career mode, 50% race in Japan in season 3. After a few laps the force feedback of my thrust master t300 rs GT wheel completely failed, making steering way too light and giving me a floating feeling. Every time that this happened, it occurred towards the end of sector 1, usually through Dunlop. At first, I tried a mid-session save and PlayStation restart which fixed it for a few laps. However, the issue came back. I noticed I was able to fix it for a lap, by pausing for about ten seconds, until it came back around the same part of the lap the next time. The force feedback settings were the same throughout.
  10. PS4, v.1.22, career mode: I chipped off some front wing during a race at Silverstone, but nothing major enough to warrant a pitstop; I could still take copse in 7th, luffield in 3rd gear. When I tried to defend my position from the driver behind me, however, I was ghosted and the AI could drive straight through me. This is very unfair to me; though, I admit, I wasn't the fastest anymore, I was denied the opportunity to fight for my position because all of the AI drivers could literally go straight through me. I would like to see this fixed - this is not at all realistic and ruins the game for those who prefer not to use flashbacks, thus try to live with any front wing damage they get. Not being able to defend felt like a slap in the face.
  11. Hi, quick question I wasn't able to find the answer to - in the case of a regulation change you have to adapt parts, of course. If you purchase upgrades at the very end of the season, will they apply to the car at the start of the next season, or do they fail because they have to be adapted to the new regulations? Thanks
  12. sdenbroeder

    Patch Notes for 1.09 – Discussion Thread

    Great to see the AI R&D pace is being adjusted. Could I ask why this will take longer to notice, the further into career the player is?
  13. sdenbroeder

    It's time for telemetry

    Thanks very much for alerting me about this, it's really fun to experiment with the links you provided! I still believe it's better for Codies to implement this themselves, but for the time being I can definitely amuse myself in this way.
  14. sdenbroeder

    It's time for telemetry

    I would argue that in a Formula One racing game, telemetry should be a basic feature.
  15. sdenbroeder

    It's time for telemetry

    I commend those that have taken the initiative and made telemetry available with their own software, and it's also good to know there are options out there to gain access to this data, even if it's only available on PC. However, I feel that shouldn't hold Codemasters back in trying to implement telemetry into their game in their own way, it's not like Codies owe these community developers anything, right?
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