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punkrockguy121

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4 New Car Smell
  1. I think the more detailled the stats the better. I feel with the Building Upgrades it is too easy to max out most drivers as your teammates. Or a perk system like in Motorsport Manager like "Good Follower" or "Bad Starter". Also in theory there should be more movement with a Wet Weather, as after a dry qualfying and a wet race, the Rain Experts should move through the field. And of course there would be criticism, however I think a sports game always will trigger discussions about ratings.
  2. Yeah, also allowing for double headers would be cool and easy to implement, so that I can drive Brazil two times instead of Abu Dhabi once.
  3. Amazing how much love the developers put in the NHL games, always great to see details like that. My biggest hope after the EA takeover, is that the game stays fair but the fluff / immersion parts get cranked up.
  4. As the title suggest, I really would see some kind of Rain stat, for how a driver performs on mixed conditions. So it would be valuable to hire for example Button as a midfield team and get rewarded with some vital points on mixed conditions. It would also be a way to buff Hamilton and Max and give them an edge over Bottas. Next stat I would add, is adaptibility, which means how fast a driver gets used to a car and when adding upgrades. This would encourage the player sticking with a driver while they develop because they are familiar with the car. Lastly I was thi
  5. Hahaha I do, but I feel in 2020, I spend so much time on the practice sessions, way more than actual racing, but then I enjoy hotlapping and setting up the car.
  6. Yes, its possible in between the sessions 🙂
  7. Since in the F1 games, the AI is different strong on different tracks, my suggestion would be a Trainings Program similar to the Tyre Strategy. You drive 5 laps and a difficulty gets suggested to you based on your laptimes (maybe by gap to teammate). Of course not binding, but a suggestion and in the end you also earn development tokens with it. I am sure this would be a way, to include a "dynamic" difficulty system that should keep excitement in the carreer. PS: Another minor suggestion would be that when I look at my setups, the laptime is shown as well.
  8. Since in the F1 games, the AI is different strong on different tracks, my suggestion would be a Trainings Program similar to the Tyre Strategy. You drive 5 laps and a difficulty gets suggested to you based on your laptimes. Of course not binding, but a suggestion and in the end you also earn development tokens with it. I am sure this would be a way, to include a "dynamic" difficulty system that should keep excitement in the carreer. PS: Another minor suggestion would be that when I look at my setups, the laptime is shown as well.
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