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TrippulG

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  1. I mean, I'm happy to write an email or two to whoever, but I don't know that I'm the person who should be spearheading something like this. Has anyone looked into or thought about starting some sort of online petition (e.g. change.org) that gamers could get behind? It feels like that might be what's needed now - some sort of unified directive that those affected can all rally behind, instead of the scattershot approach of random emails, forum posts, etc. that, although they've helped reveal some of the details of what exactly is going on, haven't been successful in bringing about any kind of a
  2. While all this information is interesting to speculate about, I think at the end of the day, the question that really matters is: who do we need to contact to voice our concerns, and how do we go about doing so in the most effective manner possible?
  3. Agreed. Sorry, didn't mean to sound like I was having a go at you personally, or at CM. It's just a frustrating situation all around. But thank you for helping bring a bit more clarity to the matter.
  4. All due respect, but I hope you're wrong. I feel like it's a bit of a black eye on Fanatec's reputation for building "premium" sim racing gear for Xbox when an "entry-level" wheel from the likes of Logitech is able to implement functionality that Fanatec is not. I feel like as Xbox users of Fanatec products, we shouldn't be content to just sit back and accept that we're not able to utilize things like rev lights, toggles and rotary encoders that gamers on PC and PS4/5 are fully able to enjoy. "That's just the way it is" isn't good enough here.
  5. Yeah, fair enough I suppose. I'm not an expert by any means when it comes to knowledge of coding and SDK's, but...would someone like Codemasters supporting a "custom Fanatec SDK" need to come at the expense of not being able to support the standard Microsoft SDK that apparently is currently being used? I would think that if a game can support a custom Logitech SDK (as evidenced by the functionality of the additional G-series buttons), alongside the "generic" MS SDK that is currently being used by the Fanatec hardware, then surely it couldn't be *that* much more work for CM to implement a custo
  6. As an Xbox One owner and soon-to-be owner of a new Fanatec McLaren GT3 v2 wheel (with lots of non-standard inputs), I would LOVE to see some kind of resolution to this issue. From what I can gather, it appears that the onus is on Fanatec to develop the appropriate SDK, and then make it available to software developers e.g. Codemasters, Kunos, etc. so that they can take advantage of the extra inputs within the games themselves...? So basically, if I understand correctly, Fanatec are the ones who hold the key to get the ball rolling on this, and they're the ones who we should be contacting?
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