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2 New Car Smell

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    Xbox One
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    Steering Wheel
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  1. Thanks my friend. So far nothing new to report. I've stopped using Broadcast mode on my Xbox and I've tried your suggestions and I get the same result. I am going to blame this on MS since I know they like to not follow RFC's. I've not been able to find a workaround for Broadcast mode as of yet. Probably the biggest challenges for folks using Xbox console is all the lack of features while using a console. For example my Fanatec F1 wheel I don't get all the nice features that Fanatec provided since I'm on a console and the Xbox SDK only supports a controller which as you probably kn
  2. After spending the last week troubleshooting, I too experience this now and it requires some fiddling with the IP address even when broadcast mode is turned on. But yeah, I think it's important to admit when you are wrong, and so far I've been totally wrong. As others have mentioned and I would agree it's most likely the Xbox networking implementation. For now, it's far easier to run my app with IPv4 address: and then in my Xbox F1 game settings set the IP address to the IP of my app. I'm starting to wonder now if it's a subnet issue. For example, I use DHCP for my net
  3. Another thought I had and I'm not sure if you are open to this idea or not but if you can grant/provide me a copy of race dash for f1 2021, I'd be happy to continue to troubleshoot this for you and see if I am able to diagnose the issue and or find a reproduce the errors that your clients are seeing? I've not used Race Dash before but I've heard great things about it. FWIW, I am an open source developer and enjoy helping the community when I have spare time.
  4. I could be wrong but I'm fairly certain that when the F1 game means "broadcast" they truly mean "mulitcast" because once I created a multicast listening socket I was able to receive all expected packets from my console on my home network to my app regardless of WIFI or wired connection. It's true I do experience some issues but I blame that on my network and my app. I could also blame Microsoft for not truly following normal RFC guidelines when it comes to networking. MS has had a tendency in the past to do their own things when it comes to networking not following the normal RFC protocols whi
  5. I am by no way an expert when it comes to networking. I also originally thought the UDP broadcast mode on my XboxOne X didn't work but then I realized it was actually because my UDP client needed to support multicast which is a different socket setup than just a regular UDP socket. Here's the article I used to create a feature toggle in my app so that I could use a IP bound UDP socket or a multicast socket. https://stackoverflow.com/questions/603852/how-do-you-udp-multicast-in-python But then it again it's not always so straight forward to diagnose this type of issue.
  6. I apologize for the missing code, but this comment is here to help and replace all (object) references with (Packet) for all classes that do not have the word Test_ in them, in the following post. I apologize for the confusion and I do hope this helps others. Please reach out if you need help. For example this code class PacketSessionHistoryData(object): _fields_ = [ ('m_header', PacketHeader), # Header ('m_car_idx', ctypes.c_uint8), # Index of the car this lap data relates to ('m_num_laps', ctypes.c_uint8), # Num laps in the data (inclu
  7. One thing I forgot to mention is that EventDataDetails needs to be defined on it's own. Here's the missing code for EventDataDetails # coding: utf-8 import ctypes def to_json(*args, **kwargs): kwargs.setdefault('indent', 2) kwargs['sort_keys'] = True kwargs['ensure_ascii'] = False kwargs['separators'] = (',', ': ') return json.dumps(*args, **kwargs) class PacketMixin(object): """A base set of helper methods for ctypes based packets """ def get_value(self, field): """Returns the field's value and formats the types value """
  8. As promised here is the output of copying and pasting the udp-specification into my parsing library. This is just the python code for the udp specification packet structs but I hope that it helps others get started quickly on writing the UDP handler and what to do with the packets once they are received. As promised, I will open source this and post the link to a official page, but my time for that is limited. class PacketHeader(object): _fields_ = [ ('m_packet_format', ctypes.c_uint16), # 2021 ('m_game_major_version', ctypes.c_uint8), # Game major version - "X.0
  9. I really appreciate your help gparent. You made some great work with f1-2020-telemetry and cleaned up a lot. I appreciate your contributions. I also have something I've been working on for a while but my focus was to basically take a C or C++ structures and unions and turn it into python code + tests for the code. So far it works with pcars2, f12019, f12020. I plan to add support for f12021 and once that is done. I plan to open source it as soon as it has support for f12021 which I should be able to do before the weekend is over.
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