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Everything posted by andmcq

  1. andmcq

    GRID Autosport Feedback

    Grid 2 wasn't trying to be accurate. It did what it set out to do perfectly. It's probably the best drift-based racer in a decade.
  2. andmcq

    Feedback of AI in Grid Autosport

    Dumb and aggressive for sure.
  3. andmcq

    GRID Autosport Feedback

    Once you master Autosports handling it becomes better. The entry level cars seem to feel as though they're running on flat tyres with broken diffs or something.
  4. andmcq

    The AI are not jerks! :D

    Sif not buy digital...
  5. andmcq

    GRID Autosport Bugs Thread

    To be honest, taking nothing away from the game, but a lot of the tracks are very very inaccurate.
  6. Tell me how to skip the tracks?  Just forefit that race weekend? Just quit out of the races and get 0 credit. I mean if doing the tracks in reverse r to hard just wimp out and quit. Nothing about the tracks being "too hard"... in my opinion there is no track that is "too hard".  It's just not in the spirit of being an authentic (all be it an arcade physics based) racing game. But this game in no way is trying to be authentic. 
  7. andmcq

    GRID Autosport Bugs Thread

    Must be playing on Very Hard? ... :P
  8. andmcq

    GRID Autosport Bugs Thread

    Only glitch so far that I think I've found, apart from constantly going from full screen to not full screen for no apparent reason, is the sounds of the Holden VE Ute (and probably Ford Ute too). Once you get to about 500'ish RPMs from the limiter, it sounds like the pistons are knocking all over the place. Almost like the sound engine is applying the limiter sounds at the wrong RPM. edit; ignoring that the Utes sound like German V8s too... :P
  9. And in real life none of us would be allowed within 10ft of a real race car... but that's because this is a video game...
  10. andmcq

    Grid AutoSport arriving tomorrow PS3

    Grid 2 was fantastic btw.
  11. andmcq

    Menus slowing to a crawl

    On PC? Tried ALT+Enter and then ALT+Enter again?
  12. It equates to different ways to experience the game. That to me means more content, but each to their own.
  13. I'm confused. Reversed/mirrored tracks = more content. Is that what we're talking about?
  14. No, it actually is more content. It allows you to race in reverse. Like it or not, that is more content.
  15. I have to admit that while Autosport runs mostly very well for me, occasionally I do get these very odd half second pauses mid game for no apparent reason (and that's on a very high end machine).
  16. That's precisely what OP was hinting to. It makes you think the game features more content .... And that's because it does...
  17. Reverse real life tracks could bother me but meh, it just means more content! And, this game is and out and out arcade game afterall ;)
  18. andmcq

    Lets Talk about Vettel.

    Vettels also got age and weight advantage on Webber though.
  19. andmcq

    Lets Talk about Vettel.

    So , the same reason Vettel beat Webber then ?  ;) No, Vettel is just a better driver. 
  20. andmcq

    Grid Autosport Review

    The Shift series is the closest you can get on PC. It's much more similar to Forza/GT than Grid.
  21. andmcq

    Q&A Thread - Part 2

    It's a cool little feature that displays data on your second screen from the POV of a pitcrew with timing data and a small cam feed type view of your current driving view. I disabled it after a minute or two of playing with it, but it's a nice feature have included. Loore, any chance of a FOV slider? Would help the sense of speed quite a bit IMO.
  22. andmcq

    F1 2013 - what's your favourite glitch?

    My favourite glitch is the save bug. Cost me six attempted championships in 2012 and one in 2013 (never got to finish a single year). This is the reason I won't be purchasing 2014 (not that I follow F1 much anymore, the racing is dreadfully boring).
  23. Well it does look a whole lot better, naturally. It's not going to be a completely different experience though, the PC version is of course very much tied to the console version. But there's higher resolution, faster frame rates and Codies have released the 2gb texture pack so IMO they're doing okay. A FOV slider in-game wouldn't go a miss though, Loore ;)
  24. I'm not sure, but first thing comes to mind is that whilst the cockpits look worse in AS, I reckon the rest of the game is probably much nicer looking. It's a trade-off IMO.
  25. It's blurred because it's their (Codies) way of hiding that there's no real detail there. Why's there no detail? Because the game and engine are designed to operate within the limitations of the 360/PS3 (probably why an interior view was never officially offered in Grid 2...), and fair enough too (I think Codies have been very open about that). Why haven't Codies developed a high detail cockpit view for PC? Probably a cost/time decision.