Jump to content


  • Content Count

  • Joined

  • Last visited

Posts posted by andmcq

  1. 5 hours ago, AaronDix said:

    Hmmmm reading some of the comments here justifies my decision to hold off until the game is bargin basement and all the dlcs and updates are released.

    Yeah, this was going to be a day one buy for me, but as the reviews started coming out I'm happy I held off. Seems very rushed and with Codies track record with this stuff, I doubt it's going to see any significant updates.

  2. 3 hours ago, jesped said:

    Driveclub is a game from 2014 that didn't have a patch for the Pro. GRID 2019 is a game that looks a generation inferior to Driveclub. This is a thread for GRAPHICS DISCUSSION, go to another thread if you are not interested in DISCUSSING GRAPHICS... 🤷‍♂️

    You mean the "clowns" that were pointing out the shame of having these fake nonsensical reflections in 2019?

    When mostly all games in the past 5-10 years have been featuring proper reflections. FFS, we even had cars properly reflected on the wet asphalt in F1 2001 PS2Two generations ago 😂

    Or these proper realistic reflections in F1 2019, from the same Codemasters, using the exact same EGO engine v4...  🤦‍♂️

    But maybe proper reflections are a thing of the past that is not important at all, and that's why Raytracing is the new boom and gaming enthusiasts are spending $1000+ on top tier GPU's to have RT GI and Raytraced Reflections everywhere. 😂

    You seem like someone who knows a little about what they're talking about. Obviously then, you know that almost all games use a combination of cube maps and SSR. Barely any race games rely entirely on SSR. Grid uses a cubemap/SSR combination. Yes, those cube maps could better designed to fit into the world but that's an artistic issue and not a graphical limitation.

  3. Metacritic reviews are usually worthless and filled with protest reviews. You've got the guys who will give a game 1 out of 10 because they got banned from the Steam forums, then you've got the guys who will give the game 10 out of 10 to combat the 1/10's.

    • Agree 1

  4. Just now, jesped said:

    None of those problems has anything to do with TAA. And yes, some of us care that it looks that bad and that there's so many problems that it looks like an unfinished beta.

    Yes, performance looks less than ideal. Shirrako's videos of the PC version show severe framerate drops too.

    And yet, TAA had the exact affect on Dirt 2.0's trees.

  5. 4 minutes ago, [SRS13]Rastus said:

    When the next consoles DO arrive they'll for the very 1st time be using the same hardware technologies available to us PC owners thereby levelling the playing field for the 1st time, no longer will devs have to "dumb down" games for the older hardware allowing them to make 1 version of the game and instead devote the funds time and effort usually needed to port games left and right either stripping it back when going from PC to console (See Dirt Rally, developed for PC only and later ported to the consoles). Or worse porting from Console to PC without sufficiently pushing the hardware to the best of it's capabilities...

    Heh, I'm not so sure that's the case. As current and next-gen console make use of X86, we may well see developers continue to develop their games for XBX/PS4. Maybe not in every case, but why wouldn't they? There's about 50m XB's out there and 100m Ps4's.

    • Agree 1

  6. You have to keep in mind that Codies have to develop these games to cater to lowest spec machines (OG Xbox's from 2013). So, the scaling of this Ego engine is pretty impressive. I think the game looks great and can't wait to be playing it during Bathurst weekend next week.

    In future, I'd like to see Codies add some RT reflections to their car models that would be awesome.

  7. The driving physics in Codies games since about 2003 have always had very similar characteristics. 

    You can see in videos, the handling is very floaty in this game. The cars pivot from their center. It's very awkward.

    Not to offend Codies, this game will be fine and fun. But, as a consumer, do not go into this game expecting anything remotely sim like. 

  8. 35 minutes ago, Dominic0 said:

    Switch the frame rate counter off you won't even notice it!

    Umm, erratic frame pacing (even just 5ms here and there) is noticeable to most people. These stutters are probably in excess of 50ms or even 100ms, it renders the game almost unplayable.

  9. I've decided this morning that I'm out. Too many bugs in this game to continue trying to invest time into it.

    I'm sick of the OSD disappearing from the interior views (which are still linked to odd FFB bugs), I'm sick of the constant stuttering (which began when I changed from a G920 to a G29 - like, WTH Codies? What are you doing?). I'm also sick of Racenet delaying menu load times by 10 seconds each time. 

    It's just too much effort, half the battle with this game is sorting out technical issues. I might be back for Dirt 3.0, but I doubt it. Will probably buy F1 2019 though.

    • Agree 1
    • Disagree 1

  10. 5 hours ago, SimFunny said:

    There´s no HDR ticket to check in game so you have to enable/disable HDR on system settings also with PS4.

    That's a failing on Codies behalf. The Ps4 can do that and CM should update their game accordingly.

    The Xbox version cannot do that as, AFAIK, the Xbox does not let the games decide that.