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andmcq

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Posts posted by andmcq

  1. 35 minutes ago, Dominic0 said:

    Switch the frame rate counter off you won't even notice it!

    Umm, erratic frame pacing (even just 5ms here and there) is noticeable to most people. These stutters are probably in excess of 50ms or even 100ms, it renders the game almost unplayable.

  2. Just now, chukonu said:

    See ya tomorrow @andmcq

    Hah, I wish. It's just too much effort to set the wheel up only to be second guessing this game each time. If I had a dedicated setup for race games I would always be back.

  3. I've decided this morning that I'm out. Too many bugs in this game to continue trying to invest time into it.

    I'm sick of the OSD disappearing from the interior views (which are still linked to odd FFB bugs), I'm sick of the constant stuttering (which began when I changed from a G920 to a G29 - like, WTH Codies? What are you doing?). I'm also sick of Racenet delaying menu load times by 10 seconds each time. 

    It's just too much effort, half the battle with this game is sorting out technical issues. I might be back for Dirt 3.0, but I doubt it. Will probably buy F1 2019 though.

    • Agree 1
    • Disagree 1
  4. BWX said:
    It is obvious to me that the bean counters are in complete control.  They won't even fix long-standing bugs and other serious game braking issues that were not fixed last year.  It is ridiculous. I won't be buying this game until it is less than $15 in the bargain bin!
    I think Codies create problems when they needn't be. They need to look up the acronym for KISS and just provide a game with a simple but enjoyable driving model. I know games have increased in complexity considerably since Colin McRae and the original TOCA series, but if Codies could provide enjoyable real life based arcade games why can't they do it in 2014? 
  5. In real life there is an overtake button, which gives the car more power down the straights, but it puts stress on the car aswell as using more fuel, you might here the team radios where they say "use the overtake button" or in daniel ricciardos case in austria "dont use the overtake button, we have a problem" 
    I don't believe that's the case for 2014. Correct me if I'm wrong though, but any kind of control over ERS is removed from the driver.
  6. blew1967 said:
    just wondering who's decided not to buy the latest effort from codies
    Not really interested in this one. Bought '11, '12 & '13 and each one of them has been underwhelming and honestly, felt like the same game. The annoying physic assists the permeate modern Codies racing games are there in full force, making the cars feel very strange, even with a wheel.

    The large amount of bugs and basic glitches, that should be have been ironed out during the beta, yet continue to exist for months or throughout the products' life, is terrible and a real poor reflection on Codies.


  7. gorey said:
    First off, I'm a wheel user and use no driving aids.

    Now with that out of the way..

    How does a car that is heavier this season, and has less downforce, and paired with tires that are across the board harder than last year's tires handle sooooooooooooooo much better on turn entry and can stop on a dime with next to no lockups?

    Can someone answer me that?

    After about 8 hours behind the wheel of this release, my final verdict is that this year's game is a complete mess.


    Codemasters have always, as far as I'm aware, advertised this 2014 version as "the most accessible Formula 1 video game yet". In other words, the easiest F1 game. The previous games were more arcade than sim and this 2014 release is even less focused on simulation. 
  8. MarkVenom said:
    RTA said:
    Too much negativity towards Autosport so far from what I've seen. I personally think this game is great. Absolutely loving the Touring side of it. Having a blast on my PS3 with my G27 wheel. 
    yeah I've not played the game yet so can't speak from first hand experience but I think some of it's been a little unnecessary given the short turnaround CM have had to create this game.
    Is that so? Grid2 was a blunder of a game. Drove nice enough but the game around it was almost non-existent. Not what was expected. Now they "fix" it and charge owners of Grid2 again AAA dollars? I find this ludicrous and wrong. I maybe buy F1 2014 but only if I get a PROPER 14-day trial demo that is unlocked. If not - no cash from me. And Grid-Autosport I will give a miss because of the above reasons. I find CM really unethical. Only topped by EA tbh.
    The "Drove nice enough" comment says it all, Sorry but Grid 2 was utter pants, so was Dirt Showdown. CM tried a change of direction and it failed to take off..

    We TOCA/GRID/CMR fans gave them such a had time over this that they actually listened to us and GAS is the response. When you ever heard of EA answering a question let alone fixing one? they leave that entirely to the community at large.....

    Sorry but I give credit to the people who ARE willing to say "Sorry people we screwed the pooch on this, here's what you say you actually wanted". unlike EA's typical attitude of "How sad, to bad, we got your money and we're in the pub!".

    As for AAA prices? GAS @ £26.99 if you own Grid 2 (£29.99 if not) plus £22.99 for all 8 DLC's a total of around £50. Now compare that to BF4 Premium £90+ (when I bought it now £69,98) with 5 DLC's? THAT'S ludicrous pricing.

    So you think that the CM Staff shouldn't get paid for their efforts to create a new game? If it upsets you so badly vote with your wallet dude...
    Yeah Grid 2 was nothing more than a glorified NFS game without the police chases really.
    Grid 2's handling model apart from the 'faster to drift through corners mechanics' was still in a different league to any NFS game I've ever played. Dirt Showdown would be a better comparison.
    I agree. Grid 2's system was a nice 'easy to learn, hard to master'. I enjoyed every second of Grid 2, it was nice to play a game that didn't take itself too seriously..
  9. Grid: Autosport is definitely more realistic, but only marginally. The drifting in Grid 2 was a very nice way to hide the lack of physics and Autosports attempt to be more authentic really only serves to reveal the problems with this physics engine. 

    I actually just played Grid 1 for the first time just then (yay for Steam sales!). I have to say, it's a lot better feeling than both Grid 2 and Autosport... they were really on the right track back then (pun!).

    I played iRacing for years, but don't play it up much now as took up too much time! lol
  10. Don't really need Team Engineer telling me every time someone (Teammate or Rival) hits the wall as crashing unless they crash out completely. 
    Agreed. I also don't need to hear that I get a extra point for qualifying first, or that Nathan McKane will be replaying that race over and over again.
    To be honest, the radio comms falls flat and is a real missed opportunity. 
  11. Thorinbur said:
    Actually Grid 2 was bad. You were supposed to dive into a corner full speed and once you turned your car sideways you slowed down and made the corner.

    In reall life you would fly trought a corner and crash terribly every single time.

    Grid Autosport is much more realistic in that you have to break BEFORE the corner. You slow down pass the apex and then put the power down on the trackout. Thats how racing works. I suggest you stay behind AI for a lap and don't try to race. Also try doing practise before racing on unknown tracks. Look for boards with numbers. These show distance to the turn. You should start breaking at between 150 and 100 meters before most slower corners. Try to learn the tracks and remember breaking points. If you are playing with manual gearbox you also are learning gears for corners. 

    Only after you can comfortably go trought every corner on the track you should try to shave of time by trying later breaking point, different racing lines, turn in points, later apex. Driving on the outside when passing, cutunder opponent car. There are so many decisions to make during the race. 

    Grid 2 was arcade game that happened to have cars in it. It was ok to have fun, you could drift your way trought every corner. 
    Grid Autosport , while still not simulation, requires and rewards proper racing techniques. No longer drifting is fast. If you wan't to be quick, you should counter the slides as soon as possible. Try to always operate within your tires limit.  
    Grid 2 wasn't trying to be accurate. It did what it set out to do perfectly. It's probably the best drift-based racer in a decade.
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