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Posts posted by andmcq

  1. 3 hours ago, jesped said:

    Driveclub is a game from 2014 that didn't have a patch for the Pro. GRID 2019 is a game that looks a generation inferior to Driveclub. This is a thread for GRAPHICS DISCUSSION, go to another thread if you are not interested in DISCUSSING GRAPHICS... 🤷‍♂️

    You mean the "clowns" that were pointing out the shame of having these fake nonsensical reflections in 2019?

    When mostly all games in the past 5-10 years have been featuring proper reflections. FFS, we even had cars properly reflected on the wet asphalt in F1 2001 PS2Two generations ago 😂

    Or these proper realistic reflections in F1 2019, from the same Codemasters, using the exact same EGO engine v4...  🤦‍♂️

    But maybe proper reflections are a thing of the past that is not important at all, and that's why Raytracing is the new boom and gaming enthusiasts are spending $1000+ on top tier GPU's to have RT GI and Raytraced Reflections everywhere. 😂

    You seem like someone who knows a little about what they're talking about. Obviously then, you know that almost all games use a combination of cube maps and SSR. Barely any race games rely entirely on SSR. Grid uses a cubemap/SSR combination. Yes, those cube maps could better designed to fit into the world but that's an artistic issue and not a graphical limitation.

  2. 35 minutes ago, Dominic0 said:

    Switch the frame rate counter off you won't even notice it!

    Umm, erratic frame pacing (even just 5ms here and there) is noticeable to most people. These stutters are probably in excess of 50ms or even 100ms, it renders the game almost unplayable.

  3. I've decided this morning that I'm out. Too many bugs in this game to continue trying to invest time into it.

    I'm sick of the OSD disappearing from the interior views (which are still linked to odd FFB bugs), I'm sick of the constant stuttering (which began when I changed from a G920 to a G29 - like, WTH Codies? What are you doing?). I'm also sick of Racenet delaying menu load times by 10 seconds each time. 

    It's just too much effort, half the battle with this game is sorting out technical issues. I might be back for Dirt 3.0, but I doubt it. Will probably buy F1 2019 though.

    • Agree 1
    • Disagree 1

  4. BWX said:
    It is obvious to me that the bean counters are in complete control.  They won't even fix long-standing bugs and other serious game braking issues that were not fixed last year.  It is ridiculous. I won't be buying this game until it is less than $15 in the bargain bin!
    I think Codies create problems when they needn't be. They need to look up the acronym for KISS and just provide a game with a simple but enjoyable driving model. I know games have increased in complexity considerably since Colin McRae and the original TOCA series, but if Codies could provide enjoyable real life based arcade games why can't they do it in 2014? 

  5. In real life there is an overtake button, which gives the car more power down the straights, but it puts stress on the car aswell as using more fuel, you might here the team radios where they say "use the overtake button" or in daniel ricciardos case in austria "dont use the overtake button, we have a problem" 
    I don't believe that's the case for 2014. Correct me if I'm wrong though, but any kind of control over ERS is removed from the driver.

  6. blew1967 said:
    just wondering who's decided not to buy the latest effort from codies
    Not really interested in this one. Bought '11, '12 & '13 and each one of them has been underwhelming and honestly, felt like the same game. The annoying physic assists the permeate modern Codies racing games are there in full force, making the cars feel very strange, even with a wheel.

    The large amount of bugs and basic glitches, that should be have been ironed out during the beta, yet continue to exist for months or throughout the products' life, is terrible and a real poor reflection on Codies.

  7. gorey said:
    First off, I'm a wheel user and use no driving aids.

    Now with that out of the way..

    How does a car that is heavier this season, and has less downforce, and paired with tires that are across the board harder than last year's tires handle sooooooooooooooo much better on turn entry and can stop on a dime with next to no lockups?

    Can someone answer me that?

    After about 8 hours behind the wheel of this release, my final verdict is that this year's game is a complete mess.

    Codemasters have always, as far as I'm aware, advertised this 2014 version as "the most accessible Formula 1 video game yet". In other words, the easiest F1 game. The previous games were more arcade than sim and this 2014 release is even less focused on simulation. 

  8. MarkVenom said:
    RTA said:
    Too much negativity towards Autosport so far from what I've seen. I personally think this game is great. Absolutely loving the Touring side of it. Having a blast on my PS3 with my G27 wheel. 
    yeah I've not played the game yet so can't speak from first hand experience but I think some of it's been a little unnecessary given the short turnaround CM have had to create this game.
    Is that so? Grid2 was a blunder of a game. Drove nice enough but the game around it was almost non-existent. Not what was expected. Now they "fix" it and charge owners of Grid2 again AAA dollars? I find this ludicrous and wrong. I maybe buy F1 2014 but only if I get a PROPER 14-day trial demo that is unlocked. If not - no cash from me. And Grid-Autosport I will give a miss because of the above reasons. I find CM really unethical. Only topped by EA tbh.
    The "Drove nice enough" comment says it all, Sorry but Grid 2 was utter pants, so was Dirt Showdown. CM tried a change of direction and it failed to take off..

    We TOCA/GRID/CMR fans gave them such a had time over this that they actually listened to us and GAS is the response. When you ever heard of EA answering a question let alone fixing one? they leave that entirely to the community at large.....

    Sorry but I give credit to the people who ARE willing to say "Sorry people we screwed the pooch on this, here's what you say you actually wanted". unlike EA's typical attitude of "How sad, to bad, we got your money and we're in the pub!".

    As for AAA prices? GAS @ £26.99 if you own Grid 2 (£29.99 if not) plus £22.99 for all 8 DLC's a total of around £50. Now compare that to BF4 Premium £90+ (when I bought it now £69,98) with 5 DLC's? THAT'S ludicrous pricing.

    So you think that the CM Staff shouldn't get paid for their efforts to create a new game? If it upsets you so badly vote with your wallet dude...
    Yeah Grid 2 was nothing more than a glorified NFS game without the police chases really.
    Grid 2's handling model apart from the 'faster to drift through corners mechanics' was still in a different league to any NFS game I've ever played. Dirt Showdown would be a better comparison.
    I agree. Grid 2's system was a nice 'easy to learn, hard to master'. I enjoyed every second of Grid 2, it was nice to play a game that didn't take itself too seriously..

  9. Grid: Autosport is definitely more realistic, but only marginally. The drifting in Grid 2 was a very nice way to hide the lack of physics and Autosports attempt to be more authentic really only serves to reveal the problems with this physics engine. 

    I actually just played Grid 1 for the first time just then (yay for Steam sales!). I have to say, it's a lot better feeling than both Grid 2 and Autosport... they were really on the right track back then (pun!).

    I played iRacing for years, but don't play it up much now as took up too much time! lol

  10. Don't really need Team Engineer telling me every time someone (Teammate or Rival) hits the wall as crashing unless they crash out completely. 
    Agreed. I also don't need to hear that I get a extra point for qualifying first, or that Nathan McKane will be replaying that race over and over again.
    To be honest, the radio comms falls flat and is a real missed opportunity.