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Posts posted by andmcq

  1. 3 hours ago, jesped said:

    Driveclub is a game from 2014 that didn't have a patch for the Pro. GRID 2019 is a game that looks a generation inferior to Driveclub. This is a thread for GRAPHICS DISCUSSION, go to another thread if you are not interested in DISCUSSING GRAPHICS... 🤷‍♂️

    You mean the "clowns" that were pointing out the shame of having these fake nonsensical reflections in 2019?

    When mostly all games in the past 5-10 years have been featuring proper reflections. FFS, we even had cars properly reflected on the wet asphalt in F1 2001 PS2Two generations ago 😂

    Or these proper realistic reflections in F1 2019, from the same Codemasters, using the exact same EGO engine v4...  🤦‍♂️

    But maybe proper reflections are a thing of the past that is not important at all, and that's why Raytracing is the new boom and gaming enthusiasts are spending $1000+ on top tier GPU's to have RT GI and Raytraced Reflections everywhere. 😂

    You seem like someone who knows a little about what they're talking about. Obviously then, you know that almost all games use a combination of cube maps and SSR. Barely any race games rely entirely on SSR. Grid uses a cubemap/SSR combination. Yes, those cube maps could better designed to fit into the world but that's an artistic issue and not a graphical limitation.

  2. 35 minutes ago, Dominic0 said:

    Switch the frame rate counter off you won't even notice it!

    Umm, erratic frame pacing (even just 5ms here and there) is noticeable to most people. These stutters are probably in excess of 50ms or even 100ms, it renders the game almost unplayable.

  3. I've decided this morning that I'm out. Too many bugs in this game to continue trying to invest time into it.

    I'm sick of the OSD disappearing from the interior views (which are still linked to odd FFB bugs), I'm sick of the constant stuttering (which began when I changed from a G920 to a G29 - like, WTH Codies? What are you doing?). I'm also sick of Racenet delaying menu load times by 10 seconds each time. 

    It's just too much effort, half the battle with this game is sorting out technical issues. I might be back for Dirt 3.0, but I doubt it. Will probably buy F1 2019 though.

    • Agree 1
    • Disagree 1

  4. 5 hours ago, SimFunny said:

    There´s no HDR ticket to check in game so you have to enable/disable HDR on system settings also with PS4.

    That's a failing on Codies behalf. The Ps4 can do that and CM should update their game accordingly.

    The Xbox version cannot do that as, AFAIK, the Xbox does not let the games decide that.

  5. 6 hours ago, Lollerke said:

    Like in real life. Do you go skiing or things like that? You go blind if you don't wear proper glasses and the snow looks like one big white sheet. Anyway turn off the useless effects, like Bloom, Lens flares, Chromatic aberration, Light streaks, Lens Dust and calibrate your monitor if you can. Every game company and movie people uses calibrated monitors, so that's when the game looks like exactly it was intended.  If you don't then lower your brightness because a lot of monitors and TVs come with default settings that is perfect for blind people. I have my monitors brightness at 10 out of 100.

    I know I can do these things, it's still a failing on the game's behalf that this is a thing. Codies should have known of this issue during their testing.

  6. 44 minutes ago, danielofifi said:

    What platform are you on? I wouldn't be surprised if this problem affects consoles only, because of excessive HDR that you can't turn off.

    You can turn HDR off on the consoles. On Ps4 it's per game an on Xbox it's in the system settings. I have the PC version and the rain graphics are poor and the snow is too bright.

    • Agree 1

  7. It comes down to 'why' it is blurry. No one seems to know this.

    If it's a bug then it should be fixed. If it's a poor settings choice from Codies - like maybe poor AA implementation, poor motion blur or some other setting that could be adjusted to improve image clarity then Codies probably should consider adjusting it. 

    But, if it's a result of tech. limitations of the Xbox S - like 720p/900p - and possibly cheap AA/AF - due to limitations of the S - then there's really not much Codies can do.

  8. BWX said:
    It is obvious to me that the bean counters are in complete control.  They won't even fix long-standing bugs and other serious game braking issues that were not fixed last year.  It is ridiculous. I won't be buying this game until it is less than $15 in the bargain bin!
    I think Codies create problems when they needn't be. They need to look up the acronym for KISS and just provide a game with a simple but enjoyable driving model. I know games have increased in complexity considerably since Colin McRae and the original TOCA series, but if Codies could provide enjoyable real life based arcade games why can't they do it in 2014? 

  9. In real life there is an overtake button, which gives the car more power down the straights, but it puts stress on the car aswell as using more fuel, you might here the team radios where they say "use the overtake button" or in daniel ricciardos case in austria "dont use the overtake button, we have a problem" 
    I don't believe that's the case for 2014. Correct me if I'm wrong though, but any kind of control over ERS is removed from the driver.

  10. blew1967 said:
    just wondering who's decided not to buy the latest effort from codies
    Not really interested in this one. Bought '11, '12 & '13 and each one of them has been underwhelming and honestly, felt like the same game. The annoying physic assists the permeate modern Codies racing games are there in full force, making the cars feel very strange, even with a wheel.

    The large amount of bugs and basic glitches, that should be have been ironed out during the beta, yet continue to exist for months or throughout the products' life, is terrible and a real poor reflection on Codies.