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  1. RogerRamjet77

    Headlights too short in VR

    It is noticeable more in VR and probably uses too much gpu/cpu resources to increase the distance. Still is worth bringing to the devs attention, maybe they can take a look at increasing the reflective distance of the light dynamically according to graphics settings used ?
  2. Thanks guys, good to know they are aware of it then. Maybe there will be a fix in next patch as it appears to have been there since the first vr release and must be something specific to the LibOvr Oculus api.
  3. This situation with the D+ events suddenly being taken away when Season 3 launched is very unfriendly to the customer who bought the original Deluxe version. It is a marketing error from CM as the way it was explained and sold was and is still confusing. The original D+ events should still be available with an added tier of events for D++ or Season 3. Very unfair and many customers are rightfully annoyed or angry about it.
  4. Hey Kenny I get the same problem. The night time color palette is out of whack, it looks like it's only 8bit on the Oculus version while it looks correct on Steam. By that I mean I own Steam Deluxe version and if I run it steaight Steam it is fine but running with the Oculus parameter for my Rift S I get this problem racing and in replays. It affects the visuals in the night sky but also the road and in the car cockpit. You see a banding effect of dark blue and purple overlapping color hues where it should be homogenous colors forming the dark blue sky and surrounds. I am on an i6700K, Asus mobo, Gigabyte 1080 with latest drivers. I did try a few earlier different Nvidia drivers but no luck, same problem. Also this problem was on my Oculus Rift CV1 as well as new Rift S. I think everyone on Steam Oculus version is experiencing the same issue but because it is only night stages affected they are not reporting it. Prior to the Steam version getting the Oculus update I did read of this problem in several places for the Oculus store version.
  5. The night time color palette is out of whack, it looks like it is only 8 bit on the Oculus version while it looks correct on Steam. It affects the visuals in the night sky but also the road and in the car cockpit. You see a banding effect of dark blue and purplish overlapping color hues where it should be integrated homogenous colors forming the dark nite sky and surrounds. I tried different Nvidia drivers but no luck.
  6. Huge improve from the steam version and runs nicely, very good job by CM game devs. Colour banding I first saw at night has gone, rebooted and reinstalled video driver and seems to be ok now.
  7. RogerRamjet77

    Steam VR version 1.9 Oculus SDK

    Yeah runs really well, good job game devs. I had seen a strange sort of colour banding going on in dark areas, like some sort of filter is not working correctly when I first ran game after update. However after a reboot and reinstall video driver it appears ok. Will check more tracks tomorrow as not sure where I saw it first. Hopefully just a video driver glitch.
  8. RogerRamjet77

    Dirt rally 2.0 game pass VR support?

    What the heck Codemasters !!? Why the hell would you do that ? Just let people with a Gamepass try VR if they are able. Ok so apparently all windows games have no VR ... so I was bit quick to call them out ... this time anyway.
  9. For F's sake Codies, give us the damn Oculus sdk version on Steam as we all paid for a proper working vr version. It is the right thing to do but can you do that or have you really turned into a scumbag EA clone ? Also blocking off Season 1&2 for online events and rewards really is gutter tactics. Where did it ever say our Deluxe version Season pass would expire ? Where ? This is beyond a joke at this point and utterly bewildering.
  10. I am glad to have VR and certain the actual devs of this great Rally Sim aare working their best to implement it nicely for everyone, for that huge thanks to them for all their effort.  But I find it hard to trust Codemasters the company and those managers divorced and remote from the customers who make purely business decisions like this that have such an impact on the enjoyment of what is a rather superb Rally Sim. Oculus would also have huge influence on how this unfolded. Still there is time to make it right and I will wish for that as surely it can only get better ? !
  11. Hey Codies, I feel gutted because back when you were touting the game excitedly as "VR is Coming", all of us who are VR users were so happy, including those of us with Oculus headsets. But you failed to mention that only the Oculus Store version would support the Oculus SDK and this is why your Oculus supporters are so upset. Oculus also is to blame. Because it is a fair expectation, based on all other Steam VR sim racing titles, that you would include full Oculus support in the Steam version and you didn't tell us otherwise, even though you must have known. Dirt Rally original was great, like many I bought in early access, and the Oculus SDK was supported so it ran beautifully, why should we not expect the same now ? It feels like a huge betrayal. We supported your VR announcement by purchasing in good faith on Steam even though we only wished to race in VR. Of course if Oculus HMD owners knew all this back then we would have saved our money and waited for the VR release. Pretty disappointing and actually dishonest of you really.
  12. RogerRamjet77

    Remove Always Online for the Career!

    Well unfortunately those of us in Australia often have really crappy internet connections due to the Government's lame implementation of the national broadband network which is prone to outages and massive slowdowns in peak times. So it is really disappointing to now find out that DR 2.0 has an always online rule for career because it means problems and stress when playing, unnecessarily. It is really hard to understand why this was done for single player career ... the cheaters reason doesn't hold water at all 😕
  13. gday mark and welcome,  please tell us what is happening re fixing the currently broken VR support on Oculus Rift dk2? biglee mentioned on the steam forums yesterday that they were looking at it but haven't heard any news yet. cheers R
  14. RogerRamjet77

    GRID Autosport 3D Vision

    Hey nice Graphics Guy.... good job ... I had shelved GAS until this was fixed and been totally engrossed playing Elite: Dangerous (super cool and totally awesome Space game)  but I will soon go back into Steam and get this updated and check it out over next few days What you mention about the default convergence is not a big problem because it is easy to just make a comfortable setting, key to it is that we can save that setting with the Nvidia Hotkeys but you mention that it can be done so really no problem and it should be totally cool ! Thanks again :)
  15. RogerRamjet77

    GRID Autosport 3D Vision

    Well I have to say after playing some more today that it is disappointing :(   The 3D is good if you like to race from outside the vehicle in 3rd person view ... but I never do that so is only to view car briefly. Because the convergence is locked there is no way to bring everything to a balanced depth of pop-out for Hood /Bonnet view or Cockpit view. It is easy to see that it could be very good 3D effect from one of the cockpit views where the depth and pop-out is quite good but it is ruined by the visual of the car cockpit being totally out of focus. I really do not understand why seasoned racing game programmers such as Codemasters do not have this aspect of 3D fully worked out yet,  and maybe it is just that they do not have interest in 3D vision or similar.  3D vision is so well implemented in other racers like rFactor2 and Asetto Corsa which are older and even Milestone have great 3D in there bike racers like MXGP & MotoGP13 so there is no good reason for Codemasters not to implement similar is there ? With Oculus Rift DK2 on the horizon and 3D becoming more popular it about time that this is looked at seriously.