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RogerRamjet77

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  1. RogerRamjet77

    VR FAQ & Performance

    Rift S user on a Win10pro intel 6700K with 1080 gpu. Nvidia driver 445.87 works perfectly for me, no stutters or lag and dirt rally2.0 is very smooth and looks great with 2 x msaa. The Steam version is now running better than it did awhile back but is behind Oculus in performance. The remaining issue running Oculus sdk is the color banding in night time and dark scenes which PJTierney has brought up with the dev team for atention. Steam version does not have this issue.
  2. RogerRamjet77

    Version 1.14 Update Discussion

    Thanks PJ really appreciate your reply 😊 ... i have absolutely no other complaints and really enjoyed driving the Colin McRae chanllenges after a long time away from sim racing 😍 This strange night time or darkness bug is really annoying so if that could be sorted for Oculus users it would be great as performance in SteamVR on Rift S is pretty dodgy ! 😵
  3. RogerRamjet77

    Version 1.14 Update Discussion

    Thanks for the update .... @PJTierney - There is One rather large Bug that has been overlooked for a long time now, reported in many different threads since the Oculus release. When using the Oculus Rift original or Rift S and driving in any night stages or even stages with darker sections of roads, there is a very noticeable banding of the dark colours in the sky and the environment as if it is being rendered in 8bit rather than 32bit. It looks like all the color is separated through a blue to black spectrum. This issue does not occur at all on the Oculus Rift if running the Steam version but only the version using the Oculus SDK. People who bought the Oculus store version reported this issue way back at launch as well. Can it not be fixed for some reason ? Please let us know as now that development is winding down it is concerning that the Devs have not looked at this or worse probably would be that they are still totally unaware of this issue at all for some reason. It affects every Oculus user who runs via the Oculus SDK.
  4. Firstly I had not played for many months and congrats to Codies for the absolutely fantastic Colin McRae content, that was a welcome surprise and great fun ! However playing on Rift S via Oculus shortcut I see the night time graphics still have that awful effect where the color shading is spit and not blending properly. It does not occur when running via the Steam VR shortcut. Maybe I missed some thing but I would have thought this was fixed by now ?
  5. RogerRamjet77

    VR FAQ & Performance

    The night time color palette is out of whack, it looks like it is only 8 bit on the Oculus version while it looks correct on Steam. It affects the visuals in the night sky but also the road and in the car cockpit. You see a banding effect of dark blue and purplish overlapping color hues where it should be integrated homogenous colors forming the dark nite sky and surrounds. I tried different Nvidia drivers but no luck.
  6. RogerRamjet77

    DiRT Rally 2.0 - Version 1.9 VR Feedback

    Huge improve from the steam version and runs nicely, very good job by CM game devs. Colour banding I first saw at night has gone, rebooted and reinstalled video driver and seems to be ok now.
  7. RogerRamjet77

    VR FAQ & Performance

    For F's sake Codies, give us the damn Oculus sdk version on Steam as we all paid for a proper working vr version. It is the right thing to do but can you do that or have you really turned into a scumbag EA clone ? Also blocking off Season 1&2 for online events and rewards really is gutter tactics. Where did it ever say our Deluxe version Season pass would expire ? Where ? This is beyond a joke at this point and utterly bewildering.
  8. RogerRamjet77

    VR FAQ & Performance

    I am glad to have VR and certain the actual devs of this great Rally Sim aare working their best to implement it nicely for everyone, for that huge thanks to them for all their effort.  But I find it hard to trust Codemasters the company and those managers divorced and remote from the customers who make purely business decisions like this that have such an impact on the enjoyment of what is a rather superb Rally Sim. Oculus would also have huge influence on how this unfolded. Still there is time to make it right and I will wish for that as surely it can only get better ? !
  9. RogerRamjet77

    VR FAQ & Performance

    Hey Codies, I feel gutted because back when you were touting the game excitedly as "VR is Coming", all of us who are VR users were so happy, including those of us with Oculus headsets. But you failed to mention that only the Oculus Store version would support the Oculus SDK and this is why your Oculus supporters are so upset. Oculus also is to blame. Because it is a fair expectation, based on all other Steam VR sim racing titles, that you would include full Oculus support in the Steam version and you didn't tell us otherwise, even though you must have known. Dirt Rally original was great, like many I bought in early access, and the Oculus SDK was supported so it ran beautifully, why should we not expect the same now ? It feels like a huge betrayal. We supported your VR announcement by purchasing in good faith on Steam even though we only wished to race in VR. Of course if Oculus HMD owners knew all this back then we would have saved our money and waited for the VR release. Pretty disappointing and actually dishonest of you really.
  10. gday mark and welcome,  please tell us what is happening re fixing the currently broken VR support on Oculus Rift dk2? biglee mentioned on the steam forums yesterday that they were looking at it but haven't heard any news yet. cheers R
  11. RogerRamjet77

    GRID Autosport 3D Vision

    Hey nice Graphics Guy.... good job ... I had shelved GAS until this was fixed and been totally engrossed playing Elite: Dangerous (super cool and totally awesome Space game)  but I will soon go back into Steam and get this updated and check it out over next few days What you mention about the default convergence is not a big problem because it is easy to just make a comfortable setting, key to it is that we can save that setting with the Nvidia Hotkeys but you mention that it can be done so really no problem and it should be totally cool ! Thanks again :)
  12. RogerRamjet77

    GRID Autosport 3D Vision

    Well I have to say after playing some more today that it is disappointing :(   The 3D is good if you like to race from outside the vehicle in 3rd person view ... but I never do that so is only to view car briefly. Because the convergence is locked there is no way to bring everything to a balanced depth of pop-out for Hood /Bonnet view or Cockpit view. It is easy to see that it could be very good 3D effect from one of the cockpit views where the depth and pop-out is quite good but it is ruined by the visual of the car cockpit being totally out of focus. I really do not understand why seasoned racing game programmers such as Codemasters do not have this aspect of 3D fully worked out yet,  and maybe it is just that they do not have interest in 3D vision or similar.  3D vision is so well implemented in other racers like rFactor2 and Asetto Corsa which are older and even Milestone have great 3D in there bike racers like MXGP & MotoGP13 so there is no good reason for Codemasters not to implement similar is there ? With Oculus Rift DK2 on the horizon and 3D becoming more popular it about time that this is looked at seriously.
  13. RogerRamjet77

    GRID Autosport 3D Vision

    It is nice to have 3D but without the ability to adjust convergence for cockpit or hood view, the effect is just not as good. Especially for driving games the pop-out achieved with convegence adjustments is really what adds to the sense of immersion. Great examples are both Assetto Corsa and rFactor2.  Others are Milestone games, MotoGP13 and MXgp.  All of those allow convergence to be adjusted to suit the user. There is a hack that allows me to adjust convergence in Grid2 but it only works in bumper cam view and the view I most use is either Hood or Cockpit if it is available. Also the limitation is it cannot be done on-the-fly and must be preset from a config file so is very time consuming to get right and as I said it doesn't work in Hood view. So if you can patch GAS to allow convergence to be adjusted in game, for Hood view at least, that would be awesome. Is it possible for a future patch ?
  14. RogerRamjet77

    GRID Autosport 3D Vision

    Too True we were hyped to go race in 3D !   I quoted you from Steam AlkWoody LOL :)   I really hope the 3D is better than Grid2 because you could not modify the Convergence setting for Hood view without totally screwing everything and it only worked if you used Helix convergence hack. Can you comment on the convergence setting please Mr. GraphicsGuy ?
  15. RogerRamjet77

    GRID Autosport 3D Vision

    Really !?  Ok at least we know now that it is not our PC or something else ... but it is really confusing you guys put out the patch and notes that indicate it is fixed ... also when you said "fix in upcoming patch" and then a week later the patch comes then it is safe to assume it is fixed, right ? This line in patch notes caused confusion : - Nvidia Surround Fix - Improved 3D Vision Surround compatibility within cockpit cams when using a triple monitor configuration You should know that we ( and who knows how many other users ) spent alot of wasted time to get this working under a false belief... just saying that maybe you have a better system with your PR guys to get CLEAR information across to the end user. I hope it is worth it and you have some convergence setting ( unlike Grid 2 ) and can you give ETA of this long-awaited fix please? Thanks R&R
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