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RogerRamjet77

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  1. Rift S user on a Win10pro intel 6700K with 1080 gpu. Nvidia driver 445.87 works perfectly for me, no stutters or lag and dirt rally2.0 is very smooth and looks great with 2 x msaa. The Steam version is now running better than it did awhile back but is behind Oculus in performance. The remaining issue running Oculus sdk is the color banding in night time and dark scenes which PJTierney has brought up with the dev team for atention. Steam version does not have this issue.
  2. The night time color palette is out of whack, it looks like it is only 8 bit on the Oculus version while it looks correct on Steam. It affects the visuals in the night sky but also the road and in the car cockpit. You see a banding effect of dark blue and purplish overlapping color hues where it should be integrated homogenous colors forming the dark nite sky and surrounds. I tried different Nvidia drivers but no luck.
  3. Huge improve from the steam version and runs nicely, very good job by CM game devs. Colour banding I first saw at night has gone, rebooted and reinstalled video driver and seems to be ok now.
  4. For F's sake Codies, give us the damn Oculus sdk version on Steam as we all paid for a proper working vr version. It is the right thing to do but can you do that or have you really turned into a scumbag EA clone ? Also blocking off Season 1&2 for online events and rewards really is gutter tactics. Where did it ever say our Deluxe version Season pass would expire ? Where ? This is beyond a joke at this point and utterly bewildering.
  5. I am glad to have VR and certain the actual devs of this great Rally Sim aare working their best to implement it nicely for everyone, for that huge thanks to them for all their effort.  But I find it hard to trust Codemasters the company and those managers divorced and remote from the customers who make purely business decisions like this that have such an impact on the enjoyment of what is a rather superb Rally Sim. Oculus would also have huge influence on how this unfolded. Still there is time to make it right and I will wish for that as surely it can only get better ? !
  6. Hey Codies, I feel gutted because back when you were touting the game excitedly as "VR is Coming", all of us who are VR users were so happy, including those of us with Oculus headsets. But you failed to mention that only the Oculus Store version would support the Oculus SDK and this is why your Oculus supporters are so upset. Oculus also is to blame. Because it is a fair expectation, based on all other Steam VR sim racing titles, that you would include full Oculus support in the Steam version and you didn't tell us otherwise, even though you must have known. Dirt Rally original was gre
  7. gday mark and welcome,  please tell us what is happening re fixing the currently broken VR support on Oculus Rift dk2? biglee mentioned on the steam forums yesterday that they were looking at it but haven't heard any news yet. cheers R
  8. Hey nice Graphics Guy.... good job ... I had shelved GAS until this was fixed and been totally engrossed playing Elite: Dangerous (super cool and totally awesome Space game)  but I will soon go back into Steam and get this updated and check it out over next few days What you mention about the default convergence is not a big problem because it is easy to just make a comfortable setting, key to it is that we can save that setting with the Nvidia Hotkeys but you mention that it can be done so really no problem and it should be totally cool ! Thanks again :)
  9. Well I have to say after playing some more today that it is disappointing :(   The 3D is good if you like to race from outside the vehicle in 3rd person view ... but I never do that so is only to view car briefly. Because the convergence is locked there is no way to bring everything to a balanced depth of pop-out for Hood /Bonnet view or Cockpit view. It is easy to see that it could be very good 3D effect from one of the cockpit views where the depth and pop-out is quite good but it is ruined by the visual of the car cockpit being totally out of focus. I really do not understand why seaso
  10. It is nice to have 3D but without the ability to adjust convergence for cockpit or hood view, the effect is just not as good. Especially for driving games the pop-out achieved with convegence adjustments is really what adds to the sense of immersion. Great examples are both Assetto Corsa and rFactor2.  Others are Milestone games, MotoGP13 and MXgp.  All of those allow convergence to be adjusted to suit the user. There is a hack that allows me to adjust convergence in Grid2 but it only works in bumper cam view and the view I most use is either Hood or Cockpit if it is available. Also
  11. Too True we were hyped to go race in 3D !   I quoted you from Steam AlkWoody LOL :)   I really hope the 3D is better than Grid2 because you could not modify the Convergence setting for Hood view without totally screwing everything and it only worked if you used Helix convergence hack. Can you comment on the convergence setting please Mr. GraphicsGuy ?
  12. Really !?  Ok at least we know now that it is not our PC or something else ... but it is really confusing you guys put out the patch and notes that indicate it is fixed ... also when you said "fix in upcoming patch" and then a week later the patch comes then it is safe to assume it is fixed, right ? This line in patch notes caused confusion : - Nvidia Surround Fix - Improved 3D Vision Surround compatibility within cockpit cams when using a triple monitor configuration You should know that we ( and who knows how many other users ) spent alot of wasted time to get this working under a
  13. Hey GraphicsGuy .... why didn't the 3D Vision Fix work in the patch update ???  Game is still borked in 3D !
  14. Well after downloading the steam patch last night my brother & I have wasted too many hours of our rec time hopelessly trying to get GAS working in 3D vision ... we tinkered with the Hardware config files and tried different Nvidia 3Dvision profiles using Nvidia inspector - Fail !   There has to be something that is just not coded right on the game side of things and whatever was patched didn't fix the issue. We also tried with TriDef3D drivers using the Grid2 profile because others on the steam forum mention they made it work but it definately does not work on this setup we have. &nb
  15. Bad News for 3D Vision users Unfortunately ! http://steamcommunity.com/app/255220/discussions/0/540744936187982040/?tscn=1403731365#p2 QUOTE :"MeqTrader said, Still the same issue, even with the patch :( Nvidia 3D Single Card is still giving me 1 rendered screen, 1 white screen.  ... and here http://steamcommunity.com/app/255220/discussions/0/46476145154667789/ QUOTE :"ALK Woody said, Nvidia 3D Vision - Still not fixed ... it still only render one half,  the other ( right eye ) , is completely  black ..." Sorry GraphicsGuy and I really do hope you can get it sorted this time b
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