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Ho3n3r

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  1. Ho3n3r

    F1 2021

    My my, have we gone out on an unsubstantiated tangent here or what.
  2. Ho3n3r

    REQ: Save AI difficulty per track

    They are OP for everyone at the same tracks, though, and weak at the same tracks as well. I.e. in 2018 everybody had to up the AI at Canada by a significant amount as they were very weak there. And at Bahrain, it had to be lowered a bit as well, if you watch Youtube career modes, you'll see this pattern. Of course, this is just an example since both these tracks are much better balanced this year. But Suzuka is one everybody is struggling with, due to the insane exit the AI gets out of the last corner mainly. The fake bump throws off a human car so you have to lift slightly whilst the AI just power out of there like they have TC on.
  3. Ho3n3r

    Ai is draining less ERS than me.

    What are they based on then? Those numbers must have a source. It doesn't make sense to have a whole separate algorithm for fake numbers to put on the LCD instead of just using the actual ERS charge numbers.
  4. Ho3n3r

    patch 1.05 ruined AI

    Stop being dumb. I was solely replying to his comment, not refuting the truth of the thread.
  5. Ho3n3r

    patch 1.05 ruined AI

    Certainly no less aggressive... 🤣
  6. ***. Who would've complained about the AI. It was totally fine, a tad over-aggressive, but much better than a bunch of submissive Bottas-wannabes. 🤬
  7. I learnt some of them in 1996 already with Grand Prix 4 when I was 10. Also just watching the actual races helps you learn them pretty quickly. After that, Grand Prix 3 and then Grand Prix 4, and then much later rFactor 1/2, Assetto Corsa etc. and obviously F1 games. I never raced with racing line so I never thought about it being hard, and many people out there will feel the same.
  8. That patch isn't released yet, it's only announced as "coming soon". And 1.04(the latest patch, about 2 weeks old) did not touch the AI. EDIT: I'm almost convinced that the 1.05 patch will be released today, looking at SteamDB. EDIT 2: Confirmed here as being live on Steam now:
  9. Ho3n3r

    REQ: Save AI difficulty per track

    Ah, makes sense. I am only up to Baku now. First 3 were 103, Baku is 101.
  10. Ho3n3r

    REQ: Save AI difficulty per track

    Not sure what you'd gain from having mine specifically, it's literally the country name in one column and the AI difficulty in the other. Regarding Suzuka, I believe Tom97 had to go from 108 to 103 and he was still way off the pace. And he is not one who struggles with Suzuka normally.
  11. Ho3n3r

    REQ: Save AI difficulty per track

    Well it was clear since 2012 that this was never gonna be fixed. I used to remember it for each track, but from 2017 it's just been easier to have it documented.
  12. Ho3n3r

    REQ: Save AI difficulty per track

    I save a spreadsheet with the value for each track. Not ideal to have to do as the AI is unbalanced as **** (Suzuka seems a LOL this year), but far from a life-changing inconvenience. I've been doing it since 2017.
  13. As opposed to what? F1 2018?
  14. Ho3n3r

    Gassly wins Silverstone!!

    Current driver skill levels are a guesstimate from preseason testing and 2018, and thus does not reflect current real life levels. The performance update is due to be released with patch 1.05, look around the forum, there are a couple of threads regarding the announcement.
  15. Not likely. It wasn't required previous years.
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