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Gaming Setup

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    Steering Wheel

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  1. Getting personal with a forum mod, brilliant... Like yelling at a store clerk who just runs the register for the pricing. I blame Impetulant childish behavior like this for the reason it takes so long to get through to the developers. No wonder it seems like so many complaints are ignored and why the back and forth feedback for specific issues has trailed off.
  2. Snakeye5

    DiRT Rally 2.0, Version 1.5: Bug Reporting Thread

    Communication breakdown... Notes for latest steam patch?
  3. Snakeye5

    New ffb impressions

    PSA: after the FFB update, Re-calibrate (or even reload your wheel preset) in game. Was getting strange SAT falloff in corners sharper than 90 deg.
  4. In Codemasters games "daedzone" & "saturation" is the physical range of motion for whatever device. Its been this way since the old TOCCA racing games. These are used for old or damaged wheels or pedals that do not have full range anymore. Deadzone |--------Range------| Saturation By reducing it you make your steering more twitchy. Especially in rally, you want more granularity for steering input. I use them on my clutch to shorten the throw required for actuation making it more button like to save time.
  5. Snakeye5

    FFB: the current problem - A visual explanation.

    Bump, bump, bump That's the sound of the fifteens while they're hitting in my trunk...
  6. Snakeye5

    FFB: the current problem - A visual explanation.

    In my experence, the two settings S.A.T. and Wheel Damping are dependent on one another. Has anyone else tried this, more importantly, has Codemasters seen this?
  7. Snakeye5

    FFB: the current problem - A visual explanation.

    S.A.T. ~30% Wheel Friction ~30% Tire friction ~125% Suspension ~140% Collision ~125% softlock 100% softlock on center steering on center steering ~50% *I set my wheel friction close to whatever self-aligning torque needs to be. 0 linearity & deadzone 100 saturation default driver settings in the Thrustmaster driver panel including spring and damper
  8. (Oh ya! that's dope Grammer there...) L/R +/- could be reversed and more intricate in their function but it is sort of irrelevant.
  9. Dirt 4 lets you develop bad habits and lowers skill for Dirt Rally(1&2) such as allowing acceleration through 2 &3 corners when you should be breaking.
  10. softlock is working with my t300, pc. I feel it kick in once I hit the limit of the cars rotational lock, makes an intense hum.
  11. Snakeye5

    How Far Away Is Realistic Audio?

    This was also the case in the last game(s?) I remember the sound in some cars would get "better" after knocking a door off. A definite drawback to using the driver's view.
  12. Snakeye5

    Soft Lock

    Soft-Lock ON, 900 deg in the driver since Dirt Rally (one). Forced me to break out the add-on shifter as the wheel position was not conducive to flappy paddles. I feel the older cars with wider locks especially RWD ones need the finer granularity afforded by the wider locks. However, I still have a tricky time getting used to different ones when I switch cars.
  13. Snakeye5

    ffb fixed, some comms from devs

    no images, i didn't even those huge gaps in, I did get a little impatient while waiting for these forums that are slower than molasses to post and did click submit a second time... but why can't I edit it after the fact... Also, I had a friend try my suggested setting with her G27 last night. Only she had 60 SAT and Wheel Friction (probably because the Logitech wheel has more electrical resistance) and liked it. Summary: turn down SAT. Make wheel friction near equal to self-aligning torque. Then punch up tire friction and suspension so they are not drowned out by SAT.
  14. Snakeye5

    ffb fixed, some comms from devs

    updated settings, any t300 users try this yet? yes its loose at the center but the sat gets STRONG and its a lot less NUMB