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MaXyMsrpl

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MaXyMsrpl last won the day on March 31 2019

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  1. this issue is known since vr version release reported multiple times and obviously ignored by CM. the same bug (inability to enter text in VR) is present in rename car setup option which result in the need of kill/restarting the game. just imagine it at time you are in the middle of championship. Anyway, in your case run the game in monitor mode, go through onboarding process. Then rerun game in VR. but remember: do not even try to rename any of your setups.
  2. Rename setup in VR (Vive) doesn't work. It seems like key presses still apply to background scene (garage camera movements) but once you opt in for setup name change you are done - game must be killed by ALT+F4 because there is no even way to get out from edit mode. I'm reporting this issue since VR release... I can understand such an issue after release. I know, developers doesn't care about setup: who are using them? Supossingly not even employed consultants. At te end the game is targeted for arcade players who don't even know how to setup a car. I can understand overlooking the issue reports once or twice. But right now it's general ignorance and disrespect to us.
  3. Finishing/polishing the game before release (instead almost 2 years after) would work too.
  4. Interestingly, this rain issue appears only for particular players. For most it looks ok. Personally I never experienced it (VR/Vive). But there are reports over the forum from non-VR and VR users. My guess is it might depends on chosen resolution (maybe aspect ratio) or gfx settings. Devs might give an idea what is responsible for such rain animation. But never did so far
  5. MaXyMsrpl

    VR FAQ & Performance

    true. and at the same time it makes impossible to record this replay in classic 2D mode. BTW both those features were included to Dirt Rally
  6. I think you should provide them URL link to this discussion. And they (devs, monitoring team etc) should monitor the system. It's obvious we are not talking about issues of single persons but it's about general problem with RaceNet instead. Yes, it's not up to you. You can do nothing. But it's getting to be kinda obvious that nobody in dev department cares (or there are other priorities) about reliability of this part of the system. Or... it's f* up development/architecture-wise to the extent that it's impossible to fix it, lets say without huge investments (ie time to deliver). On the other side from company you provides paid services I would expect a promise of fixing issues incl ETA.
  7. @PJTierney you are mentioning only bigger outages. Can't you see that those problems appears constantly every day? Yet don't know you do it with intention. Could you comment on constant, repeatable ever-day problems with connectivity?
  8. LOL. Best joke of the week 😉 Two best jokes 😉
  9. +1 to that And in addition make result boards consistent because stage results shows different names than championship results
  10. Yes and no. You can match physical steering wheel to animation (not opposite way) by using saturation. it's true. But you have to re-match them for different cars. Cars with 540 rotation angle (R5) needs saturation 100. Cars with 640 rotation angle needs 75 and so on (numbers valid for my 900* steering wheel if does matter) It might be comfy in some way but: it also changes the ratio between physical wheel and simulated one. In result you compress lock-to-lock rotation for every car to 540 degrees (to match animation, because it is animation limit). in other words you turn cars with 640* or 900* into 540*. It's not surprising that it affects handling. Again: might be comfy because mostly it makes those cars drive easier (less movement needed to get a turn) I have to admit, not long ago I was thinking the same as you, changing saturation to satisfy animation. But recently one of my colleagues helped me to realize it's not proper way in case realistic handling has priority. I learnt to live with this not perfect animation (I play in VR) and actually it's not a big deal to used to it.
  11. Thank you. You are over here long enough to see those problems reappears for a year now. dev team activitites in order to fix the issue rolls too slow (or wrong direction). Effectively there is no improvements. I would say there are more outages recently then in the past.
  12. Are you analyzing outages weeks after the event? Really? Do you even consider an outage as critical issue? There was another big outage of your services a few days ago. Maybe it could have been avoided...
  13. I got information from my coleagues that RaceNet is working while my game constantly rejects any attempt of connection. I risked it and I haven't DQed from event. It means that the game it self can stuck in infinity loop of failing connection attempts, even if racenet is up and running again. Why it doesn't surprise me. Valuable info for others: if stage results are saved successfully (just before showing results table after finishing the stage) and you now that the next stage begins with a service, no additional server transaction is needed for committing to service. So in case of connection problems at this point, you can freely go to menu (regardless appearing warnings) or even kill the game. Again, shame on CM they are not able to deliver any help in this regard.
  14. Yeah.. don't know what to expect since even returning to menu (from replay menu) makes the game to attempt to connect servers. really ****** situation. Left without any help from CM. Just question: does racenet works for others right now? Can you guys play it? If yes, then it means the game itself has stucked because of temporary connection problems.
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