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MaXyMsrpl

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  1. MaXyMsrpl

    How to get refund

    It't a bulshit. Unfortunately it's being repeated to death by people who justify issues, including serious ones. And it's not valid only in simulation games domain. Games are not more complicated than 10 years ago. Games contain more content which is more detailed. It might be covered by more developers - at the end there are money for that because games are sold in many more copies today than years ago (read below) Unless game developer does a serious research (like in case of GrandPrixLegends or iRacing) complexity of games are more or less same than years ago. For instance D4 or DR2 contain nothing new in physics department which would support your thesis (the fact cars are heavier doesn't imply changes in physics engine, just different parametrization). But for some reason, both mentioned titles seems to be worse than their predecessor. Also, most games are not being written from scratch nowadays. In fact developer re-uses a lot of parts like gfx, sound, physics engines and game infrastructure. So it's expected consecutive titles to be better than predecessors. If it's opposite, than something went wrong. If so, then the answer is: money. It shouldn't be surprising that every investor tries to maximize his profit. If players are happy to buy unfinished game, then be it. And this is the point given by OP. If you consider today's outreach thanks to electronic distribution, you likely can figure out, that the project can be sold in enough copies for revenue, even if some significant percentage of initial target is not satisfied with a quality. Add policies which makes almost impossible (for most players) to refund a game. And you can have an image confirming the reason why games are such low quality nowadays. BTW if it's almost impossible to make a finished and bug free game, it should be clearly stated in game advertisement, description etc. Once the game is advertised as finished, nothing justifies bugs and lacks. Again: its't not only CM or Dirt issue. A lot of games suffer the same disease. And I don't understand a silent consent given by a lot of player to that state. because there is no guarantee that the game will be patched ever? Like Dirt4 for example?
  2. MaXyMsrpl

    Darkness and rain all the time

    BTW, when you play, do you ensure to have dimmed light in your room? It's obvious that lit room makes dark in-game environment unplayable. If you playing night stage, ensure you are sitting in a dark room. It should be rule of thumb. If you don't believe, think about turning on a cabin light during driving at night. Who tried it already knows it impacts visibility significantly (and cabin light is way weaker than room light)
  3. MaXyMsrpl

    Into Darkness

    Because in real life headlights are barely visible during a day. Simply they are weaker even than diffused light present in shaded areas.
  4. MaXyMsrpl

    Test Footage of the Patch Beta Leaked!!!

    No.. it's you used to games with wide FOV (moslty arcade ones) The low angle of FOV makes the feeling slow. But it's realistic in fact. 100km/h must not look like a jump into hyperspace. BTW the same objectives have been raised for DR2. Devs changes FOV into more realistic direction which triggered a wave of complaints.
  5. MaXyMsrpl

    Darkness and rain all the time

    Just to make it clear: we both are talking about PC2? Firts of all the career has weather scripted. so your findings might be irrelevant. At second, I know that there are few dry conditions. The point is there are too few comparing to wet ones to be realistic when using implemented random feature. Finally this issue has been extensivy documented by reports and discussiob on pc2 forum. While pc2 topic seems to be OT, it might give a suggestion why DR2 has unbalanced occurence of particular conditions.
  6. MaXyMsrpl

    Darkness and rain all the time

    It reminds me a situation in Project Cars 2: random whether mostly results with rain. Even in locations known to be dry whole year. SMS has rejected requests for fixing this issue admitting it's as designed, therefore it's not a bug (like others non-working features). In fact, PC2 contains finite number of weather types, with wet types being more than 50% (6 rainy, 3 snowy, only 1 clear sunny, out of 17 total). It's obvious that simplistic randomization with even distribution across whether types must result with too much rain.
  7. MaXyMsrpl

    I can't be the only one

    They also have recognised concerns about D4 confirming that something is wrong and they are going work on a fix. But as we know it never happened. Regarding OP, I also don't share his point. Having particular location in one game doesn't mean developer is oblique to provide the same location in game successor for free (ie for owners of predecessor). The reason is simply: it requires additional work. In most cases it's not just about automated converting 3D model to new game. Often 3D scenes have to be updated to match new game standards, infrastructure and technology. It is work which costs resources. As simply as that. It does nothing with how much you were backing the title/company up. Personally I'm happy they are going to add those stages to DR2 as DLC. One reason is those get polishing (in DR1 quality of stages is inconsistent). Also because DR2 stages to me look "flat", missing hairpins, steep slopes etc.
  8. MaXyMsrpl

    Codies are like a submarine on game release

    w8 a moment. when Ian Bell faced issues? When he said that non working features or key-features are not game breakers? For example when game messed up saved setups Or real weather never been real. year after realease it stopped working at all withou further fix. online championship occasionaly dissallows to use pwn setups making this feature effectively non-usable. But it' was not game breaker in his opinion. You know what, I prefer silence from devs rather than pure lies. Of course in perfect world I would welcome bugs free games... wait, When games were relesed on phisical mediums (CD, DVD), those are more perfected than today. Globalization gives oportunity to earn more money regardless product quality. And companies just exploits this posibility
  9. MaXyMsrpl

    Sense of speed?

    sense of speed depends on FOV and distance to objects on a sides. The closer trees are the greater sense of speed. dr2 has relatively low fov whic makes view perpective more realistic, but affects sense of speed too. set wider FOV to increase feeling of speed. btw 60mph is not crazy fast.
  10. MaXyMsrpl

    DiRT Rally 2.0 - Review Thread

    at first, a review cannot be even close to be objective without spending tens of hours playing. In an hour reviewer can judge gfx, sound and menus. Nothing more. Potential bugs and issues while should affect final score will simply remain unnoticed. Also some mechanics (like multiplayer) require a lot of effort to verify expected experience. I doubt reviewers go such deep. At second, watching videos, some kind of repetitiveness in scenery and even in road configuration is noticeable. Due to this I can understand why it's being compared to D4. at third, if negative reviews are paid, in turn it means CM didn't paid enough. As simply as this. I don't know if it is how it works, but if so, you shouldn't be surprised, you cannot change it, CM knows the best how to manage it. At the end it's part of the business.
  11. MaXyMsrpl

    VR support in Dirt Rally 2 ?

    Due to RoadToVR, DR2 will get VR support (likely native Rift) this summer. https://www.roadtovr.com/dirt-rally-2-0-getting-vr-support-coming-rift-summer/
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