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ChristinaMc last won the day on May 16 2019

ChristinaMc had the most liked content!

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784 Race Engineer

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  • Platforms
    Xbox One
    Playstation 4
  • Peripherals
    Steering Wheel

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  1. ChristinaMc

    Hello all, Codemasters newbie here!

    Whooooop! 😊 So lovely to see the news out there. Best of luck PJ - the DiRT gang are the best bunch. ❤
  2. ChristinaMc

    DiRTy Gossip

    Hi all, so, some sad news for you - today is my last day at Codemasters. I just wanted to say thanks for all the gossip, speculation, support, and everything in between; it's been an absolute pleasure serving you as your Community Manager for the last 3.5 years, and our DiRT games are all the better for having you all involved. It's incredibly bittersweet leaving, but I just wanted to come here and say, very sincerely: thanks for everything. No other words cover it, except thank you. I hope you guys have enjoyed the latest announcement for GRID, and while I'm super chuffed that it was one of the last things I got to work on, my heart will always belong to DiRT. Just know there are so many cool things in store for DiRT Rally 2.0... I'm really looking forward to being on the other side of all the cool announcements and content drops. I'll see you all on the leader boards (albeit quite low down!) All the best, Christina
  3. ChristinaMc

    DiRTy Gossip

    Quick update: PC players: we've just released Germany to ensure those on the early side of the world get their content on time! Console players: Germany will be released midnight local time. 🙂
  4. ChristinaMc

    DiRTy Gossip

    I don't know we bother formally announcing stuff when we have Steam file detectives in the DiRTy Gossip Thread. 😛 2pm is when you need to set your watch for though!
  5. ChristinaMc

    ffb fixed, some comms from devs

    Hi all, The FFB update is here full details available at: http://blog.codemasters.com/community/05/dirt-rally-2-0-road-book-16-05-19/ Enjoy! And as the blog says, it's definitely a work in progress. We want to know what you think. Cheers, Christina
  6. I'm checking in with the team now, as these weren't on the list (but have definitely appeared in game!) Also - FFB update is coming later today, around 11am UK time. A Road Book will arrive shortly!
  7. Hi all, DiRT Rally 2.0 v1.4 releases at 11am (BST) today, and with that, RaceNet will go down for maintenance, so please make sure you're not playing the game when 11am comes around, as it could compromise event times etc. being uploaded to the server. We're expecting RaceNet to be up and running by 12pm BST. Here is what the update will bring: - Online Custom events can now be set up as human only - Plain black and white liveries added for most vehicles - UI indication added for when ghost cars are stopped due to time penalty - Leaderboards will now support going to the top from all positions - AI will no longer select unreleased vehicles - Speedcar Xtrem wheels will not disappear - Improvement to Silverstone joker lap detection - Costa Rican added as a nationality - Tyre warnings are improved when in the service area - Reset line improvements on Mettet - Delta Daily will now award correct credits - Improvements to Opel Manta 400 engine audio - Turning off Personal Best ghosts will keep them off for the remainder of the session - Visual improvements to some vehicles - Proximity warnings will not be shown on retired vehicles - Resuming championships will not damage previously undamaged components - Stability improvements throughout title Please note that a further update will follow in the next week, which will focus solely upon FFB – so if you’re wondering where that is, it’s just around the next corner! As always, if you’re playing the game and notice something that might’ve slipped through the cracks, please post in this thread so we can take a look. Cheers, Christina 16/05 - update: Hello everyone! We come bearing exciting news for DiRT Rally 2.0 players - including the FFB update that everyone's been waiting for... Force Feedback changes The latest update to arrive to DiRT Rally 2.0 this morning - update 1.4.1 - is primarily focused upon updating the Force Feedback for steering wheels. After looking into comments about the feel from all parts of our community, we’ve changed the way the ‘Suspension’ setting works to try and exhibit the behaviours that you've been requesting. For this update the slider has been set at a default level of 100 for all devices, but this can be changed to suit your preferences. If you prefer the way things felt previously, then simply head to the Input section of the Options & Extras menu, select your device and then adjust the ‘Suspension’ slider in the Vibration & Feedback tab to 0. We want to give a huge thanks to the entire community for their feedback and patience while we've looked into implementing these changes - especially to those of you who've taken the time to come back to us with incredibly useful, nuanced feedback about your FFB experiences. It's worth mentioning that while this is the first big update to the FFB, it's definitely a work in progress and we plan to refine the feeling further. Please - let us know what you think. While we're on inputs, our Principal Game Designer Lee and Senior Programmer Adrian have put together a super handy Input Device Guide for DiRT Rally 2.0. You can take a look at it in all of its PDF glory here. Season Two content will also be announced tomorrow, so please stay tuned for what the next few months of DiRT will look like. Some of the speculation on the forums has been remarkably close, but we still have a surprise or two up our sleeves - and you won't have to wait much longer to find out what that is. See you back here tomorrow!
  8. ChristinaMc

    ffb fixed, some comms from devs

    Hi all, just wanted to chip in here before the weekend arrives; we're working on bringing changes to the FFB - within the next week or two we'll be releasing a FFB specific update. More info soon, but it's coming. Thanks for your patience - we can't wait to have it out there and in your hands.
  9. ChristinaMc

    DiRT Rally 2.0 - v1.3 - found a bug? Post it here!

    Hi all - just an update for those of you on Xbox who've had trouble accessing your Subaru! This issue has now been resolved - so Deluxe players should now be able to use their Subaru Impreza in career/all game modes now.
  10. ChristinaMc

    DiRT Rally 2.0 - v1.3 - found a bug? Post it here!

    Those of you without the Subaru (playing on Xbox One) - we're investigating this now!
  11. ChristinaMc

    DiRT Rally 2.0 Confirmed Car List

    Everything's been released to everyone now. Sorry about the wait! 🙂
  12. ChristinaMc

    DiRT Rally 2.0 Confirmed Car List

    Hi all, Just something to note! Because of the UK Bank Holiday, we're going to release the cars on Steam on Tuesday morning, rather than Monday evening. This means that there will be a slight delay in you being able to download the cars on Steam - but it just makes sure people are in the building to react if anything goes awry. For console it all happens automatically, so this will release at midnight local time for you as usual. Cheers! Christina
  13. Hey! I've just replied to your post on reddit, but I wanted to put this on the forums too so my response was in more than one place. I've structured it loosely around condensed bulletpoints that others have shared, so hopefully it's in a clear enough format: "We're not fixing FFB as it's not broken for us" We're definitely making changes in this area - but OP is right that we had to do a lot of investigative work and talk to a lot of people to ascertain what was 'missing'. Also, as we've alluded to elsewhere - not everyone has been affected/been discontent with the FFB out of the box, so we've had to discuss about how to implement it as well (and that's still something we're trying to define). Please bear in mind that we also have a wealth of data here about people's wheels, settings, etc - so it's all a big balancing act to please as many people as possible. In terms of the process of how we refine and change FFB; it’s something that needed key individuals in the studio to be given the time to look at in detail, whilst also trying to balance this against giving them the time to fix other issues and work on upcoming features. There's also a lot less people available to take part in this process now the game's out, as the service team is smaller than the base game team. There are demands from all areas of the company, with numerous projects going on and F1 2019 launching two months earlier than ever before. In that respect, it's something that's ended up taking us a little longer to tackle, just by sheer number of people available - and that's something we're really sorry about. Throw into the mix that we want to get it validated by pro drivers, and you can see how the weeks have gotten away from us. And finally, just on the point of FFB: with DiRT Rally 2.0 we very much focused on simulating the effects that come through the front wheels as purely as possible, and we (and external validators) were pleased with how authentic the simulation felt in that regard. However on previous games, rather than just science, we used a little more art in some of the effects (especially with regards to the chassis effects, environmental effects, etc) - and that's the area where we've seen the most feedback. We didn't think we were launching it 'broken' and felt we had achieved and validated a realistic representation of steering feedback when driving a rally car. The sheer volume of [negative] feedback we've had definitely took us by surprise, and it's taken us a considerable amount of time to find something that a/ tackles the feedback we've had, and b/ is still an improvement on all previous iterations of DiRT games. We're getting there, and I look forward to sharing with you in the coming weeks when these changes/options will arrive. Our car handling team have done an absolutely stellar job when it comes to DiRT, and they've been valiant in going through the more nuanced feedback we've received about how it feels. "We're not adding clubs because there aren't enough players in this game" Clubs is in for testing now. It's very likely Clubs will arrive in June - which we know is late, and it's disappointing because the same thing happened with DiRT 4's Clubs coming quite late post-launch - but it's a huge undertaking to get right. We have also needed to refactor the backend RaceNet system and make significant changes to the web interface as a result. However, we're seeing some brilliant retention numbers despite the lateness of this feature, and we're confident it'll be more than ready to provide infrastructure for our competitive plans later this year (as well as all your plans). Just while we're on competitive - the next update will include human-only MP rallycross. We've always been listening, and that comes later this month in Update 1.4. "We only push out the DLC we promised because that makes us money while fixes don't" The health, longevity and player sentiment is just as important to the commercial stuff as DLC is. There's no point releasing DLC if people aren't playing the game - if no-one's playing it, who's going to buy DLC? And conversely, who will let us make DLC if no-one's buying it? Plainly: everyone who's worked on DR2.0 loves it and wants to make more for it for as long as we're allowed! But back to the main issue raised: the new environments are made by our amazing Environment Artists and Level Design team, and the vehicles are made by our Vehicle Artists. It's a predominantly different set of skillsets that tackle the bugs. However, player satisfaction and happiness is just critical to our commercial goals as DLC. "We're working on VR instead" "We're not working on VR because of other fixes" We're working with an external development company to make this. There's a VR build in the studio right now - the lion's share of work is done, and we're onto looking at comfort features. More on that soon!
  14. You're definitely getting Clubs - it's in testing at the moment, so until that's done and any bugs are fixed, we can't nail down a date. As soon as we have one, you'll all be first to know about it!
  15. ChristinaMc

    Community improvement priority.

    Don't worry, we've got this too! We've got all sorts of data (including behavioural data too), which we're using to inform how we approach things.