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ChristinaMc

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ChristinaMc last won the day on May 16 2019

ChristinaMc had the most liked content!

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784 Race Engineer

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  • Platforms
    Xbox One
    Playstation 4
  • Peripherals
    Steering Wheel

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  1. ChristinaMc

    DiRTy Gossip about DIRT Rally Games

    Hi all, so, some sad news for you - today is my last day at Codemasters. I just wanted to say thanks for all the gossip, speculation, support, and everything in between; it's been an absolute pleasure serving you as your Community Manager for the last 3.5 years, and our DiRT games are all the better for having you all involved. It's incredibly bittersweet leaving, but I just wanted to come here and say, very sincerely: thanks for everything. No other words cover it, except thank you. I hope you guys have enjoyed the latest announcement for GRID, and while I'm super chuffed that it was one of the last things I got to work on, my heart will always belong to DiRT. Just know there are so many cool things in store for DiRT Rally 2.0... I'm really looking forward to being on the other side of all the cool announcements and content drops. I'll see you all on the leader boards (albeit quite low down!) All the best, Christina
  2. ChristinaMc

    DiRTy Gossip about DIRT Rally Games

    Quick update: PC players: we've just released Germany to ensure those on the early side of the world get their content on time! Console players: Germany will be released midnight local time. 🙂
  3. ChristinaMc

    DiRTy Gossip about DIRT Rally Games

    I don't know we bother formally announcing stuff when we have Steam file detectives in the DiRTy Gossip Thread. 😛 2pm is when you need to set your watch for though!
  4. ChristinaMc

    DiRT Rally 2.0 Confirmed Car List

    Everything's been released to everyone now. Sorry about the wait! 🙂
  5. ChristinaMc

    DiRT Rally 2.0 Confirmed Car List

    Hi all, Just something to note! Because of the UK Bank Holiday, we're going to release the cars on Steam on Tuesday morning, rather than Monday evening. This means that there will be a slight delay in you being able to download the cars on Steam - but it just makes sure people are in the building to react if anything goes awry. For console it all happens automatically, so this will release at midnight local time for you as usual. Cheers! Christina
  6. Hey! I've just replied to your post on reddit, but I wanted to put this on the forums too so my response was in more than one place. I've structured it loosely around condensed bulletpoints that others have shared, so hopefully it's in a clear enough format: "We're not fixing FFB as it's not broken for us" We're definitely making changes in this area - but OP is right that we had to do a lot of investigative work and talk to a lot of people to ascertain what was 'missing'. Also, as we've alluded to elsewhere - not everyone has been affected/been discontent with the FFB out of the box, so we've had to discuss about how to implement it as well (and that's still something we're trying to define). Please bear in mind that we also have a wealth of data here about people's wheels, settings, etc - so it's all a big balancing act to please as many people as possible. In terms of the process of how we refine and change FFB; it’s something that needed key individuals in the studio to be given the time to look at in detail, whilst also trying to balance this against giving them the time to fix other issues and work on upcoming features. There's also a lot less people available to take part in this process now the game's out, as the service team is smaller than the base game team. There are demands from all areas of the company, with numerous projects going on and F1 2019 launching two months earlier than ever before. In that respect, it's something that's ended up taking us a little longer to tackle, just by sheer number of people available - and that's something we're really sorry about. Throw into the mix that we want to get it validated by pro drivers, and you can see how the weeks have gotten away from us. And finally, just on the point of FFB: with DiRT Rally 2.0 we very much focused on simulating the effects that come through the front wheels as purely as possible, and we (and external validators) were pleased with how authentic the simulation felt in that regard. However on previous games, rather than just science, we used a little more art in some of the effects (especially with regards to the chassis effects, environmental effects, etc) - and that's the area where we've seen the most feedback. We didn't think we were launching it 'broken' and felt we had achieved and validated a realistic representation of steering feedback when driving a rally car. The sheer volume of [negative] feedback we've had definitely took us by surprise, and it's taken us a considerable amount of time to find something that a/ tackles the feedback we've had, and b/ is still an improvement on all previous iterations of DiRT games. We're getting there, and I look forward to sharing with you in the coming weeks when these changes/options will arrive. Our car handling team have done an absolutely stellar job when it comes to DiRT, and they've been valiant in going through the more nuanced feedback we've received about how it feels. "We're not adding clubs because there aren't enough players in this game" Clubs is in for testing now. It's very likely Clubs will arrive in June - which we know is late, and it's disappointing because the same thing happened with DiRT 4's Clubs coming quite late post-launch - but it's a huge undertaking to get right. We have also needed to refactor the backend RaceNet system and make significant changes to the web interface as a result. However, we're seeing some brilliant retention numbers despite the lateness of this feature, and we're confident it'll be more than ready to provide infrastructure for our competitive plans later this year (as well as all your plans). Just while we're on competitive - the next update will include human-only MP rallycross. We've always been listening, and that comes later this month in Update 1.4. "We only push out the DLC we promised because that makes us money while fixes don't" The health, longevity and player sentiment is just as important to the commercial stuff as DLC is. There's no point releasing DLC if people aren't playing the game - if no-one's playing it, who's going to buy DLC? And conversely, who will let us make DLC if no-one's buying it? Plainly: everyone who's worked on DR2.0 loves it and wants to make more for it for as long as we're allowed! But back to the main issue raised: the new environments are made by our amazing Environment Artists and Level Design team, and the vehicles are made by our Vehicle Artists. It's a predominantly different set of skillsets that tackle the bugs. However, player satisfaction and happiness is just critical to our commercial goals as DLC. "We're working on VR instead" "We're not working on VR because of other fixes" We're working with an external development company to make this. There's a VR build in the studio right now - the lion's share of work is done, and we're onto looking at comfort features. More on that soon!
  7. ChristinaMc

    DiRTy Gossip about DIRT Rally Games

    I've been on holiday - and I'm definitely still on Twitter. 😉 Back now though - just going over the reams of emails and forums pages!
  8. ChristinaMc

    Share your Custom Liveries & Tools here.

    So do we! Because of licensing, we can't showcase them (or even encourage modding!) - but some of these are *stunning*.
  9. Hey, this is with the team to look at - if we need more info, I'll come back and give you a nudge.
  10. ChristinaMc

    DiRTy Gossip about DIRT Rally Games

    Hi all, Just popping into this thread with less gossip, but more a heads up - the patch is confirmed to go live at 11am tomorrow! RaceNet will go down for maintenance (for a maximum of an hour) while we patch the game, so please make sure you're not in game when that happens as it could compromise event times uploading to the server. I'll be back early tomorrow morning with a Road Book featuring patch notes and some information about what we've tweaked server side too - as well as more info on how we're doing with FFB. Looking forward to getting the fixes and the info out to you. 🙂 Cheers, Christina
  11. ChristinaMc

    ps4 DLC problem

    Thanks for sharing the additional info. @GottaEvil is it your second account you're unable to play on too?
  12. ChristinaMc

    DiRTy Gossip about DIRT Rally Games

    Day/night/weather cycle is one of the things on the list - we've tweaked the frequency so you'll get some more dry/day stages.
  13. ChristinaMc

    DiRTy Gossip about DIRT Rally Games

    Hi all, Just wanted to pop in and say hello after taking a week off - I'm now back in the office for aaaaaages, although we do have a few people out at GDC at the moment! Just on some of the discussions I've seen: we'll be patching the game hopefully Wednesday (subject to approvals and everything going smoothly). When that's all locked in, you'll get the full patch notes. We've addressed a lot of the stuff you've been asking for... the FFB is with our handling team, so no changes on that front - but we've managed to squeeze a lot in for this patch. I'll have specifics for you when it's all confirmed, but please rest assured that we're on it. Cheers, Christina
  14. ChristinaMc

    ps4 DLC problem

    Hi all, Could those affected please ping me a message with their usernames? That way we can take a look and see what's going on behind the scenes. Cheers, Christina
  15. ChristinaMc

    DiRTy Gossip about DIRT Rally Games

    Pretty much! Not quite a mega-patch, but we're logging and investigating everything coming up. 🙂
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