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LChaves01

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    Steam
  • Peripherals
    Steering Wheel

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  1. LChaves01

    So Dirt 5 is next gen but not F1 2020

    That's the thing, most companies that are doing "Next-Gen Updates" don't work on a yearly release schedule. Dirt isn't an yearly release title as well. For F1 patching it for Next Gen will eat into F1 2021 development.
  2. 1-Blue flags don't seem to exist during the race, i've seen blue flags during practice and qualifying, but never in the race, lapped cars are horrible, they don't lift(have great straight line speed), don't move off the racing line, try to repass you... complete madness. 2-PC 3-1.05 (it was present in 1.03) 4-GP 5-Countless, not much secret, just catch a backmarker, they are pretty consistent in their terribleness. 6-unclear what to do... 7-Logitech G27 8-nope
  3. I second this one, it's happening to me too. PC version.
  4. LChaves01

    Least Favourite Track

    Used to be China but now i'm used to it. Hanoi is awful it's like they really tried to make an annoying track with that one... Ugly too, nothing interesting in the architecture surrounding the track.
  5. LChaves01

    "My team" needs a back off button

    I know "My team" is your new signature mode and you are very proud... blah blah blah... But it needs a back off button for those us who don't a rats and clicked on it by accident(specially since you decided to put the stupid thing on the main screen), every other screen in the game has a return function for when you miss click the wrong thing in the menus (that never took PC players in mind) except for stupid "my team", "my team" locks you into unskippable dialogs, unskippable picking of sponsors, drivers, interviews... did i mention it's all unskippable with no back out option when i just want to go back to the menu? F... aggravating... Ultimately i had to ctrl+alt+del my way out of there because it was ******* me off so much. Don't ever lock anyone into a 15 minute rpg section in your racing game.
  6. Not on all tracks but it triggers repeatedly at Zandvoort.
  7. This is dumb, on my G27 reaching for the directional is indeed a lot of trouble, if it is by design it's a dumb design... Codemasters do know some people like to drive their outlaps don't they?
  8. LChaves01

    David Greco's Handling, Driving and Setup Q&A

    Yeah last year when i drove 2019 after a session on anything else it would feel so alien and unnatural. I still would like a bit more movement in the rear, but now it's seamless.
  9. LChaves01

    Cant change ERS on Quualifying

    For those of us that like to drive our outlaps in Qualy, the fact that the shortcuts stop working with no warning it's really ridiculous, i don't want to be wasting energy on the outlap, and i want the option to change into Hotlap at a single button press. There's a 0 mode in FP and Qualy... haven't searched for it come race day because 1 works just fine and i mostly turn off the SC.
  10. LChaves01

    Cant change ERS on Quualifying

    They need to change that, this is really dumb, why it's there in FP and not in the race/Q?
  11. LChaves01

    Lapped cars in the race

    The AI is usually pretty good, but the lapped cars are a hazard, a train of lapped cars is one of the scariest things you can see in this game. They don't lift, if you overtake them and there's a DRS zone close by they immediately come back at you trying to repass... WTH is wrong with them? DRS and slipstream seem nerfed, like the game wants me to waste energy to overtake lapped cars, which to me seems excessive. No blue flags ever appeared, i'm about to go full Vettel here.
  12. I don't get it, yeah they aren't the same, but you try something Schumacher's F1 2000 Ferrari, and the car is nimble, agile, constantly dancing between slight oversteer, slight understeer... And the modern cars are a bunch of understeering beasts, with no room to play around the limit it's such brutal difference of interpretation. I'll say on most sims that contain multiple F1 cars from different eras, you can feel the difference between a early/mid 2000s and a 2017+ car but there's an element of familiarity, Codemasters has such drastically different interpretations.
  13. I don't like the statictics chosen, experience it's not super smart in how it's used, also it's just hampering the overall value of good drivers that happen to be young. Here is my take on what stats we would need: Pace-Simple enough Consistency-How often the driver performs at his peak level, someone with high pace and low consistency would that driver that is often fast, but as just as often struggles. Off/Def aggression- How decisive they are on their moves, most drivers should have similar values in Offensive/Defensive but i feel the need to split up for guys like Magnussen who isn't a big time overtaker but is quite "though shalt not pass" on the defensive, Ricciardo maybe the reverse of that... Awareness/safety- How safe they are, how often they make mistakes, overall crash tendency, someone with high aggression and low awareness would be quite dangerous to be around, someone with both high, would "play rough" but respectful. And lastly for my team benefits, i kinda of "Charisma/Popularity", how high profile the driver is, is he popular with sponsors/the public.
  14. Your reaction was pretty common dude from Belgium, the first race had a huge audience that kept getting smaller as time went on. It may have been entertaining to some, but F1 aimed at a more carefree audience, they had aids on, locked setups(?), T-cam driving and tried attracting celebrities and youtubers to fill the grid, game already isn't the best sim around... and they still lowered the entry bar as much as possible. Indycar and F-E on the other hand aimed to treat these races as serious as possible. F1 was never gonna please the more hardcore technical minded fan. Which might've yielded good things for us, F1 2019 getting a lot of criticism from real drivers could've spurred Codemasters to do better and the FIA started considering a second game more focussed on realism.
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