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LChaves01

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  1. LChaves01

    David Greco's Handling, Driving and Setup Q&A

    Yeah last year when i drove 2019 after a session on anything else it would feel so alien and unnatural. I still would like a bit more movement in the rear, but now it's seamless.
  2. LChaves01

    Cant change ERS on Quualifying

    For those of us that like to drive our outlaps in Qualy, the fact that the shortcuts stop working with no warning it's really ridiculous, i don't want to be wasting energy on the outlap, and i want the option to change into Hotlap at a single button press. There's a 0 mode in FP and Qualy... haven't searched for it come race day because 1 works just fine and i mostly turn off the SC.
  3. LChaves01

    Cant change ERS on Quualifying

    They need to change that, this is really dumb, why it's there in FP and not in the race/Q?
  4. LChaves01

    Lapped cars in the race

    The AI is usually pretty good, but the lapped cars are a hazard, a train of lapped cars is one of the scariest things you can see in this game. They don't lift, if you overtake them and there's a DRS zone close by they immediately come back at you trying to repass... WTH is wrong with them? DRS and slipstream seem nerfed, like the game wants me to waste energy to overtake lapped cars, which to me seems excessive. No blue flags ever appeared, i'm about to go full Vettel here.
  5. I don't get it, yeah they aren't the same, but you try something Schumacher's F1 2000 Ferrari, and the car is nimble, agile, constantly dancing between slight oversteer, slight understeer... And the modern cars are a bunch of understeering beasts, with no room to play around the limit it's such brutal difference of interpretation. I'll say on most sims that contain multiple F1 cars from different eras, you can feel the difference between a early/mid 2000s and a 2017+ car but there's an element of familiarity, Codemasters has such drastically different interpretations.
  6. I don't like the statictics chosen, experience it's not super smart in how it's used, also it's just hampering the overall value of good drivers that happen to be young. Here is my take on what stats we would need: Pace-Simple enough Consistency-How often the driver performs at his peak level, someone with high pace and low consistency would that driver that is often fast, but as just as often struggles. Off/Def aggression- How decisive they are on their moves, most drivers should have similar values in Offensive/Defensive but i feel the need to split up for guys like Magnussen who isn't a big time overtaker but is quite "though shalt not pass" on the defensive, Ricciardo maybe the reverse of that... Awareness/safety- How safe they are, how often they make mistakes, overall crash tendency, someone with high aggression and low awareness would be quite dangerous to be around, someone with both high, would "play rough" but respectful. And lastly for my team benefits, i kinda of "Charisma/Popularity", how high profile the driver is, is he popular with sponsors/the public.
  7. Your reaction was pretty common dude from Belgium, the first race had a huge audience that kept getting smaller as time went on. It may have been entertaining to some, but F1 aimed at a more carefree audience, they had aids on, locked setups(?), T-cam driving and tried attracting celebrities and youtubers to fill the grid, game already isn't the best sim around... and they still lowered the entry bar as much as possible. Indycar and F-E on the other hand aimed to treat these races as serious as possible. F1 was never gonna please the more hardcore technical minded fan. Which might've yielded good things for us, F1 2019 getting a lot of criticism from real drivers could've spurred Codemasters to do better and the FIA started considering a second game more focussed on realism.
  8. Formula E used Rf2, there's no official Formula E game, but Rfactor 2(sandbox type sim) has the car, liveries and tracks as DLC. I do think negative press might've pressured Codemasters into stepping up for 2020.
  9. LChaves01

    F1 2020 Car Handling

    I think "hardcore mode", so to speak, can be more hardcore and challenging, people we are talking at this tier/level are experienced enough, have played this and other games for years and years. I won't complain about a "casual mode" being introduced, doesn't change my life one bit... but what's the point of making simulation + no driving aids easier? Not hurting the feelings of guys who think they are awesome but aren't quite there(yet)? More competitive MP (doesn't really work imo)?
  10. Full arcade has speed boosts(either nitro or because you ran over a glowy thing on the track), drifting is often the fastest way around a corner, hitting a wall is a minor inconvenience (sometimes wall riding can even be advantageous) and instead of being punished you get bonuses for putting other cars out of the track. Simulation is well... simulation trying to get as close as possible to the real thing.
  11. LChaves01

    F1 2020 Car Handling

    F1 games aren't easy for arcade players, i know this from watching my cousin and step brother(both looked at the steering mounted and wanted to have a go) even with auto gears, ABS, and my tips... couldn't figure out and got bored quickly... They are kinda easy for people who have been playing it for years. To be honest i think F1 2019 lives in this weird place where it's too hard for people to pick up and play(casual mode might take care of that in 2020) and kind of frustrating for hardcore players (i consider myself one), where with F1 2019 i have to force myself to drive differently than any other sim out there, it feels unnatural, wrong and frustrating... I don't expect the entry bar(to no helps mode) to be any higher, should be about the same... what i expect/hope for is more depth and less frustration the higher/deeper you go.
  12. LChaves01

    F1 2020 Car Handling

    Absolutely, Codemasters really overshot the mark in 2019 with the understeer(in the previous years we had the weight distribution setting, that was really overpowered, and backwards, to achieve the desired balance), they expected the changes to the FW to create a lot understeer(honestly bad interpreation of the rules, changes were to stop outwash, not downforce from the front wing itself) but it didn't, teams got on top of it quite quickly. Truth is F1 cars are balanced, even if the drivers are screaming "i have too much under/oversteer", what we see is constant balancing, slight understeer can turn into slight oversteer with a quick steering input, this "dancing" around the limit is what makes them interesting.
  13. LChaves01

    F1 2020 Car Handling

    That conversation between Perez and Russell was cool, because Russell has figured out F1 2019, he won every race for more than a month now, and he was talking to Perez who isn't super experienced in F1 2019 and (suppousedly) just tried to drive like he would his F1 car and struggled a lot("couldn't turn the car", i assume that's all the understeer F1 2019 decided to inherently dial in) .
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