Have this mad idea of making my own F1/racing game inspired by the ones on PS1. The concept I have for it is putting in loads of features not found in like, any racing game ever (pre-qualifying, in and off-season testing, driver injuries, wild damage model, customisable rules and regs among other things) while ripping off a bunch of other games (like stat building in XCOM/management sims, the look of those PS1 F1 games, namely 97) So it's basically "What if Formula 1 '97, but more?" and partially answering that with a little bit of Geoff Crammond's Grand Prix series.
My issue is not really knowing where to start. I could totally use Unity because BallisticNG, a Wipeout clone and one of the games I've played recently that's not too far off my concept, was made using it. I suppose what I need to do is construct a little prototype or demo; one track with the base features and assets, but it'll take some time for me to actually learn how to do all this.
Yeah, add that to the list of projects I'll never finish.