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Photonik

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Everything posted by Photonik

  1. Event 2 of the Time Trial Challenge Cat B - Autosport Raceway // GP Circuit Duration: 5 Days as last time, so end is Wednesday, the 17th. -> extended till Friday the 19th. Rules: Max. two wheels on the blue stuff behind the kerbs: As long as you hear the sound running over the kerbs, it's fine. Except from that the usual, no wallriding, no obvious cutting through grass/gravel. Shouldn't matter on this track anyway. Have fun! :smile: 
  2. Has anyone else had this, too? It happened two times now, both times with the same driver behind me, but on two different nights. I don't remember who it was anymore... he was a little faster than me and as I started in front, he caught up to me after some laps on two occasions. He was clearly within the range (sometimes beside me, or 2-10m behind), but the arrows didn't show up on the bottom of the screen. That was pretty annoying, as he was not clearly faster, just a slight bit and therefore I wouldn't let him just pass, as I actually fought for the position. But that was hardly possible, as I never knew, where exactly he was, which lead to some small contacts that could have been avoided. So far it happened only with this one driver... he wasn't lagging around like some brazilians do (as there's quite a way to go for the data) and he was 'honest fast', not cheating fast, so I'd rule out an interefering program. On every other car in these races the arrows worked fine.
  3. This is just ridiculous. And I'm not talking about te stupid AI, that you didn't manage to simply ghost in the last patch. No, I'm talking about xp/money not given and ghosts being totally random. For touring I got NO xp nor money for platinum. For endurance I got it after the first run. For Formula I got it only after the 2nd run, despite achieving gold in the 1st run (which should get you something aswell). For Tuner and Street, again, I got simply nothing. This is plain stupid. How can you fuck this up so badly? Users advance faster on pure random! Ghosts are ridiculous. I used one of a friend for Formula. I see him in the first lap, and then never again. According to the ghost he crashed in the last corner, what is ridiculous, as that time never would habe been possible that way. Some tries later he didn't crash anymore. Conclusion: That game can't handle the ghosts and lets them do things they've never done. Awesome! So after the 1st lap I've just seen my own ghost. But not only that. In tuner I chose his ghost aswell. This time it works for the whole 3 laps, wow. But now my own ghost isn't shown anymore. To this day I've always seen the chosen ghost and my own at the same time. Now it is gone, even when I raced without a loaded ghost. And the last thing that annoys me since day one. Whenever a ghost car is at the same spot as I am, the sound rumbles as hell. It weakens, when the car gets away (either direction). It doubles, when having a loaded and my own ghost on the same spot. Driving online without collisions and having people all over my spot is pure pain to the ears. What is that?! If I don't see them I know we're on same height, so I don't need a sound for that, if it is intentional. If not, fix it please.
  4. I'm getting so sick of this.The AI is set to medium in every challenge and therefore they are dead slow! You can't drive a proper clean lap, if you don't decide to stop right at the start and wait 20-30 seconds.And please nobody say 'this is realistic', NO it is not. In real life, I go out on the track when there's a gap and I have drivers that actually drive similar times and not 10 second slower. It's just annoying. And no, it's not even same chances for everyone. It's purely random what I get in front of me, how fast that AI is and when I can overtake it.Taking Brands Hatch CatC challenge for example. The first AI is always in my way, when im on the GP-Part. And through the whole lot there is only ONE line to get through fast. If you have to overtake, strike that lap, no chance. Next one? forget it, very likely there are already two cars in my way. Great!I like that challenges, but if I'm supposed to do a quick lap, I want a clear track. And I don't want to waste 30 seconds + that 1st lap, just to have that. Loading times are already long enough. Which reminds me of the 2nd thing...When I do a challenge, I get to choose to restart the race. But money and xp I only get afterwards, only when I say 'continue' and am forced back in the menu. Why in that order? If I'm not satisfied with my lap, I want to try again. What I dont't want, is waiting 10 seconds to get back in the menu, and another minute, to restart the event. But if I don't do that, I don't get any money or xp for that. So please please please change that. Give us money & xp immediately after the race and ask if we want to retry AFTERWARDS.
  5. So far I feel a bit penalized by the way xp and money is distributed. It is always the same base amount, regardless of how long I drive.I've already read about people complaining about Clans that do 1 lap races to boost their rating. I really don't care about that, BUT as I get better sponsors only with higher levels, it bothers me still. I like longer races of 5+ laps, but at the moment your system punishes this by giving way less xp and money in comparison to the time I spent racing. So I think scaling cash and xp to the number of laps driven, or even the distance driven (according to 'official' track length) would balance the online mode tremendously.Everyone could drive what he likes and how long he likes and wouldn't suffer from this disadvantage. A good balance shouldn't let some people getting further with less effort, just because they use the game to their own advantage.I'd even go further and add a bonus for every additional lap. So 1 Lap 100%, 2 Laps 205%, 3 Laps 310% etc... 'cause really, a longer race is more challenging than only one or two laps. Of course, to prevent misusing of that, a player has to complete a certain amount of laps, or simply gets paid for every lap begun. Otherwise in this scenario it would be easy to enter a race and only one drives till the end and the rest just gets a smoke. I'd love to see that in the not too distant future.
  6. First of all, I'm thrilled about the new handling. This is the best since, I don't know, Toca 2? 'Realistic' (for a Simcade) acceleration, breaking and cornering, not these ludicrous lightning speeds like GRID1. Finally it is kind of challenging to get a perfect lap, yet in a good environment, not like most Sims. The AI is pretty weird to me. It's fantastic, how they use every mistake to attempt overtaking and how they agressively defend their position. BUT constantly pushing me off the track in a corner, while I have the inner line, or even on a straight is rubbish. Especially, as the stay on their line like a train. The can easily push you off but you can't do nothing, whilst beside them. Even greater, when they force you to cut a corner and you get penalized for cutting track.So in general the best AI I've ever seen, but way too agressive. Please adjust! Now the REAR VIEW MIRROR!!!! Where is it?! You went to a semi-Sim and forgot that, again? The arrows to indicate positions are in no way adequate, especially with the agressive AI, that suddenly appears behind you and pushes you off. It can't be that hard to implement that simple thing. While driving in '3rd-Person' it isn't that much of a problem as you can see what's happening right behind you. But in every other view? No chance! In Online Racing I'd like to know what's happening behind me aswell. People drive crazy, forget to brake and stuff... the arrows are too late to react to that. So PLEASE fix that! Real Race Cars have mirrors, too! The career...I like the qualifying and double races, but what I don't like are my possible choices. Regardless of my success, in every new Season I can choose between a horrible and a bad team. The second driver is always a rookie, that wouldn't last longer than 3 races in any real team. I only had ONE season so far, where my colleague actually was able to hold a front position in race two, after finishing the first, as usual in the bottom 5. That's not very creative. Having Ravenwest as choice after finishing that particular season doesn't help. There is no variance in tracks, when replaying the season. That already bothered me in GRID. Reshuffle the tracks so that it is more rewarding and motivating to replay a season. For the first time ok, static tracklist, but after that give us at least the choice to shuffle tracks. BUGS...so far the only really annoying thing is the wrong timing in qualifying. When doing my lap and anyone else leads the board, my gap to the leader rises (positively) in every sector, but drops after crossing the line. It's likeS1: -0,500S2: -1,800S3: - 4,000and after crossing the line it's -1,300And no, it is not me driving crap in the last sector, that happend in EVERY single qualifying I've driven so far in touring. When I try to beat my own time after a good lap, the gaps are correct, but as soon as some Ravenwestler beats me it's back to rubbish sector times... Another thing is corner 11 in Spa (the 90° between Rivage and Pouhon) in reverse. I get 60fps with vsync all the time in the game, no matter what happens on track or where I drive. But as soon as I approach that corner, frames drop about 30% and I get real stuttering. Only turing off MSAA helped so far. But as it only happens there, I guess the track must be a bit buggy there. So far, great game with little things that are bothering. But these are fixable, so please do this... and not as in GRID after 10 months, because stupid MS wants to do their own QA and holds everything up.
  7. Photonik

    Dear Complainers and CM

    Well, 'indie' isn't a strictly defined term, so everyone sees something different in it. You could say, that anything but EA, Ubisoft and Activision is indie, if you like. For me, a studio can be called indie, if it just develops games, is in that independent of any publisher that forces deadlines on them or has anything to say about the content. A studio that hasn't got the capabilities of publishing a game on itself, meaning pressing discs, do commercials etc. Codemasters has 3(?) studios and publishes their games mostly on their own. They may not be a major like the 3 big players, but still no indie anymore. The studio gets a certain budget for a title from the headquarter, a deadline and some politics like DLCs. The people working in the studio don't have a completely free hand on how to design the game. They may have their freedoms but in the end they do as they're told. -> not indie. ...but this is just my personal view/definition of the term indie on game companies.
  8. Photonik

    Drag - Wheelie & Perfect Tune Request

    It's highly improbable or nearly impossible to achieve a wheelie with a 'normal' race car. A simple explanation of the needed acceleration to do a wheelie is a = g*b/h (where g = gravity, b = hor. distance from the center of mass to the rear wheels and h = hight of the center of mass) Let's say our usual racecar has a length of 4,2m, a weight distribution of 40:60 (b ~1,3m) and a CoM height of h = 0,5m. That equals to a = 25m/s² needed to do a wheelie. Now to the usual accelearation of a race car. Let's be optimistic and say it is 2s flat from 0-100km/h. (I know no 'car', not dragster, that has achieved that) a=v/t -> a= 27,78m/s / 2s = 14m/s² Now, you see that giant gap in possible acceleration and needed acceleration. A dragster can achieve 0-100 in about 0,7s if I'm right, what would give us a=39,7m/s², enough to make it possible. There are surely more things to consider, but if even the needed accel. is way off, it's impossible. To make it short... except for the hot rod and the funny cars you can't do a wheelie with any other car. :D 
  9. Photonik

    Drag Racing - Reaction Times and Tunning

    Maybe not Gran Turismo, but I doubt they just use a linear torque/power 'curve', but an idividual for every car/engine. In the end they licensed these cars and I as manufacturer wouldn't be happy if they didn't depict my engine at least somewhat like the real one. So a small N/A engine will need revs to get on speed, while a turbo-engine doesn't that much. B.t.w., the rotary engine ended its life because the RX7 and RX8, the only cars that still used it, ended their production-cycle. The MX5 always used a classic 4-cylinder petrol-engine. That car would never have been such a hit with a petrol-hungry rotary.
  10. Photonik

    Tuning

    Usually I use +100/+100 as the car reacts quicker and more direct to steering and 'wobbles' around less. On a few RWD cars that tend to slip the rear a lot I set the rear suspension to +50 or 0, as it gives a little more traction and gets better to control. The Audi R8 or the Touring Classics Sierra RS500 for example are some of these cars. But then again it depends on the track. If you have many slow corners, then preferred +50/0 on the rear, as the sliding pretty much only happens at low speeds. If there's only fast corners it doesn't matter and it's +100.
  11. Photonik

    Eibach winners post.

    I guess you'll just need a little patience. I think I got my mail on Oct. 3rd (so in the same week the challenge ended), replied on the 6th and received my springs yesterday. I guess there's a different team responsible in the states, maybe they are slower. :D 
  12. All of that was discussed before in this forum ;) Coloured circles: That's your 'impact rating'. Drive clean and make hardly any contact and you'll get white in no time. Hit everything in  your way and you'll degrade down to red. If others hit you, that unfortunately does affect your rating aswell. Performance/Damage: On own cars none. I drove a car down to 10% once and didn't feel any difference in handling or performance. So it doesn't really matter if you repair a car before any event or only if it degraded 10% or whatever. Asking for a documentation of unclear features is a funny attempt for CM games. :D  You won't get any. It's like nature/science... observe and come to conclusions.
  13. Photonik

    Grid/Codemaster's killer

    This is just ridiculous. How can they let different versions communicate with each other?! They have their own servers, don't they? So why not version check and deny players with an outdated game? I absolutely HATE when Devs do that! Reminds me of NfS6 (the one after Porsche) back in the days. That game checked for versions and denied different ones to play together, BUT it didn't force anyone to upgrade to the latest patch. Great! I needed the 1.1 which pretty much only fixed an issue with my wheel, so 99% of all other players ran with 1.0 and online was instantly dead for me, as I couldn't enter any game. But not checking at all, just letting it happen? That's like unprotected sex with a total stranger... what could possibly go wrong?!
  14. Photonik

    Grid/Codemaster's killer

    @Cheesenium‌  You see the difference with the DLC-strategy, do you? GAS had a certain amount of DLCs that were known and more or less in the works during release of the game. Some DLCs are a joke, like the additional garage slots or the xp-booster. You pay for something, that the game limits you to in the first place, so you really get nothing of value for your money. THAT is simply money generating 'content' that cost the devs 10 minutes of work. Generally I have no problem with DLCs in racing games. Creating high quality tracks and cars costs time and therefore money.  Both AC and pCars are kickstarter games (well AC kind of...) and have to do what they can with the money they have. If they can add additional content in the future that wasn't possible during the first period, great! The problem with CMs DLCs is that there was hardly any 'new' content. Many cars were recycled from GRID2 or even just switched discipline within the game. I believe the the Touring Legends DLCs was the only one with proper new content. Now to the integration of the DLCs... in GAS you get new cars that can't be used in the offline championships. The new disciplines offer additional events in a separated menu with no rewards at all after finishing them. Then there's the TimeTrial mode where the Touring Legends, for example, isn't integrated at all. For TL you don't get the same track limits as in any other series, so you can cut most corners harder. It was the same in GRID1, where you weren't able to use the new cars in the offline carreer. So in GAS you always know what is DLC, as it is integrated differently in the game than original content and THAT I don't like. It all should be seemless. I want to forget that I downloaded new stuff but that's hardly possible. Then to Assetto Corsa... you'll pay for higher quality in the future, nothing more. The game has official and extensive mod support, so you'll get virtually every track and car you want without paying a single cent. AC has a different philosophy behind it than GAS. It's more or less a great basic structure with a little content for the community to add content. GAS is a game that want's to offer the whole content but fails to integrate all the DLC in a decent way. Now, in GAS we got additional cars, but I don't really know what to do with them. GAS has an easy to learn, hard to master philosophy, but I don't get the 'sensation' of driving a certain car. Sure, they all behave a little differently in terms of cornering, grip, stability, but on no car there's a "holy cow, I want to drive this car for 10 years in a row"-moment, that some other games were able to deliver. They are just tools to get round the track in the fastest manner, nothing more. I set up every car the same, as I know it brings me more stability and doesn't affect cornering or speed in a negative way. So with that in mind I wasn't excited about any DLC car. They handle similar to the others, they sound like nothig special, cockpits aren't present. Why would I want to drive them? I know I had this sensation of driving certain cars in Shift2, be it for the sound or a tricky way to handle the car. I had different fun in different cars by just driving alone and mastering car and track. From what I've seen AC is similar to pCars, so I have reason to belive that I'll get the same in pCars and AC aswell. If they give me a new DLC car I know it'll be well done and a different challenge/excitement to drive. That's the big difference I see in CM-DLCs and future pCars/AC-DLCs.
  15. Photonik

    Grid/Codemaster's killer

    I really hope so! All the past years it was the PC that had to suffer under the vastly outdated and limited consoles. FPS-limitations, poor graphics, generally poor performance ports of the games, especially Codemasters stupid keyboard/controller-only menus. Countless games that were more or less ruined for PC by consoles. So better the other way around. The limited platforms should get limited features/games. In the end that's what consumers pay for on them. :D  Are you serious? Sure, the team is small and they might not have that much money to spend, but apart from the fact that the game IS suffering from bugs that ruined the game (broken savegame - you don't call that massive? - non-selling cars, ridiculous repair costs, car upgrades not working etc.). And that are just the bugs that now might have been fixed (on some platforms). The there's the poor gamedesign choices that have nothing to do with the company behind: Stupid and complicated livery system Stupid and complicated club/friend system no text chat no kicking/muting during a session, only at start challenges with ridiculously slow AI that only blocks you no useful restart of an event, ALWAYS back to the menu and reload the track. STUPID!!! ghosts/best times in TimeTrial that don't work properly AND cannot be turned off if not wanted no real practice mode no favorite setup for custom lobbies still no useful rear view mirror (and never for consoles) though there are actually working (blurred) mirrors in the generic cockpits! I could go on and on and on about things they did that make no sense. Like an alpha state of some game that still needs to work out how to work best and in the interest of the player. Sure, it is playable and it might give you some fun online and offline, but whenever you get reminded of these little things that should be there to ease your way you (or bette I) get furious. These are all decisions that go down to the devs, not the company. They don't care about AIs, ghosts, liveries, mirrors etc.
  16. Photonik

    Grid/Codemaster's killer

    There's only one thing that shouldn't matter in a 'cross-gen' comparison.... And that's graphics. And exactly that's what really doesn't matter to me. The game mechanics are the same as 15 years ago, it only got more complex. At least in some games. GAS unfortunately was one of the games that didn't evolve. Most game modes are only half done, not present, buggy. Features don't work or work horribly complicated and that represents the whole game for me.  What's broken in GAS is nothing new. It's stuff that has been there for a long time in many racing games (even by CM themselves), so old/current gen isn't really an argument.  Does pcars have mod support? Don't know but I think so. At least assetto Corsa does, so after some time we'll have virtually every track on the world present in that game. A game that has great handling, monstrous sounds, a practice mode(!!!) and all that without dlcs and stuff.  GAS is easy to get into, but that's pretty much it, considering pros against other racing games.  As I have no wheel and no raceseat at the moment, I still don't care about both these games, as it isn't that much fun with a controller. But some time around November I guess that's goodbye to GAS.  and for the next game they'll have to do a dann good job to compete with these two. If they have such a small budget and team I see no real future, if it'll be a mess like this again. 
  17. Seemed to me that you meant that behaviour of the game was intentional, but guess I read that wrong. To me it mattered as I forgot to look at the times beforehand most times and then didn't know what time was needed to get to the top, which was annoying. So knowing you are on p5000 or p50 isn't unimportant to have an indicator on how much is still needed to reach the top. On pc there's racenet anyway, so the possibility to see the actual ranking is there, even if complicated. Guess you don't have that on ps3 (hardly use mine, only got it for gta5  :# ). 
  18. @batman1297‌  Not correct. Yes, you always get only shown the 20 above and below you, but after the patch (at least on pc) the actual position you are in is shown correct. So if you're in pos. 521 you'll see the entries 501 to 541 with the correct numbers before it and not 1 to 41 with you on 21.
  19. Photonik

    GRID Autosport Feedback

    I have really no idea. I drive Formula in the challenges, apart from that never, so never observed that. A car without a roof isn't a proper car. :D 
  20. Photonik

    cheaters

    Hey, that was just google translate...I don't know any letter of that stuff above... BUT I got more than half a sentence out of him! :D 
  21. Photonik

    cheaters

    Вы знаете, как глупо Google Translate является? Ваши предложения не имеют никакого смысла вообще. И, если вы разместите видео, пожалуйста, объясните, как кого следует обманули, иначе вы просто дурят ​​из себя. Ну, вы уже сделали.
  22. Photonik

    GRID Autosport Feedback

    Aaah, that's what causes it. Yeah, have the steering whell disabled aswell.
  23. This is a pretty old topic. PC had the patch for that 2 months ago I believe, so this should be fixed whenever you'll get your next patch.
  24. Photonik

    GRID Autosport Feedback

    I didn't know GAS had autonomous cars... Did the formula challenge on Bathurst yesterday and after finishing, the camera showed the driver... 's seat. No-one was in there, so apparently that car drove on its own. Still, I got the reward xp and money, so I won't complain. :D 
  25. God, please, shut the hell up ishkhan. You apparently accuse EVERYONE of cheating, who is finishing in front of you. Will more videos of that session follow? I'm curious if you'll expose me as cheater aswell. Now, the one who ruins the game is actually YOU! I started behind you a couple of races and guess who was responsible for 3 or 4 players crashing in the same second... it was YOU! You might drive clean if you are behind, but if people are beside you, you don't give a f*ck. At Spa you wrecked 3 cars by ignoring everything around you and Malaysia the same, if I recall that right. And your last video... awesome... you see how YOU deliberately cut that left/right/left by charging across the runoff-area on every single lap? You even passed two people by that. THAT I call cheating! Frikkin' idiot. (no, that's not an insult, I just see no other explanation to such twisted views)
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